o CAL version of altair

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@311 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2005-07-28 21:12:50 +00:00
parent 3b487392b6
commit 40ae750685
2 changed files with 24 additions and 54 deletions

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@ -8,7 +8,7 @@ Filename : ns_altair.bsp
Author : Paul "KungFuDiscoMonkey" Traylor
EMail : kungfudiscomonkey@gmail.com
URL : http://kungfudiscomonkey.net
Date : February 21, 2005
Date : July 18, 2005
------Play Information-----------------------------------------------
@ -18,13 +18,10 @@ How Many Players: 32
------Map Information------------------------------------------------
New Textures : Yes (ns_altair.wad embedded in BSP)
Some Textures taken from Poke646 by Marc Schröder
Button Textures, damaged door, and new monitors by
Samejima
Some Textures taken from Poke646 by Marc Schröder
Button Textures, damaged door, and new monitors by Samejima
New Sounds : No
New Skybox : Yes based on deepsea1
by Darc
http://telefragged.com/soup/
New Skybox : Yes based on deepsea1 by Darc (http://telefragged.com/soup/)
New Models : Not yet
New Prefabs : Yes Tube Container by KungFuSquirrel
@ -38,54 +35,24 @@ Compile Machine : 3 Ghz P4, 1 gb RAM
Compile time : ~1 hour
------Changelog------------------------------------------------------
v1-6 OLD Versions
v7 (11/8/04)
Version number incrimented by request to reflect the massive number of improvemts since the b5 version of the map
Added vent from Omega to Zeta with two exits into Phi
Added vent from Muck Pump to Parts Room RT
Rspeed optimizations
Adjustments to Surface Umbilical to reduce LOS
Adjustments to MS top entrance
New monitor textures by Samejima
Covered up pit in Omega
More details
New minimap built for new changes to rooms
v1-7e OLD Versions
v7b (1/29/05)
Removed Diving tanks and connected Nanite Regulation and Settling tanks
Rerouted path from Settling tanks into Communications
Moved weldable to Muck Pump
Optimized Sub Bay
Moved node from outside Parts room into parts room
v7c (2/10/05)
Moved Parts Room RT to Sigma Test Site
Added new info_locations to help navigation and direction
Split up Life Support info_location
Split up Sub Bay info_location
Removed weldable door
Reopened path between Sub Bay and Parts Room
Moved some alien spawns into Life Support instead of being a bit outside the hive room
v7d (2/14/05)
Played with HLRAD compile settings a bit
Added a few new lights to sewer
Misc detail to parts room and Station Monitoring
Small tweek to fix minimap glitch till I have time to do a full sprite again
Added new vent weldables
v7e (2/21/05)
Reopened route from Settling Tanks to Consistancy
Combined Station Monitoring and Sub Refueling node into one node at SM-Power.
Moved Settling Tank node back to Nanite Regulation
Added small ledge in sub bay to help get around pool
Fixed custom minimap.
cal(v7j) (7/18/05)
Rebuilt Omega Hive
Rebuilt Consistency Hive
Rebuilt Life Support Hive
New Sub bay
New Readyroom
Modified layout based on changes suggested by Routerbox ( http://www.jick.org/images/together.jpg )
Adjusted lighting parameters to improve lighting
Added more lights
Removal of Phi Test Site
Phi Test Site node moved to Station Monitoring Annex
------Additional Info------------------------------------------------
Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com
Any feedback or suggestions, please send them to kungfudiscomonkey@gmail.com
------Copyright-Permissions------------------------------------------
@ -97,9 +64,12 @@ Thanks to the NS Dev team for making this great mod that has kept me from doing
Thanks to the NS Playtester team for helping me with good feedback and taking time to disuss with me the changes and updates to help make the map that much better.
Thanks Plaguebearer for taking my mediocre layout and turning it into something awsome. Without his help you wouldn't be playing this map.
Thanks Plaguebearer for taking my mediocre layout and turning it into something awsome which was the layout for the first Altair in b5.
Thanks to TyrNemesis^ for helping me walk around the map and pointing out balance issues and node placement issues and generally helping to make Altair even better. Half the reason you are reading this file is because this guy helped make Altair what it is.
Thanks to TyrNemesis^ for helping me walk around the map and pointing out balance issues and node placement issues and generally helping to make Altair even better.
------Dedication-----------------------------------------------------
Altair is dedicated to my friends from Wake Christian Academy, Cary Alliance Church, and Grace Community Church who will never realize how much their lives have impacted mine and made me a better person because of it.
Thanks to kmart and routerbox for helping me adjust the layout to be more condusive to competitive play.
Thanks to JazzX, Zephor, and Ken for being the top three playtesters when it comes to giving well thought out and detailed feedback.
Thanks to Olmy for really pushing me to improve Altair with several new ideas which lead me to rebuild several areas of the map.