From f248e509e6627a4cb09d2ef266f834345087557a Mon Sep 17 00:00:00 2001 From: tankefugl Date: Mon, 16 May 2005 13:50:06 +0000 Subject: [PATCH] o Fixed bug that made particle systems behave weirdly. All particles should display normally now. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@119 67975925-1194-0748-b3d5-c16f83f1a3a1 --- main/source/mod/AvHNetworkMessages.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main/source/mod/AvHNetworkMessages.cpp b/main/source/mod/AvHNetworkMessages.cpp index 6a35c75..c54f5e5 100644 --- a/main/source/mod/AvHNetworkMessages.cpp +++ b/main/source/mod/AvHNetworkMessages.cpp @@ -1621,7 +1621,7 @@ union float_converter particle_template.GetStartingVelocityParams( vel_params ); for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); } particle_template.GetGravity( gravity ); - for( int counter = 0; counter < 8; counter++ ) { WRITE_COORD( gravity[counter] ); } + for( int counter = 0; counter < 3; counter++ ) { WRITE_COORD( gravity[counter] ); } WRITE_COORD( particle_template.GetMaxAlpha() ); WRITE_LONG( particle_template.GetParticleSystemIndexToGenerate() ); WRITE_LONG( particle_template.GetFlags() );