Observation: "You wouldn't know it
to look at us, but after the archive collapse
we were hurting, especially Nem. We just needed
to get back to the elevator and wait for some
resources to trickle in, but they kept the pressure
on, every step of the way. We put Nem in the middle,
they attacked the middle; we put him in back,
they attacked the back. It only took a few spikes
to finish him off: a Lerk shattered a window and
nailed him before we could cover. Hit-and-run
bastards. Then they started stalkin' Hanover.
I'm telling you: they knew who was hurtin', and
they were picking us off, one at a time."
Thesis: the most efficient ambush targets
the weakest prey. Or: the best way to attack many
foes is to reduce their number as quickly as possible.
Injured humans release microscopic triggers when
injured or harmed these aliens must be alert
to these emissions, evolving skin receptors that
can "taste" the air and pinpoint injured
foes. TSA armor should suppress tell-tales like
these the aliens must be amazingly sensitive.
Or perhaps the ever-present bacterial network
is responsible. This evolution is probably susceptible
to all kinds of tricks, or evasions but our
experiments with "scent bombs" proved
disastrous. As is the case with all aspects of
the Kharaa, we need more data
but what
is an acceptable number of deaths for each bit
of information? For now, we must be satisfied
with observation, and observation only.
Scent
of Fear |
Level 1
|
Able to pinpoint injured
marines within 17m
|
Level 2
|
Able to pinpoint injured
marines within 34m
|
Level 3
|
Able to pinpoint injured
marines within 51m
|
|