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o removed cvars for scoreboard weapon sprite colour.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@578 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 3 additions and 7 deletions
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@ -1250,16 +1250,12 @@ void ScorePanel::FillGrid()
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break;
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case COLUMN_EXTRA:
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if(( !theIsForEnemy || theLocalPlayerTeam == TEAM_SPECT )&& theLocalPlayerTeam != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_SPECT )
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if( (!theIsForEnemy || theLocalPlayerTeam == TEAM_SPECT ) && theLocalPlayerTeam != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_SPECT )
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{
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if ( isNsMode ) {
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if ( theExtraPlayerInfo->teamnumber == TEAM_ONE || theExtraPlayerInfo->teamnumber == TEAM_THREE ) {
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int r=CVAR_GET_FLOAT("cl_iconr");
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int g=CVAR_GET_FLOAT("cl_icong");
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int b=CVAR_GET_FLOAT("cl_iconb");
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r=max(min(255, r), 0);
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g=max(min(255, g), 0);
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b=max(min(255, b), 0);
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int r=0, g=149, b=221;
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switch(theExtraPlayerInfo->extra) {
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case AVH_WEAPON_HMG:
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