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72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
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#ifndef AVH_HULLS_H
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#define AVH_HULLS_H
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// HL hull values
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// IMPORTANT: If you're changing any of these, hulls.txt must be changed and all maps recompiled
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// Normal HL player
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const int kHLStandHullIndex = 0;
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#define HULL0_MINX -16
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#define HULL0_MINY -16
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#define HULL0_MINZ -36
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#define HULL0_MAXX 16
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#define HULL0_MAXY 16
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#define HULL0_MAXZ 36
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// Crouched HL player, also used for small aliens
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const int kHLCrouchHullIndex = 1;
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#define HULL1_MINX -16
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#define HULL1_MINY -16
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#define HULL1_MINZ -18
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#define HULL1_MAXX 16
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#define HULL1_MAXY 16
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#define HULL1_MAXZ 18
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// Point-hull, don't ever change
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const int kHLPointHullIndex = 2;
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#define HULL2_MINX 0
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#define HULL2_MINY 0
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#define HULL2_MINZ 0
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#define HULL2_MAXX 0
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#define HULL2_MAXY 0
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#define HULL2_MAXZ 0
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// Big alien hull
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const int kNSHugeHullIndex = 3;
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#define HULL3_MINX -32
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#define HULL3_MINY -32
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#define HULL3_MINZ -54
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#define HULL3_MAXX 32
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#define HULL3_MAXY 32
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#define HULL3_MAXZ 54
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const int kMaxPlayerHullWidth = 32;
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// Percentage of standing hull to set view height to (used in AvHPlayer::SetViewForRole() and PM_Duck/PM_Unduck)
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const float kStandingViewHeightPercentage = .77f;
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// Percentage of ducking hull to set view height to (used in AvHPlayer::SetViewForRole() and PM_Duck/PM_Unduck)
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const float kDuckingViewHeightPercentage = .66f;
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// Standard Half-life hulls, don't touch
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#define HULL0_MIN Vector(HULL0_MINX, HULL0_MINY, HULL0_MINZ)
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#define HULL0_MAX Vector(HULL0_MAXX, HULL0_MAXY, HULL0_MAXZ)
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#define HULL1_MIN Vector(HULL1_MINX, HULL1_MINY, HULL1_MINZ)
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#define HULL1_MAX Vector(HULL1_MAXX, HULL1_MAXY, HULL1_MAXZ)
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#define HULL2_MIN Vector(HULL2_MINX, HULL2_MINY, HULL2_MINZ)
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#define HULL2_MAX Vector(HULL2_MAXX, HULL2_MAXY, HULL2_MAXZ)
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// Custom NS hulls
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#define HULL3_MIN Vector(HULL3_MINX, HULL3_MINY, HULL3_MINZ)
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#define HULL3_MAX Vector(HULL3_MAXX, HULL3_MAXY, HULL3_MAXZ)
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#endif
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