o Fixed crosshair issues.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@487 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
puzl 2006-05-15 00:15:10 +00:00
parent dc2c2bb592
commit 2585bdd529

View file

@ -675,12 +675,17 @@ void CHudAmmo::Think(void)
}
if ( (int)CVAR_GET_FLOAT(kvCustomCrosshair) != m_customCrosshair ) {
m_customCrosshair=(int)CVAR_GET_FLOAT(kvCustomCrosshair);
WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
if ( currentWeapon ) {
gWR.LoadWeaponSprites(currentWeapon, m_customCrosshair);
gHUD.SetCurrentCrosshair(currentWeapon->hCrosshair, currentWeapon->rcCrosshair, 255, 255, 255);
for ( int i=0; i < MAX_WEAPONS; i++ ) {
WEAPON *weapon = gWR.GetWeapon(i);
if ( weapon ) {
gWR.LoadWeaponSprites(weapon, m_customCrosshair);
if ( gHUD.GetHUDPlayMode() != PLAYMODE_READYROOM && gHUD.GetCurrentWeaponID() == weapon->iId ) {
gHUD.SetCurrentCrosshair(weapon->hCrosshair, weapon->rcCrosshair, 255, 255, 255);
}
}
}
}
if(gHUD.GetIsAlien()) //check for hive death causing loss of current weapon
{