... :: Commander :: Command Duties :: Structures: Phase Gates

Summary: all equipment, resources, and most marine activities, depend upon structures, selected and placed by the commander. Placed structures must be built by marines.

To get an overall picture, see the tech tree.

Phase Gates

Function: instantaneous travel from one map location to another – very effective for staging assaults, or linking bases, especially on the more sprawling battlefields. At this time, if more than two gates are active, a marine cannot choose which gate is his destination (so may have to try more than once to get to the desired gate). Gates have no way (as of this manual's writing) of determining friend from foe – so be aware that a curious Kharaa may step through one, right into your base.

Until now, personal phase gates have been too expensive and unstable for general use. The TSA stunned the Trans-Govs by revealing they had a working prototype – a carefully timed information leak, that had much to do with their winning the Frontiersmen charter. Since then, it has since seen vigorous field testing. There are still some kinks to work out – noted above. But they have become cheap and reliable enough to enter general use. Once in place, they make it much easier for Frontiersmen to control an area and muster troops. For more information on phase technology, click here.

      Phase Gates

Cost:

20 rps

Build time

30

Armor Pts.

3500