diff --git a/main/source/mod/AvHMarineWeapon.cpp b/main/source/mod/AvHMarineWeapon.cpp index beb3d26..dfab985 100644 --- a/main/source/mod/AvHMarineWeapon.cpp +++ b/main/source/mod/AvHMarineWeapon.cpp @@ -208,7 +208,10 @@ void AvHReloadableMarineWeapon::Reload(void) void AvHReloadableMarineWeapon::WeaponIdle(void) { - if(this->m_flTimeWeaponIdle < UTIL_WeaponTimeBase()) + // tankefugl: 0000484 - ensures that all idle weapons can fire the empty sound + ResetEmptySound(); + + if(this->m_flTimeWeaponIdle < UTIL_WeaponTimeBase()) { if((this->m_iClip == 0) && (this->mSpecialReload == kSpecialReloadNone) && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]) {