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78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud_msg.cpp
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//
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#include "hud.h"
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#include "cl_util.h"
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#include "common/r_efx.h"
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#include "mod/AvHNetworkMessages.h"
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// tankefugl: duck toggle
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extern bool g_bDuckToggled;
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// :tankefugl
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#define MAX_CLIENTS 32
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#if !defined( _TFC )
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extern BEAM *pBeam;
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extern BEAM *pBeam2;
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#endif
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/// USER-DEFINED SERVER MESSAGE HANDLERS
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int CHud :: MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf )
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{
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NetMsg_ResetHUD( pbuf, iSize );
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// clear all hud data
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HUDLIST *pList = m_pHudList;
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while ( pList )
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{
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if ( pList->p )
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pList->p->Reset();
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pList = pList->pNext;
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}
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// reset sensitivity
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m_flMouseSensitivity = 0;
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// tankefugl: duck toggle
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g_bDuckToggled = false;
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// :tankefugl
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return 0;
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}
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void CAM_ToFirstPerson(void);
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void CHud :: MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf )
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{
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CAM_ToFirstPerson();
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}
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void CHud :: MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf )
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{
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// prepare all hud data
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HUDLIST *pList = m_pHudList;
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while (pList)
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{
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if ( pList->p )
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pList->p->InitHUDData();
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pList = pList->pNext;
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}
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}
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