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o Fixed the previous fix ...
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@507 67975925-1194-0748-b3d5-c16f83f1a3a1
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df34e24de5
commit
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2 changed files with 13 additions and 5 deletions
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@ -528,12 +528,19 @@ void CBasePlayerWeapon::ItemPostFrame( void )
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m_fFireOnEmpty = TRUE;
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}
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//#ifdef AVH_CLIENT
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// if ((gHUD.GetHUDUser3() == AVH_USER3_ALIEN_PLAYER1) && (gHUD.GetCurrentWeaponID() == AVH_ABILITY_LEAP))
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// {
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// this->SendWeaponAnim(3);
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// this->m_flLastAnimationPlayed = gpGlobals->time;
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// }
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//#ifdef AVH_CLIENT
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//if((m_iClip == 0) && ?
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//#endif
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PrimaryAttack();
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}
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PrimaryAttack();
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//return;
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}
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}
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// +movement: Rewritten to allow us to use +attack2 for movement abilities
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else if ((m_pPlayer->pev->button & IN_ATTACK2) && (m_flNextPrimaryAttack <= 0.0) && (gHUD.GetIsAlien()))
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@ -603,7 +610,8 @@ void CBasePlayerWeapon::ItemPostFrame( void )
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}
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}
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if (this->m_flLastAnimationPlayed + BALANCE_VAR(kLeapROF) < gpGlobals->time)
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if ((gHUD.GetHUDUser3() == AVH_USER3_ALIEN_PLAYER1)
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&& (this->m_flLastAnimationPlayed + BALANCE_VAR(kLeapROF) < gpGlobals->time))
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this->PrevAttack2Status = false;
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else
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this->PrevAttack2Status = true;
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@ -177,7 +177,7 @@ void AvHLeap::FireProjectiles(void)
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if(g_runfuncs)
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{
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//IN_Attack2Down();
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//this->SendWeaponAnim(3);
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//CBasePlayerWeapon::SendWeaponAnim(3);
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gHUD.SetAlienAbility(this->GetAbilityImpulse());
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}
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#endif
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