o Compiled and modified build for playtesting (directory nsp)

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@109 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
tankefugl 2005-05-11 21:53:28 +00:00
parent 88d4cb3314
commit be31c02eff
11 changed files with 11 additions and 10 deletions

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@ -119,8 +119,8 @@
#define kGameDownloadSize 150
#define kGameHDSpaceNeeded 300
#define kGameVersionMajor 3
#define kGameVersionMinor 0
#define kGameVersionRevision 1
#define kGameVersionMinor 1
#define kGameVersionRevision 0
#define kGestateBaseArmor 150
#define kGestateHealth 200
#define kGorgeArmorUpgrade 50

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@ -173,6 +173,7 @@ sprites/structurescursor.spr
sprites/topdownbg.spr
sprites/topdownbottom.spr
sprites/topdowntop.spr
sprites/query.spr
; New font rendering
sprites/font_aria*.*

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@ -2,7 +2,7 @@
// Natural Selection //
// by Charlie Cleveland //
////////////////////////////
game "Natural Selection"
game "Natural Selection 3.1 (PT build 109)"
url_info "www.natural-selection.org"
url_dl "http://www.natural-selection.org/"
version "v3.0"

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@ -12,7 +12,7 @@
////////////////////////////////////////////////////
// Default server name. Change to "Bob's Server", etc.
hostname "Natural Selection v3.0"
hostname "Natural Selection v3.1"
// Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast

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@ -9,7 +9,7 @@
////////////////////////////////////////////////////
// Default server name. Change to "Bob's Server", etc.
hostname "Natural Selection v3.0"
hostname "Natural Selection v3.1"
// Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast

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@ -52,7 +52,7 @@ DESCRIPTION SERVER_OPTIONS
{
"#Valve_Hostname"
{ STRING }
{ "Natural Selection 3.0 Server" }
{ "Natural Selection 3.1 Server" }
}
"maxplayers"

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@ -113,7 +113,7 @@
EnableIntrinsicFunctions="TRUE"
OptimizeForProcessor="0"
AdditionalIncludeDirectories=""$(SolutionDir)";U:\inlcude\stlport;U:\include\vgui;U:\include\nexus;U:\include\libpng;U:\include\fmod;U:\include\lua;U:\include\particle;U:\include\zlib"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;$(NOINHERIT)"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;AVH_PLAYTEST_BUILD;$(NOINHERIT)"
StringPooling="TRUE"
RuntimeLibrary="0"
RuntimeTypeInfo="TRUE"

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@ -27,7 +27,7 @@
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
AdditionalIncludeDirectories=""$(SolutionDir)";U:\include\stlport;U:\include\nexus;U:\include\lua;U:\include\particle"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;$(NOINHERIT)"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_PLAYTEST_BUILD;$(NOINHERIT)"
StringPooling="TRUE"
MinimalRebuild="TRUE"
RuntimeLibrary="0"
@ -46,7 +46,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib ws2_32.lib particles.lib liblua.lib liblualib.lib nexus_server.lib ssleay32.lib libeay32.lib"
AdditionalDependencies="winmm.lib ws2_32.lib particles.lib liblua.lib liblualib.lib ssleay32.lib libeay32.lib"
OutputFile="$(SolutionDir)..\dlls\ns.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"

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@ -2,7 +2,7 @@
#include <cstring>
const int slashchr = '\\';
#define kAvHModDir ((const char*)("ns"))
#define kAvHModDir ((const char*)("nsp"))
const char* getModDirectory(void)
{