Kharaa Data :: Species :: Fade: Hive-Learned Abilities

Summary: These are the shock troops of the Kharaa: versatile, tough, and highly specialized to combat. Disturbingly humanoid, Fades mix excellent ranged attacks with powerful melee damage – which when combined with the seemingly supernatural blink ability, make them powerful all-around brutes, whose cunning cannot be underestimated.        [Name]


Fade

Two/Three Hive Abilities

Two Hives: Blink

The so called "blink" ability is one of the more contentious topics for scientists studying the Kharaa. One side believes that it is our observations that are incorrect, that there is an optical illusion of some sort at work, making Fades appear to teleport, apparently through solid matter. They believe that, at the most, entirely new bodies are created at the destination – a kind of variant of the redemption evolution. The other side believes that there is a phenomena similar to Frontiersmen phase gate technology at work … some organic, highly evolved ability that exploits the loophole in physics called the Kensky/Libovah effect. There are significant weak points in both arguments. But this phenomena undoubtedly exists: footage exists of Fades disappearing from one side of a wall, and appearing on the other, or instantly covering the space between them and their target.


Three Hives: Bile Bomb

As if its other abilities weren't enough, with three hives the Fade becomes a mobile mortar, launching packets of super-virulent dissembling bacteria from its shoulder gun, that explode with concussive force upon impact and spread in a voracious ring. This attack is especially effective at softening, even obliterating, heavy defenses – and its curved, or arcing flight allows the Fade to destroy structures from a safe location.