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o Reverted debug error as it wasn't fixed after all =(
o Updated the web sounds o Updated the tooltip for the web git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@440 67975925-1194-0748-b3d5-c16f83f1a3a1
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698eada0e5
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6 changed files with 5 additions and 3 deletions
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releases/3.2.0/sound/misc/web_hit.wav
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releases/3.2.0/sound/misc/web_hit.wav
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@ -21,7 +21,7 @@ unsigned char HashPlayerID(char const playerID[16])
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unsigned char curHash = 0;
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for(int i=0; i < 16; i++)
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curHash += ((unsigned char)playerID[i] & 0xFF);
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curHash += (unsigned char)(playerID[i] & 0xFF);
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return curHash;
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}
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@ -72,6 +72,7 @@ const int kWebStrandLifetime = 50;
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#define kWebStrandBreakSound "misc/web_break.wav"
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#define kWebStrandHardenSound "misc/web_harden.wav"
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#define kWebStrandFormSound "misc/web_form.wav"
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#define kWebStrandHitSound "misc/web_hit.wav"
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#define kAlienResourceTowerModel "models/ba_resource.mdl"
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@ -3286,7 +3286,8 @@ void EV_MetabolizeSuccess(struct event_args_s* inArgs)
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void WebHit(struct tempent_s* ent, struct pmtrace_s* ptr)
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{
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gEngfuncs.pEventAPI->EV_PlaySound(ent->entity.index, ptr->endpos, CHAN_AUTO, kWebSpinSound1, 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ));
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gEngfuncs.pEventAPI->EV_PlaySound(ent->entity.index, ptr->endpos, CHAN_AUTO, kWebStrandHitSound, 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ));
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//gEngfuncs.pEventAPI->EV_PlaySound(ent->entity.index, ptr->endpos, CHAN_AUTO, kWebSpinSound1, 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ));
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if(ptr && ent)
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{
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ent->die = gEngfuncs.GetClientTime();
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@ -3170,7 +3170,7 @@ Swipe - Deadly close-combat attack. Get close to your enemies and attack. Good
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Weapon8Help
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{
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Webs - Shoot globules near each other and a web will be created between them. Wabes take 3 seconds to harden and become active. Webs slow enemies and prevent them from using their weapons for a time. Webs can be destroyed with the welder or by grenade fire
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Webs - Shoot globules near each other and a web will be created between them. Wabes take 1.5 seconds to harden and become active. Webs slow enemies and prevent them from using their weapons for a time. Webs can be destroyed with the welder or by grenade fire
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}
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Weapon9Help
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