Two/Three Hive Abilities
Two Hives: Leap
a visually stunning sight the leaping
ability that a Skulk evolves when two hives
are operational allows it to run away with
breathtaking speed
or attack just
as quickly. Closing large distances and
attacking in one maneuver, it becomes difficult
to hit, and impossible to run from. The
full range of these leaps have not been
measured our ships and bases aren't
big enough.
Three Hives: Xenocide
the final, deadliest attack of the Skulk.
And we mean final. Chemical glands
crack open and mix in the center of the
Skulk's body, foaming and expanding so rapidly
that its body explodes. Though the force
of the explosion is itself enough to kill
even a heavily armored marine, the Skulk's
bones are also specially evolved to splinter
into tiny shards. A well placed, well timed
xenocide can obliterate an entire squad.
The concussive force of the blast makes
it twice as effective against marine structures.
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