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214 lines
5.4 KiB
C++
214 lines
5.4 KiB
C++
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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: PieMenu.cpp $
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// $Date: 2002/08/31 18:04:32 $
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//
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//-------------------------------------------------------------------------------
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// $Log: PieMenu.cpp,v $
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// Revision 1.13 2002/08/31 18:04:32 Flayra
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// - Work at VALVe
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//
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// Revision 1.12 2002/08/16 02:29:19 Flayra
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// - Added document headers
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// - Started to add support for pie nodes with both images and text
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//
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//===============================================================================
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#include "util/nowarnings.h"
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#include "ui/PieMenu.h"
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#include "ui/PieNode.h"
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#include "cl_dll/cl_util.h"
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#include "cl_dll/vgui_int.h"
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using vgui::Panel;
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const string PieMenuType("PieMenu");
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PieMenu::PieMenu(const string& inRootName, int x,int y, int wide, int tall) : vgui::Panel(x, y, wide, tall)
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{
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// Hard-code node distance to something "reasonable", hopefully it will be specified in ui.txt
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this->mNodeList = new PieNodeList(inRootName, .18f);
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this->mNodeList->GetRoot()->setParent(this);
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this->addChild(this->mNodeList->GetRoot());
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this->mFont = NULL;
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}
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PieMenu::~PieMenu()
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{
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delete this->mNodeList;
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}
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void PieMenu::AddInputSignalForNodes(InputSignal* s)
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{
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Panel::addInputSignal(s);
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this->mNodeList->AddInputSignalForNodes(s);
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}
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bool PieMenu::AddNode(const string& inNodeString)
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{
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bool theSuccess = true;
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// Build new node using passed in string, use this->mPieNodeTarga as the image name
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// Tell node that this pie menu is its parent
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// Register pie menu input signal with it
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// Add it to list
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Color theFGColor;
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this->getFgColor(theFGColor);
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Color theBGColor;
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this->getBgColor(theBGColor);
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this->mNodeList->AddNode(inNodeString, this->mFont, theBGColor, theFGColor, this->mDefaultImage);
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return theSuccess;
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}
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void PieMenu::ChangeNode(int inMessageID, int inNewMessageID, const string& inNewText)
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{
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this->mNodeList->ChangeNode(inMessageID, inNewMessageID, inNewText);
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}
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void PieMenu::DisableNodesWhoseChildrenAreDisabled()
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{
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this->mNodeList->DisableNodesWhoseChildrenAreDisabled();
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}
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PieNode* PieMenu::GetRootNode(void)
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{
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return this->mNodeList->GetRoot();
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}
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bool PieMenu::GetSelectedNode(PieNode*& outNode)
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{
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return this->mNodeList->GetSelectedNode(outNode);
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}
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void PieMenu::mouseReleased(MouseCode code, Panel* panel)
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{
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// TODO:
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// Cast panel to a PieNode
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// Get the pie node name
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// Trigger an event from it
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}
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// don't draw anything, nodes will draw instead
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//void PieMenu::paint()
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//{
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// Panel::paint();
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//
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//}
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void PieMenu::paintBackground()
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{
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// Panel::paintBackground();
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}
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void PieMenu::RecomputeVisibleSize(void)
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{
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this->mNodeList->RecomputeVisibleSize();
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//// Recalculate base position, because root node probably just changed size to the
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//// size of the biggest node we have
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//int thePieX, thePieY;
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//this->getPos(thePieX, thePieY);
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//
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//int thePieWidth, thePieHeight;
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//this->getSize(thePieWidth, thePieHeight);
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//
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//this->mNodeList->SetBasePosition(thePieX, thePieY, thePieWidth, thePieHeight);
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}
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void PieMenu::ResetToDefaults()
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{
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this->mNodeList->ResetToDefaults();
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}
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void PieMenu::NotifyGammaChange(float inGammaSlope)
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{
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// TODO: Adjust font color?
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this->mNodeList->GetRoot()->SetColorBias(1.0f/inGammaSlope);
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}
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void PieMenu::SetConnectorName(const string& inConnectorName)
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{
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this->mNodeList->SetConnectorName(inConnectorName);
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}
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void PieMenu::SetConstructionComplete()
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{
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this->mNodeList->SetConstructionComplete();
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}
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void PieMenu::SetDefaultImage(const string& inDefaultImage)
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{
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this->mDefaultImage = inDefaultImage;
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this->GetRootNode()->SetDefaultImage(inDefaultImage);
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}
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void PieMenu::SetFont(Font* inFont)
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{
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this->mFont = inFont;
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}
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void PieMenu::SetNodeDistance(float inNewXDistance, float inNewYDistance)
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{
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this->mNodeList->SetNodeDistance(inNewXDistance, inNewYDistance);
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}
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//void PieMenu::SetNodeTargaName(const string& inTarga)
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//{
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// this->mPieNodeTarga = inTarga;
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//}
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// Set our own position, but also tell pie node list
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void PieMenu::setPos(int x, int y)
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{
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Panel::setPos(x, y);
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int thePieWidth, thePieHeight;
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this->getSize(thePieWidth, thePieHeight);
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this->mNodeList->SetBasePosition(x, y, thePieWidth, thePieHeight);
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}
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void PieMenu::setSize(int wide, int tall)
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{
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Panel::setSize(wide, tall);
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int thePieX, thePieY;
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this->getPos(thePieX, thePieY);
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this->mNodeList->SetBasePosition(thePieX, thePieY, wide, tall);
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}
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void PieMenu::SetFadeState(bool inNewVisState)
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{
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//Panel::setVisible(inNewVisState);
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this->mNodeList->SetFadeState(inNewVisState);
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}
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// update
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void PieMenu::Update(float theCurrentTime)
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{
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// Tell all nested components to Update
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this->mNodeList->Update(theCurrentTime);
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}
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void PieMenu::UpdateMenuFromTech(const AvHTechNodes& inMenuCosts, int inPurchaselevel)
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{
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this->mNodeList->UpdateMenuFromTech(inMenuCosts, inPurchaselevel);
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}
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void PieMenu::VidInit()
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{
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this->mNodeList->VidInit();
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}
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