// DON'T MESS WITH THIS. // MONSTERS // Alien Grunt sk_agrunt_health1 "60" sk_agrunt_health2 "90" sk_agrunt_health3 "120" sk_agrunt_dmg_punch1 "10" sk_agrunt_dmg_punch2 "20" sk_agrunt_dmg_punch3 "20" // Apache sk_apache_health1 "150" sk_apache_health2 "250" sk_apache_health3 "400" // Barney sk_barney_health1 "35" sk_barney_health2 "35" sk_barney_health3 "35" // Bullsquid sk_bullsquid_health1 "40" sk_bullsquid_health2 "40" sk_bullsquid_health3 "120" sk_bullsquid_dmg_bite1 "15" sk_bullsquid_dmg_bite2 "25" sk_bullsquid_dmg_bite3 "25" sk_bullsquid_dmg_whip1 "25" sk_bullsquid_dmg_whip2 "35" sk_bullsquid_dmg_whip3 "35" sk_bullsquid_dmg_spit1 "10" sk_bullsquid_dmg_spit2 "10" sk_bullsquid_dmg_spit3 "15" // Big momma sk_bigmomma_health_factor1 "1.0" sk_bigmomma_health_factor2 "1.5" sk_bigmomma_health_factor3 "2" sk_bigmomma_dmg_slash1 "50" sk_bigmomma_dmg_slash2 "60" sk_bigmomma_dmg_slash3 "70" sk_bigmomma_dmg_blast1 "100" sk_bigmomma_dmg_blast2 "120" sk_bigmomma_dmg_blast3 "160" sk_bigmomma_radius_blast1 "250" sk_bigmomma_radius_blast2 "250" sk_bigmomma_radius_blast3 "275" // Gargantua sk_gargantua_health1 "800" sk_gargantua_health2 "800" sk_gargantua_health3 "1000" sk_gargantua_dmg_slash1 "10" sk_gargantua_dmg_slash2 "30" sk_gargantua_dmg_slash3 "30" sk_gargantua_dmg_fire1 "3" sk_gargantua_dmg_fire2 "5" sk_gargantua_dmg_fire3 "5" sk_gargantua_dmg_stomp1 "50" sk_gargantua_dmg_stomp2 "100" sk_gargantua_dmg_stomp3 "100" // Hassassin sk_hassassin_health1 "30" sk_hassassin_health2 "50" sk_hassassin_health3 "50" // Headcrab sk_headcrab_health1 "10" sk_headcrab_health2 "10" sk_headcrab_health3 "20" sk_headcrab_dmg_bite1 "5" sk_headcrab_dmg_bite2 "10" sk_headcrab_dmg_bite3 "10" // Hgrunt sk_hgrunt_health1 "50" sk_hgrunt_health2 "50" sk_hgrunt_health3 "80" sk_hgrunt_kick1 "5" sk_hgrunt_kick2 "10" sk_hgrunt_kick3 "10" sk_hgrunt_pellets1 "3" sk_hgrunt_pellets2 "5" sk_hgrunt_pellets3 "6" sk_hgrunt_gspeed1 "400" sk_hgrunt_gspeed2 "600" sk_hgrunt_gspeed3 "800" // Houndeye sk_houndeye_health1 "20" sk_houndeye_health2 "20" sk_houndeye_health3 "30" sk_houndeye_dmg_blast1 "10" sk_houndeye_dmg_blast2 "15" sk_houndeye_dmg_blast3 "15" // ISlave sk_islave_health1 "30" sk_islave_health2 "30" sk_islave_health3 "60" sk_islave_dmg_claw1 "8" sk_islave_dmg_claw2 "10" sk_islave_dmg_claw3 "10" sk_islave_dmg_clawrake1 "25" sk_islave_dmg_clawrake2 "25" sk_islave_dmg_clawrake3 "25" sk_islave_dmg_zap1 "10" sk_islave_dmg_zap2 "10" sk_islave_dmg_zap3 "15" // Icthyosaur sk_ichthyosaur_health1 "200" sk_ichthyosaur_health2 "200" sk_ichthyosaur_health3 "400" sk_ichthyosaur_shake1 "20" sk_ichthyosaur_shake2 "35" sk_ichthyosaur_shake3 "50" // Leech sk_leech_health1 "2" sk_leech_health2 "2" sk_leech_health3 "2" sk_leech_dmg_bite1 "2" sk_leech_dmg_bite2 "2" sk_leech_dmg_bite3 "2" // Controller sk_controller_health1 "60" sk_controller_health2 "60" sk_controller_health3 "100" sk_controller_dmgzap1 "15" sk_controller_dmgzap2 "25" sk_controller_dmgzap3 "35" sk_controller_speedball1 "650" sk_controller_speedball2 "800" sk_controller_speedball3 "1000" sk_controller_dmgball1 "3" sk_controller_dmgball2 "4" sk_controller_dmgball3 "5" // Nihilanth sk_nihilanth_health1 "800" sk_nihilanth_health2 "800" sk_nihilanth_health3 "1000" sk_nihilanth_zap1 "30" sk_nihilanth_zap2 "30" sk_nihilanth_zap3 "50" // Scientist sk_scientist_health1 "20" sk_scientist_health2 "20" sk_scientist_health3 "20" // Snark sk_snark_health1 "2" sk_snark_health2 "2" sk_snark_health3 "2" sk_snark_dmg_bite1 "10" sk_snark_dmg_bite2 "10" sk_snark_dmg_bite3 "10" sk_snark_dmg_pop1 "5" sk_snark_dmg_pop2 "5" sk_snark_dmg_pop3 "5" // Zombie sk_zombie_health1 "50" sk_zombie_health2 "50" sk_zombie_health3 "100" sk_zombie_dmg_one_slash1 "10" sk_zombie_dmg_one_slash2 "20" sk_zombie_dmg_one_slash3 "20" sk_zombie_dmg_both_slash1 "25" sk_zombie_dmg_both_slash2 "40" sk_zombie_dmg_both_slash3 "40" //Turret sk_turret_health1 "50" sk_turret_health2 "50" sk_turret_health3 "60" // MiniTurret sk_miniturret_health1 "40" sk_miniturret_health2 "40" sk_miniturret_health3 "50" // Sentry Turret sk_sentry_health1 "40" sk_sentry_health2 "40" sk_sentry_health3 "50" // PLAYER WEAPONS // Crowbar whack sk_plr_crowbar1 "10" sk_plr_crowbar2 "10" sk_plr_crowbar3 "10" // 9mmhandgun Round sk_plr_9mm_bullet1 "8" sk_plr_9mm_bullet2 "8" sk_plr_9mm_bullet3 "8" // 357 Round sk_plr_357_bullet1 "40" sk_plr_357_bullet2 "40" sk_plr_357_bullet3 "40" // 9mmAR Round sk_plr_9mmAR_bullet1 "5" sk_plr_9mmAR_bullet2 "5" sk_plr_9mmAR_bullet3 "5" // M203 grenade sk_plr_9mmAR_grenade1 "100" sk_plr_9mmAR_grenade2 "100" sk_plr_9mmAR_grenade3 "100" // Shotgun buckshot sk_plr_buckshot1 "5" sk_plr_buckshot2 "5" sk_plr_buckshot3 "5" // Crossbow sk_plr_xbow_bolt_client1 "10" sk_plr_xbow_bolt_client2 "10" sk_plr_xbow_bolt_client3 "10" sk_plr_xbow_bolt_monster1 "50" sk_plr_xbow_bolt_monster2 "50" sk_plr_xbow_bolt_monster3 "50" // RPG sk_plr_rpg1 "100" sk_plr_rpg2 "100" sk_plr_rpg3 "100" // Gauss Gun sk_plr_gauss1 "20" sk_plr_gauss2 "20" sk_plr_gauss3 "20" // Egon Gun sk_plr_egon_narrow1 "6" sk_plr_egon_narrow2 "6" sk_plr_egon_narrow3 "6" sk_plr_egon_wide1 "14" sk_plr_egon_wide2 "14" sk_plr_egon_wide3 "14" // Hand Grendade sk_plr_hand_grenade1 "100" sk_plr_hand_grenade2 "100" sk_plr_hand_grenade3 "100" // Satchel Charge sk_plr_satchel1 "150" sk_plr_satchel2 "150" sk_plr_satchel3 "150" // Tripmine sk_plr_tripmine1 "150" sk_plr_tripmine2 "150" sk_plr_tripmine3 "150" // MONSTER WEAPONS sk_12mm_bullet1 "8" sk_12mm_bullet2 "10" sk_12mm_bullet3 "10" sk_9mmAR_bullet1 "3" sk_9mmAR_bullet2 "4" sk_9mmAR_bullet3 "5" sk_9mm_bullet1 "5" sk_9mm_bullet2 "5" sk_9mm_bullet3 "8" // HORNET sk_hornet_dmg1 "4" sk_hornet_dmg2 "5" sk_hornet_dmg3 "8" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger1 "75" sk_suitcharger2 "50" sk_suitcharger3 "35" sk_battery1 "15" sk_battery2 "15" sk_battery3 "10" sk_healthcharger1 "50" sk_healthcharger2 "40" sk_healthcharger3 "25" sk_healthkit1 "15" sk_healthkit2 "15" sk_healthkit3 "10" sk_scientist_heal1 "25" sk_scientist_heal2 "25" sk_scientist_heal3 "25" // monster damage adjusters sk_monster_head1 "3" sk_monster_head2 "3" sk_monster_head3 "3" sk_monster_chest1 "1" sk_monster_chest2 "1" sk_monster_chest3 "1" sk_monster_stomach1 "1" sk_monster_stomach2 "1" sk_monster_stomach3 "1" sk_monster_arm1 "1" sk_monster_arm2 "1" sk_monster_arm3 "1" sk_monster_leg1 "1" sk_monster_leg2 "1" sk_monster_leg3 "1" // player damage adjusters sk_player_head1 "3" sk_player_head2 "3" sk_player_head3 "3" sk_player_chest1 "1" sk_player_chest2 "1" sk_player_chest3 "1" sk_player_stomach1 "1" sk_player_stomach2 "1" sk_player_stomach3 "1" sk_player_arm1 "1" sk_player_arm2 "1" sk_player_arm3 "1" sk_player_leg1 "1" sk_player_leg2 "1" sk_player_leg3 "1"