From 97e544e6852cbdf0f9d2ef7f2c82567f333fa2ca Mon Sep 17 00:00:00 2001 From: tankefugl Date: Sun, 29 May 2005 11:38:53 +0000 Subject: [PATCH] o Uses "new" hitbox code git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@145 67975925-1194-0748-b3d5-c16f83f1a3a1 --- releases/3.05/source/mod/AvHServerUtil.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/releases/3.05/source/mod/AvHServerUtil.cpp b/releases/3.05/source/mod/AvHServerUtil.cpp index ea12268..ba3385f 100644 --- a/releases/3.05/source/mod/AvHServerUtil.cpp +++ b/releases/3.05/source/mod/AvHServerUtil.cpp @@ -1408,14 +1408,14 @@ void AvHSUServerTraceBullets(const Vector& inStart, const Vector& inEnd, IGNORE_ outProtected = false; // This is the old way that doesn't take into account skulk rotation. - UTIL_TraceLine(inStart, inEnd, inIgnoreMonsters, /*dont_ignore_glass,*/ inIgnoreEdict, &outTraceResult); + //UTIL_TraceLine(inStart, inEnd, inIgnoreMonsters, /*dont_ignore_glass,*/ inIgnoreEdict, &outTraceResult); // TEMP removed the skulk hitboxes since it's too risky for the LAN. // joev: 0000573 // this was commented out meaning that it was just stock tracelines, not using Max M's superb hitbox collision code. // Now *all* hitboxes perform as expected and the crouched fade can be shot pretty much anywhere on the model // (allowing for about a 5% visual disparity) - //AvHTraceLine(inStart, inEnd, inIgnoreMonsters, /*dont_ignore_glass,*/ inIgnoreEdict, &outTraceResult); + AvHTraceLine(inStart, inEnd, inIgnoreMonsters, /*dont_ignore_glass,*/ inIgnoreEdict, &outTraceResult); // :joev CBaseEntity* theEntityHit = CBaseEntity::Instance(outTraceResult.pHit);