Rewrote WeaponsResource code so that uninitialized slots are no longer returned as valid weapons
Removed upp_* from command constants and console commands
Removed commented out entry from hl_baseentity.cpp
Shift in map data position is now performed by the network layer instead of at the time of creation
Deleted obsolete Util.vcproj
Replaced calls to fmax with calls to max in AvHEntities.cpp (Win32 compiler wasn't finding fmax command without explicit include)
Began implementation of client-to-server tunnel for Nexus
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@94 67975925-1194-0748-b3d5-c16f83f1a3a1
o Shotgun pellets now spread randomly -- five pellets in an outside 20degree cone, and five pellets within an 7degree cone.
o Shotgun falloff damage removed, shotgun pellets now have an unlimited range
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@84 67975925-1194-0748-b3d5-c16f83f1a3a1
- Heavy armor would not propagate player angle
- EntHier updates would never delete an entity
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@78 67975925-1194-0748-b3d5-c16f83f1a3a1
o Structure health is now always visible to maintance players (using welder or having healspray as active weapon)
o Small optimization
Mantis 0000992:
o Ensured all teammate order data got wiped on HUD reset (ClearData())
- Enabled new hitbox code check
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@75 67975925-1194-0748-b3d5-c16f83f1a3a1
o Changed b_infportal.mdl and b_infportalt.mdl to reflect the new IP
o Added animation references to correctly reflect the new IP
o Made the health circle around the new IP smaller than the previous one
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@67 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved left side help text a bit up to prevent overlapping by help text and the chat panel
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@66 67975925-1194-0748-b3d5-c16f83f1a3a1
o Moved alien resource label down
o Moved the text panel down so long lines of text won't conceal the crosshair
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@63 67975925-1194-0748-b3d5-c16f83f1a3a1
o Changed the popupmenu to better reflect the new teammate orders
o Moved vox-sounds around to match the new menu
o Added entries for teammate orders popup in titles.txt
o Teammate order popups now fetches text from titles.txt
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@59 67975925-1194-0748-b3d5-c16f83f1a3a1
o Teammate popup now uses the second set of sprites, with the brackets on the side
o Added LOS check for order targets
o Fixed bug where it would not select the correct target for the teammate orders
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@58 67975925-1194-0748-b3d5-c16f83f1a3a1
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@54 67975925-1194-0748-b3d5-c16f83f1a3a1