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o Changed the order of weapon/res and latency
o Fixed some issues with spectating the scoreboard. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@525 67975925-1194-0748-b3d5-c16f83f1a3a1
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5c0f9caf6f
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5c57cd46e1
2 changed files with 5 additions and 5 deletions
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@ -150,8 +150,8 @@ SBColumnInfo g_ColumnInfo[NUM_COLUMNS] =
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{"#SCORE", 40, Label::a_east}, // score
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{"#SCORE", 40, Label::a_east}, // score
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{"#KILLS", 40, Label::a_east}, // kills
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{"#KILLS", 40, Label::a_east}, // kills
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{"#DEATHS", 40, Label::a_east}, // deaths
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{"#DEATHS", 40, Label::a_east}, // deaths
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{"#LATENCY", 40, Label::a_east}, // ping
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{NULL, 40, Label::a_east}, // resources
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{NULL, 40, Label::a_east}, // resources
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{"#LATENCY", 40, Label::a_east}, // ping
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{"#VOICE", 40, Label::a_east},
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{"#VOICE", 40, Label::a_east},
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{NULL, 2, Label::a_east}, // blank column to take up the slack
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{NULL, 2, Label::a_east}, // blank column to take up the slack
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};
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};
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@ -1252,7 +1252,7 @@ void ScorePanel::FillGrid()
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if(!theIsForEnemy && theExtraPlayerInfo->teamnumber != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_SPECT )
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if(!theIsForEnemy && theExtraPlayerInfo->teamnumber != TEAM_IND && theExtraPlayerInfo->teamnumber != TEAM_SPECT )
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{
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{
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if ( isNsMode ) {
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if ( isNsMode ) {
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if ( gHUD.GetHUDTeam() == TEAM_ONE || gHUD.GetHUDTeam() == TEAM_THREE ) {
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if ( theExtraPlayerInfo->teamnumber == TEAM_ONE || theExtraPlayerInfo->teamnumber == TEAM_THREE ) {
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int r=CVAR_GET_FLOAT("cl_iconr");
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int r=CVAR_GET_FLOAT("cl_iconr");
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int g=CVAR_GET_FLOAT("cl_icong");
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int g=CVAR_GET_FLOAT("cl_icong");
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int b=CVAR_GET_FLOAT("cl_iconb");
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int b=CVAR_GET_FLOAT("cl_iconb");
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@ -1285,7 +1285,7 @@ void ScorePanel::FillGrid()
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break;
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break;
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}
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}
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}
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}
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else if ( gHUD.GetHUDTeam() == TEAM_TWO || gHUD.GetHUDTeam() == TEAM_FOUR ) {
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else if ( theExtraPlayerInfo->teamnumber == TEAM_TWO || theExtraPlayerInfo->teamnumber == TEAM_FOUR ) {
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sprintf(sz, "%d", theExtraPlayerInfo->extra);
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sprintf(sz, "%d", theExtraPlayerInfo->extra);
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}
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}
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}
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}
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@ -23,8 +23,8 @@
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#define COLUMN_SCORE 4
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#define COLUMN_SCORE 4
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#define COLUMN_KILLS 5
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#define COLUMN_KILLS 5
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#define COLUMN_DEATHS 6
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#define COLUMN_DEATHS 6
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#define COLUMN_LATENCY 7
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#define COLUMN_EXTRA 7
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#define COLUMN_EXTRA 8
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#define COLUMN_LATENCY 8
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#define COLUMN_VOICE 9
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#define COLUMN_VOICE 9
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#define COLUMN_BLANK 10
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#define COLUMN_BLANK 10
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#define NUM_COLUMNS 11
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#define NUM_COLUMNS 11
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