mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-11 05:10:56 +00:00
115 lines
3.4 KiB
C
115 lines
3.4 KiB
C
|
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
||
|
//
|
||
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
||
|
// The contents may be used and/or copied only with the written permission of
|
||
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
||
|
// the agreement/contract under which the contents have been supplied.
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $Workfile: PieMenu.h $
|
||
|
// $Date: 2002/08/16 02:29:19 $
|
||
|
//
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// $Log: PieMenu.h,v $
|
||
|
// Revision 1.10 2002/08/16 02:29:19 Flayra
|
||
|
// - Added document headers
|
||
|
// - Started to add support for pie nodes with both images and text
|
||
|
//
|
||
|
//===============================================================================
|
||
|
#ifndef PIEMENU_H
|
||
|
#define PIEMENU_H
|
||
|
|
||
|
#include "VGUI_Panel.h"
|
||
|
#include "VGUI_Font.h"
|
||
|
#include "vector"
|
||
|
#include "string"
|
||
|
#include "cl_dll/chud.h"
|
||
|
#include "ui/FadingImageLabel.h"
|
||
|
#include "ui/PieNode.h"
|
||
|
#include "ui/GammaAwareComponent.h"
|
||
|
#include "ui/ReloadableComponent.h"
|
||
|
|
||
|
using std::string;
|
||
|
using vgui::Font;
|
||
|
|
||
|
class PieMenu : public vgui::Panel, public ReloadableComponent, public GammaAwareComponent
|
||
|
{
|
||
|
public:
|
||
|
PieMenu(const string& inRootName, int x, int y, int wide, int tall);
|
||
|
virtual ~PieMenu();
|
||
|
|
||
|
// Adds an input signal to our nodes, not ourself. Use this method to find out
|
||
|
// when the mouse has been released over a node. After calling this, the input signal
|
||
|
// functions should only be called passing PieNodes as parameters, so cast them and
|
||
|
// call GetNodeName() to determine action to perform.
|
||
|
void AddInputSignalForNodes(InputSignal* s);
|
||
|
|
||
|
bool AddNode(const string& inNodeString);
|
||
|
|
||
|
void ChangeNode(int inMessageID, int inNewMessageID, const string& inNewText);
|
||
|
|
||
|
void DisableNodesWhoseChildrenAreDisabled();
|
||
|
|
||
|
PieNode* GetRootNode(void);
|
||
|
|
||
|
bool GetSelectedNode(PieNode*& outNode);
|
||
|
|
||
|
// Called when mouse released over one of our child image labels. This
|
||
|
// is how it determines which item was selected.
|
||
|
virtual void mouseReleased(MouseCode code, Panel* panel);
|
||
|
|
||
|
virtual void NotifyGammaChange(float inGammaSlope);
|
||
|
|
||
|
void RecomputeVisibleSize(void);
|
||
|
|
||
|
void ResetToDefaults();
|
||
|
|
||
|
void SetConnectorName(const string& inConnectorName);
|
||
|
|
||
|
void SetConstructionComplete();
|
||
|
|
||
|
void SetDefaultImage(const string& inDefaultImage);
|
||
|
|
||
|
void SetFont(Font* inFont);
|
||
|
|
||
|
void SetNodeDistance(float inNewXDistance, float inNewYDistance);
|
||
|
|
||
|
// Looks for node and sets its enabled state. It changes how it draws accordingly.
|
||
|
bool SetNodeEnabled(const string& inNodeName, bool inNewState);
|
||
|
|
||
|
void SetNodeTargaName(const string& inTarga);
|
||
|
|
||
|
virtual void setPos(int x,int y);
|
||
|
|
||
|
virtual void setSize(int wide,int tall);
|
||
|
|
||
|
void SetTolerance(int inPercentage);
|
||
|
|
||
|
// Override so we can determine how long it has been open
|
||
|
virtual void SetFadeState(bool state);
|
||
|
|
||
|
void Update(float theCurrentTime);
|
||
|
|
||
|
void UpdateMenuFromTech(const AvHTechNodes& inMenuCosts, int inPurchaselevel);
|
||
|
|
||
|
void VidInit();
|
||
|
|
||
|
protected:
|
||
|
|
||
|
// Override these to do nothing. The only thing to be drawn is our pie nodes.
|
||
|
//virtual void paint();
|
||
|
virtual void paintBackground();
|
||
|
|
||
|
private:
|
||
|
PieNodeList* mNodeList;
|
||
|
|
||
|
Font* mFont;
|
||
|
|
||
|
string mDefaultImage;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|