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o Fixed bug where the leap sometimes would not fire.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@505 67975925-1194-0748-b3d5-c16f83f1a3a1
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@ -149,8 +149,7 @@ void AvHLeap::Spawn()
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float AvHLeap::GetRateOfFire(void) const
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{
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// Dunno why the 2 has to be there ...
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return 2 * (float)BALANCE_VAR(kLeapROF);
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return (float)BALANCE_VAR(kLeapROF);
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}
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bool AvHLeap::UsesAmmo(void) const
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