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55 lines
2.4 KiB
Text
55 lines
2.4 KiB
Text
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ns_eon version 7
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Released (22/2/05)
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-Made some minor aesthetic improvements.
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v6a changelog (20/2/05)
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-Removed Maintenance Corridors' node.
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-Moved Engine Walkway node to other side (closer to the hive).
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v6 changelog (19/2/05):
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-Moved Living Area node into Engine Walkway.
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-Reduced gaps at sides of corridors connecting to Core hive.
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-Removed the ms vent.
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-Changed layout on east side of Bridge hive.
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-Changed a Bridge vent slightly as a result of Bridge changes.
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-Slightly widened turn on N-turn to add more space.
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-Removed Repair Bay lift and replaced with ramp/ladder combination.
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-Removed Vent leading from Sleeping Area to Repair Bay.
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-Slightly shortened the corridors leading out of Marine Start to Repair Bay and N-turn (brought the ms in a bit closer).
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v5 changelog (07/2/05):
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-Lowered Marine Start roof considerably, and added a cc alcove.
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-Small aesthetic changes to N-Turn.
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-Centre console in Core Monitoring to reduce line of sight.
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-Vents rearranged in Core Monitoring to help aliens and a new vent added.
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-Vent in Core Power moved as part of the vent rearrangement.
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-New space added to Engineering Hive to increase space for spawn points and add more cover,
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and just make it cooler.
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-Other minor adjustments to Engineering Hive.
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-Removed vent doors from Bridge Hive, while blocking line of sight to hive created by their removal.
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-Increased usefulness of bridge vents (one exits from the cieling, the other is higher),
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and removed stickiness on one vent exit.
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-Decreased Bridge Hive vent weld time from 60 seconds to 20 seconds.
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-Increased lift speed from 70 to 90.
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-Fixed onos stuck issue at Core Monitoring.
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v4 changelog (26/1/05):
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-Major visual revamp for The Hub. Also, more open and more marine friendly (pits are smaller).
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-New weldable vent at Bridge hive.
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-Sped up the elevator a bit.
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-Uncluttered 2 corridors by moving vent exits.
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-New exit point for the vent near sleeping area.
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-No longer possible to build in the marine start vent.
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-More space above and below Engineering and Bridge hive.
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-Some areas uncluttered (less things sticking out of walls in a few places).
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-Life support corridor floor and ceiling are now smooth.
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-Slightly changed layout in Core Monitoring to reduce line of sight problems.
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-Fixed a stuck issue in bridge (you would get stuck on light fixtures).
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-Nearly every vent that could not accomodate two skulks side by side now can.
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-Included a txt file. :)
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