Mantis: 0001126

o Fixed the weapon/res column for the readyroom.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@500 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-05-21 13:52:01 +00:00
parent f3bdf5244a
commit 6823ecd986

View file

@ -727,6 +727,8 @@ int ScorePanel::GetIconFrame(void)
void ScorePanel::FillGrid()
{
bool isNsMode=( strnicmp(gHUD.GetMapName().c_str(), "ns_", 3) == 0 );
CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
@ -751,7 +753,7 @@ void ScorePanel::FillGrid()
bool bNextRowIsGap = false;
m_HeaderLabels[COLUMN_EXTRA].setText(CHudTextMessage::BufferedLocaliseTextString("#EXTRA"));
if ( strnicmp(gHUD.GetMapName().c_str(), "ns_", 3) == 0 ) {
if ( isNsMode ) {
if ( gHUD.GetHUDTeam() == TEAM_ONE || gHUD.GetHUDTeam() == TEAM_THREE ) {
m_HeaderLabels[COLUMN_EXTRA].setText(CHudTextMessage::BufferedLocaliseTextString("#COLWEAP"));
}
@ -1248,41 +1250,48 @@ void ScorePanel::FillGrid()
case COLUMN_EXTRA:
if(!theIsForEnemy && theExtraPlayerInfo->teamnumber != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_SPECT )
{
if ( strnicmp(gHUD.GetMapName().c_str(), "ns_", 3) == 0 && ( gHUD.GetHUDTeam() == TEAM_ONE || gHUD.GetHUDTeam() == TEAM_THREE ) ) {
int r=CVAR_GET_FLOAT("cl_iconr");
int g=CVAR_GET_FLOAT("cl_icong");
int b=CVAR_GET_FLOAT("cl_iconb");
r=max(min(255, r), 0);
g=max(min(255, g), 0);
b=max(min(255, b), 0);
if ( isNsMode ) {
if ( gHUD.GetHUDTeam() == TEAM_ONE || gHUD.GetHUDTeam() == TEAM_THREE ) {
int r=CVAR_GET_FLOAT("cl_iconr");
int g=CVAR_GET_FLOAT("cl_icong");
int b=CVAR_GET_FLOAT("cl_iconb");
r=max(min(255, r), 0);
g=max(min(255, g), 0);
b=max(min(255, b), 0);
switch(theExtraPlayerInfo->extra) {
case AVH_WEAPON_HMG:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pHMG);
m_pHMG->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
case AVH_WEAPON_MG:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pLMG);
m_pLMG->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
case AVH_WEAPON_SONIC:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pSG);
m_pSG->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
case AVH_WEAPON_GRENADE_GUN:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pGL);
m_pGL->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
default:
break;
switch(theExtraPlayerInfo->extra) {
case AVH_WEAPON_HMG:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pHMG);
m_pHMG->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
case AVH_WEAPON_MG:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pLMG);
m_pLMG->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
case AVH_WEAPON_SONIC:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pSG);
m_pSG->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
case AVH_WEAPON_GRENADE_GUN:
pLabel->setFgColorAsImageColor(false);
pLabel->setImage(m_pGL);
m_pGL->setColor(BuildColor(r, g, b, gHUD.GetGammaSlope()));
break;
default:
break;
}
}
else if ( gHUD.GetHUDTeam() == TEAM_TWO || gHUD.GetHUDTeam() == TEAM_FOUR ) {
sprintf(sz, "%d", theExtraPlayerInfo->extra);
}
}
else {
sprintf(sz, "%d", theExtraPlayerInfo->extra);
if ( gHUD.GetHUDTeam() != TEAM_IND && gHUD.GetHUDTeam() != TEAM_SPECT ) {
sprintf(sz, "%d", theExtraPlayerInfo->extra);
}
}
}
break;