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o Fixed bug where +attack could trigger an infinite charge
o Fixed bug where +attack would deduct more energy for charge than +movement git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@455 67975925-1194-0748-b3d5-c16f83f1a3a1
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2 changed files with 2 additions and 4 deletions
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@ -494,9 +494,6 @@ KeyUpForced
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*/
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void KeyUpForced (kbutton_t *b)
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{
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if (!(b->state & 1))
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return; // still up (this should not happen)
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b->state &= ~1; // now up
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b->state |= 4; // impulse up
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}
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@ -240,7 +240,8 @@ bool AvHMUGetEnergyCost(AvHWeaponID inWeaponID, float& outEnergyCost)
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theCost = (float)BALANCE_VAR(kLeapEnergyCost);
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break;
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case AVH_ABILITY_CHARGE:
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theCost = (float)BALANCE_VAR(kChargeEnergyCost);
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// Charge cost deducted in pm_shared now
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theCost = 0.0f; // (float)BALANCE_VAR(kChargeEnergyCost);
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break;
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}
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