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o A new approach to fades and ladders.
- The fade will never stick to a ladder when blink is active - The fade can only climb ladders when its vertical speed is low ( between -175 and 175) git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@520 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 21 additions and 14 deletions
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@ -4849,12 +4849,13 @@ void PM_LadderMove( physent_t *pLadder )
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if ( pmove->cmd.buttons & IN_MOVERIGHT )
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right += MAX_CLIMB_SPEED;
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if ( PM_GetIsBlinking() )
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{
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pmove->movetype = MOVETYPE_WALK;
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VectorScale( trace.plane.normal, 270, pmove->velocity );
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}
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else if ( pmove->cmd.buttons & IN_JUMP )
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// if ( PM_GetIsBlinking() )
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//{
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//pmove->movetype = MOVETYPE_WALK;
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//VectorScale( trace.plane.normal, 270, pmove->velocity );
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//}
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//else
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if ( pmove->cmd.buttons & IN_JUMP )
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{
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pmove->movetype = MOVETYPE_WALK;
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VectorScale( trace.plane.normal, 270, pmove->velocity );
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@ -6502,14 +6503,20 @@ void PM_PlayerMove ( qboolean server )
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bool theIsFlyingAlien = (pmove->iuser3 == AVH_USER3_ALIEN_PLAYER3) && (pmove->onground == -1);
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bool theIsSkulk = (pmove->iuser3 == AVH_USER3_ALIEN_PLAYER1);
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if ( !pmove->dead && !(pmove->flags & FL_ONTRAIN) && !gIsJetpacking[pmove->player_index] && !GetHasUpgrade(pmove->iuser4, MASK_WALLSTICKING) && !theIsFlyingAlien && !theIsSkulk)
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{
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pLadder = PM_Ladder();
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if ( pLadder )
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{
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g_onladder[pmove->player_index] = 1;
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}
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}
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// if ( PM_GetIsBlinking() ) {
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if ( pmove->iuser3 == AVH_USER3_ALIEN_PLAYER4 && ( PM_GetIsBlinking() || pmove->velocity[2] > 175 || pmove->velocity[2] < -175 )) {
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g_onladder[pmove->player_index] = 0;
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}
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else {
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if ( !pmove->dead && !(pmove->flags & FL_ONTRAIN) && !gIsJetpacking[pmove->player_index] && !GetHasUpgrade(pmove->iuser4, MASK_WALLSTICKING) && !theIsFlyingAlien && !theIsSkulk)
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{
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pLadder = PM_Ladder();
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if ( pLadder )
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{
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g_onladder[pmove->player_index] = 1;
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}
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}
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}
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//pmove->Con_DPrintf("g_onladder: %d\n", g_onladder);
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