o Fixed bug in AvHNetworkMessages.cpp where the particle templates would send COORD but read LONG, causing the particle systems to never be deleted, drowning the client's FPS.

o Initialized long_data = 0 in NetMsg_UpdateEntityHierarchy to prevent usage of an uninitialized int.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@116 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
tankefugl 2005-05-15 18:49:58 +00:00
parent ed8ea7c662
commit 3a95b692e7
1 changed files with 2 additions and 2 deletions

View File

@ -1619,7 +1619,7 @@ union float_converter
WRITE_COORD( particle_template.GetGenerationEntityParameter() );
WRITE_BYTE( particle_template.GetStartingVelocityShape() );
particle_template.GetStartingVelocityParams( vel_params );
for( int counter = 0; counter < 8; counter++ ) { WRITE_COORD( vel_params[counter] ); }
for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); }
particle_template.GetGravity( gravity );
for( int counter = 0; counter < 8; counter++ ) { WRITE_COORD( gravity[counter] ); }
WRITE_COORD( particle_template.GetMaxAlpha() );
@ -1934,7 +1934,7 @@ const int kEntHierFlagDeletion = 0x02;
NewItems.clear();
OldItems.clear();
int amnt_read = 0;
int short_data, long_data;
int short_data, long_data = 0;
BEGIN_READ( buffer, size );
while( amnt_read < size )
{