ns/releases/valve/source/external/vgui/include/VGUI_Panel.h

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#ifndef VGUI_PANEL_H
#define VGUI_PANEL_H
/*
TODO:
Maybe have the border know who they are added to.
A border can only be added to 1 thing, and will be
removed from the other. That way they can actually
be memory managed. Also do Layout's this way too.
TODO:
outlinedRect should have a thickness arg
*/
#include<VGUI.h>
#include<VGUI_Dar.h>
#include<VGUI_Scheme.h>
#include<VGUI_Color.h>
namespace vgui
{
enum KeyCode;
enum MouseCode;
class SurfaceBase;
class FocusChangeSignal;
class InputSignal;
class Cursor;
class Layout;
class FocusNavGroup;
class Border;
class Font;
class BuildGroup;
class App;
class LayoutInfo;
class VGUIAPI Panel
{
public:
Panel();
Panel(int x,int y,int wide,int tall);
private:
void init(int x,int y,int wide,int tall);
public:
virtual void setPos(int x,int y);
virtual void getPos(int& x,int& y);
virtual void setSize(int wide,int tall);
virtual void getSize(int& wide,int& tall);
virtual void setBounds(int x,int y,int wide,int tall);
virtual void getBounds(int& x,int& y,int& wide,int& tall);
virtual int getWide();
virtual int getTall();
virtual Panel* getParent();
virtual void setVisible(bool state);
virtual bool isVisible();
virtual bool isVisibleUp();
virtual void repaint();
virtual void repaintAll();
virtual void getAbsExtents(int& x0,int& y0,int& x1,int& y1);
virtual void getClipRect(int& x0,int& y0,int& x1,int& y1);
virtual void setParent(Panel* newParent);
virtual void addChild(Panel* child);
virtual void insertChildAt(Panel* child,int index);
virtual void removeChild(Panel* child);
virtual bool wasMousePressed(MouseCode code);
virtual bool wasMouseDoublePressed(MouseCode code);
virtual bool isMouseDown(MouseCode code);
virtual bool wasMouseReleased(MouseCode code);
virtual bool wasKeyPressed(KeyCode code);
virtual bool isKeyDown(KeyCode code);
virtual bool wasKeyTyped(KeyCode code);
virtual bool wasKeyReleased(KeyCode code);
virtual void addInputSignal(InputSignal* s);
virtual void removeInputSignal(InputSignal* s);
virtual void addRepaintSignal(RepaintSignal* s);
virtual void removeRepaintSignal(RepaintSignal* s);
virtual bool isWithin(int x,int y); //in screen space
virtual Panel* isWithinTraverse(int x,int y);
virtual void localToScreen(int& x,int& y);
virtual void screenToLocal(int& x,int& y);
virtual void setCursor(Cursor* cursor);
virtual void setCursor(Scheme::SchemeCursor scu);
virtual Cursor* getCursor();
virtual void setMinimumSize(int wide,int tall);
virtual void getMinimumSize(int& wide,int& tall);
virtual void requestFocus();
virtual bool hasFocus();
virtual int getChildCount();
virtual Panel* getChild(int index);
virtual void setLayout(Layout* layout);
virtual void invalidateLayout(bool layoutNow);
virtual void setFocusNavGroup(FocusNavGroup* focusNavGroup);
virtual void requestFocusPrev();
virtual void requestFocusNext();
virtual void addFocusChangeSignal(FocusChangeSignal* s);
virtual bool isAutoFocusNavEnabled();
virtual void setAutoFocusNavEnabled(bool state);
virtual void setBorder(Border* border);
virtual void setPaintBorderEnabled(bool state);
virtual void setPaintBackgroundEnabled(bool state);
virtual void setPaintEnabled(bool state);
virtual void getInset(int& left,int& top,int& right,int& bottom);
virtual void getPaintSize(int& wide,int& tall);
virtual void setPreferredSize(int wide,int tall);
virtual void getPreferredSize(int& wide,int& tall);
virtual SurfaceBase* getSurfaceBase();
virtual bool isEnabled();
virtual void setEnabled(bool state);
