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Mantis 1070:
o Added cl_gammaramp as a client variable git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@238 67975925-1194-0748-b3d5-c16f83f1a3a1
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5 changed files with 14 additions and 1 deletions
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@ -89,6 +89,7 @@ cl_dlmax "128"
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cl_download_ingame "1"
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cl_dynamiclights "1"
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cl_forcedefaultfov "0"
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cl_gammaramp "1"
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cl_highdetail "1"
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cl_himodels "0"
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cl_idealpitchscale "0.8"
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@ -358,6 +358,7 @@ void CHud :: Init( void )
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CVAR_CREATE( "cl_showspeed", "0", 0);
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CVAR_CREATE( kvLabelMaps, "0", FCVAR_ARCHIVE);
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CVAR_CREATE( kvGammaRamp, "0", FCVAR_ARCHIVE);
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m_pSpriteList = NULL;
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@ -38,6 +38,9 @@ extern cvar_t* cl_musicdir;
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// puzl: 1064 The cl var that controls the display of labelled minimaps
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#define kvLabelMaps "cl_labelmaps"
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// :puzl
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// tankefugl: 0001070 enables forced gamma ramp loading
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#define kvGammaRamp "cl_gammaramp"
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// :tankefugl
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#define kvCMHotKeys "cl_cmhotkeys"
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#define kvForceDefaultFOV "cl_forcedefaultfov"
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#define kvCenterEntityID "cl_centerentityid"
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@ -1899,7 +1899,8 @@ bool AvHHud::SetGamma(float inSlope)
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theGammaToTry -= kGammaIncrement;
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sGameGammaTable.ProcessSlope(theGammaToTry);
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if(sGameGammaTable.InitializeToVideoState())
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// tankefugl: fakes a successful gamma ramp change if cl_gammaramp is set to 0
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if((CVAR_GET_FLOAT(kvGammaRamp) == 0) || sGameGammaTable.InitializeToVideoState())
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{
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// Tell UI components so they can change shading to look the same
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this->GetManager().NotifyGammaChange(theGammaToTry);
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@ -91,6 +91,13 @@ DESCRIPTION INFO_OPTIONS
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{ "1" }
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}
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"cl_gammaramp"
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{
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"Enable gamma ramp"
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{ BOOL }
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{ "1" }
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}
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"hud_fastswitch"
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{
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"Weapon fast-switch"
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