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O Fixed a bug where the obs effected neutral entities on the minimap for both teams.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@518 67975925-1194-0748-b3d5-c16f83f1a3a1
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@ -95,7 +95,7 @@ bool AvHSUGetInViewOfEnemy(CBaseEntity* inEntity, int& outSightedStatus)
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// Loop through observatories, uncloaking and detecting all enemy players in range
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for(AvHObservatoryListType::iterator theObservatoryIter = gObservatoryList.begin(); theObservatoryIter != gObservatoryList.end(); theObservatoryIter++)
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{
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if((*theObservatoryIter)->pev->team != inEntity->pev->team && !(*theObservatoryIter)->GetIsRecycling() )
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if((*theObservatoryIter)->pev->team != inEntity->pev->team && ( inEntity->pev->team != TEAM_IND ) && !(*theObservatoryIter)->GetIsRecycling() )
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{
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// Check that entity is in range of scan (only check XY distance, for commander's purposes)
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float theDistance = VectorDistance2D((*theObservatoryIter)->pev->origin, inEntity->pev->origin);
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