virtual void setBuildGroup(BuildGroup* buildGroup,const char* panelPersistanceName);
virtual bool isBuildGroupEnabled();
virtual void removeAllChildren();
virtual void repaintParent();
virtual Panel* createPropertyPanel();
virtual void getPersistanceText(char* buf,int bufLen);
virtual void applyPersistanceText(const char* buf);
virtual void setFgColor(Scheme::SchemeColor sc);
virtual void setBgColor(Scheme::SchemeColor sc);
virtual void setFgColor(int r,int g,int b,int a);
virtual void setBgColor(int r,int g,int b,int a);
virtual void getFgColor(int& r,int& g,int& b,int& a);
virtual void getBgColor(int& r,int& g,int& b,int& a);
virtual void setBgColor(Color color);
virtual void setFgColor(Color color);
virtual void getBgColor(Color& color);
virtual void getFgColor(Color& color);
virtual void setAsMouseCapture(bool state);
virtual void setAsMouseArena(bool state);
virtual App* getApp();
virtual void getVirtualSize(int& wide,int& tall);
virtual void setLayoutInfo(LayoutInfo* layoutInfo);
virtual LayoutInfo* getLayoutInfo();
virtual bool isCursorNone();
public: //bullshit public
virtual void solveTraverse();
virtual void paintTraverse();
virtual void setSurfaceBaseTraverse(SurfaceBase* surfaceBase);
protected:
virtual void performLayout();
virtual void internalPerformLayout();
virtual void drawSetColor(Scheme::SchemeColor sc);
virtual void drawSetColor(int r,int g,int b,int a);
virtual void drawFilledRect(int x0,int y0,int x1,int y1);
virtual void drawOutlinedRect(int x0,int y0,int x1,int y1);
virtual void drawSetTextFont(Scheme::SchemeFont sf);
virtual void drawSetTextFont(Font* font);
virtual void drawSetTextColor(Scheme::SchemeColor sc);
virtual void drawSetTextColor(int r,int g,int b,int a);
virtual void drawSetTextPos(int x,int y);
virtual void drawPrintText(const char* str,int strlen);
virtual void drawPrintText(int x,int y,const char* str,int strlen);
virtual void drawPrintChar(char ch);
virtual void drawPrintChar(int x,int y,char ch);
virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall);
virtual void drawSetTexture(int id);
virtual void drawTexturedRect(int x0,int y0,int x1,int y1);
virtual void solve();
virtual void paintTraverse(bool repaint);
virtual void paintBackground();
virtual void paint();
virtual void paintBuildOverlay();
virtual void internalCursorMoved(int x,int y);
virtual void internalCursorEntered();
virtual void internalCursorExited();
virtual void internalMousePressed(MouseCode code);
virtual void internalMouseDoublePressed(MouseCode code);
virtual void internalMouseReleased(MouseCode code);
virtual void internalMouseWheeled(int delta);
virtual void internalKeyPressed(KeyCode code);
virtual void internalKeyTyped(KeyCode code);
virtual void internalKeyReleased(KeyCode code);
virtual void internalKeyFocusTicked();
virtual void internalFocusChanged(bool lost);
virtual void internalSetCursor();
protected:
int _pos[2];
int _size[2];
int _loc[2];
int _minimumSize[2];
int _preferredSize[2];
Dar<Panel*> _childDar;
Panel* _parent;
SurfaceBase* _surfaceBase;
Dar<InputSignal*> _inputSignalDar;
Dar<RepaintSignal*> _repaintSignalDar;
int _clipRect[4];
Cursor* _cursor;
Scheme::SchemeCursor _schemeCursor;
bool _visible;
Layout* _layout;
bool _needsLayout;
FocusNavGroup* _focusNavGroup;
Dar<FocusChangeSignal*> _focusChangeSignalDar;
bool _autoFocusNavEnabled;
Border* _border;
private:
bool _needsRepaint;
bool _enabled;
BuildGroup* _buildGroup;
Color _fgColor;
Color _bgColor;
LayoutInfo* _layoutInfo;
bool _paintBorderEnabled;
bool _paintBackgroundEnabled;
bool _paintEnabled;
friend class Panel;
friend class App;
friend class SurfaceBase;
friend class Image;
};
}
#endif