mirror of
https://github.com/unknownworlds/NS.git
synced 2024-12-11 13:21:17 +00:00
200 lines
4.7 KiB
C++
200 lines
4.7 KiB
C++
|
#include "util/GammaTable.h"
|
||
|
|
||
|
// Include windows gamma functions
|
||
|
#include <windows.h>
|
||
|
#include "winuser.h"
|
||
|
|
||
|
GammaTable::GammaTable()
|
||
|
{
|
||
|
this->mSlope = 1.0f;
|
||
|
this->InitializeToFlat();
|
||
|
this->mDirect3DMode = false;
|
||
|
|
||
|
#ifdef USE_DIRECTX_8
|
||
|
this->m3DDevice = NULL;
|
||
|
memset(&this->mDirect3DGammaRamp, 0, sizeof(D3DGAMMARAMP));
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
GammaTable::~GammaTable()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
float GammaTable::GetGammaSlope() const
|
||
|
{
|
||
|
return this->mSlope;
|
||
|
}
|
||
|
|
||
|
#ifdef USE_DIRECTX_8
|
||
|
IDirect3DDevice8* GammaTable::GetDirect3DDevice()
|
||
|
{
|
||
|
if(!this->m3DDevice)
|
||
|
{
|
||
|
// Create DX8 object
|
||
|
IDirect3D8* theIDX8 = Direct3DCreate8(D3D_SDK_VERSION);
|
||
|
if(theIDX8)
|
||
|
{
|
||
|
//IUnknown::QueryInterface(IID_IDirectDrawGammaControl)
|
||
|
|
||
|
HWND theHWND = (HWND)0x109823;
|
||
|
|
||
|
// Create the device
|
||
|
D3DPRESENT_PARAMETERS thePresentParameters;
|
||
|
|
||
|
thePresentParameters.Windowed = TRUE;
|
||
|
thePresentParameters.BackBufferWidth = thePresentParameters.BackBufferHeight = 0;
|
||
|
thePresentParameters.hDeviceWindow = NULL;
|
||
|
|
||
|
HRESULT theResult = theIDX8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, theHWND, D3DCREATE_FPU_PRESERVE, &thePresentParameters, &this->m3DDevice);
|
||
|
int a = 0;
|
||
|
switch(theResult)
|
||
|
{
|
||
|
case D3DERR_INVALIDCALL: // The method call is invalid. For example, a method's parameter may have an invalid value.
|
||
|
a = 1;
|
||
|
break;
|
||
|
case D3DERR_NOTAVAILABLE: // This device does not support the queried technique.
|
||
|
a = 1;
|
||
|
break;
|
||
|
case D3DERR_OUTOFVIDEOMEMORY: // Direct3D does not have enough display memory to perform the operation.
|
||
|
a = 1;
|
||
|
break;
|
||
|
case D3D_OK:
|
||
|
a = 1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this->m3DDevice;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void GammaTable::InitializeToFlat()
|
||
|
{
|
||
|
this->mSlope = 1.0f;
|
||
|
|
||
|
for(int j = 0; j < 3; j++)
|
||
|
{
|
||
|
for(int i = 0; i < 256; i++)
|
||
|
{
|
||
|
int theBaseOffset = j*256 + i;
|
||
|
uint8 theNewColor = (uint8)i;
|
||
|
uint16 theNewWord = theNewColor << 8;
|
||
|
|
||
|
((uint16*)this->mBaseData)[theBaseOffset] = theNewWord;
|
||
|
((uint16*)this->mSlopeData)[theBaseOffset] = theNewWord;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool GammaTable::InitializeFromVideoState()
|
||
|
{
|
||
|
bool theSuccess = false;
|
||
|
|
||
|
if(!this->mDirect3DMode)
|
||
|
{
|
||
|
HDC theDC = GetDC(NULL);
|
||
|
if(theDC != 0)
|
||
|
{
|
||
|
// Read current settings in
|
||
|
if(GetDeviceGammaRamp(theDC, this->mBaseData) == TRUE)
|
||
|
{
|
||
|
// Copy to base data also
|
||
|
memcpy(this->mSlopeData, this->mBaseData, kGammaTableSize*sizeof(char));
|
||
|
|
||
|
// This may not actually be one, but we treat one as the base state always
|
||
|
this->mSlope = 1.0f;
|
||
|
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
|
||
|
if(!ReleaseDC(NULL, theDC))
|
||
|
{
|
||
|
// emit error about leak
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Try the DirectX way
|
||
|
if(!theSuccess)
|
||
|
{
|
||
|
#ifdef USE_DIRECTX_8
|
||
|
IDirect3DDevice8* the3DDevice = this->GetDirect3DDevice();
|
||
|
if(the3DDevice)
|
||
|
{
|
||
|
// TODO: Copy data into base data and slope data
|
||
|
the3DDevice->GetGammaRamp(&this->mDirect3DGammaRamp);
|
||
|
ASSERT(kGammaTableSize == sizeof(D3DGAMMARAMP));
|
||
|
memcpy(this->mBaseData, &this->mDirect3DGammaRamp, kGammaTableSize);
|
||
|
memcpy(this->mSlopeData, &this->mDirect3DGammaRamp, kGammaTableSize);
|
||
|
|
||
|
this->mDirect3DMode = true;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
return theSuccess;
|
||
|
}
|
||
|
|
||
|
bool GammaTable::InitializeToVideoState()
|
||
|
{
|
||
|
bool theSuccess = false;
|
||
|
|
||
|
if(!this->mDirect3DMode)
|
||
|
{
|
||
|
HDC theDC = GetDC(NULL);
|
||
|
if(theDC != 0)
|
||
|
{
|
||
|
// Multi-monitor support returns false for some reason, even though it seems to work
|
||
|
#define SM_CMONITORS 80
|
||
|
bool theIgnoreErrorCode = (GetSystemMetrics(SM_CMONITORS) > 1);
|
||
|
bool theSetGammaRamp = (SetDeviceGammaRamp(theDC, this->mSlopeData) == TRUE);
|
||
|
|
||
|
// Restore original gamma ramp
|
||
|
if(theSetGammaRamp || theIgnoreErrorCode)
|
||
|
{
|
||
|
theSuccess = true;
|
||
|
}
|
||
|
|
||
|
if(!ReleaseDC(NULL, theDC))
|
||
|
{
|
||
|
// emit error about leak
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef USE_DIRECTX_8
|
||
|
if(this->mDirect3DMode)
|
||
|
{
|
||
|
IDirect3DDevice8* the3DDevice = this->GetDirect3DDevice();
|
||
|
if(the3DDevice)
|
||
|
{
|
||
|
memcpy(&this->mDirect3DGammaRamp, this->mSlopeData, kGammaTableSize);
|
||
|
the3DDevice->SetGammaRamp(D3DSGR_CALIBRATE, &this->mDirect3DGammaRamp);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
return theSuccess;
|
||
|
}
|
||
|
|
||
|
void GammaTable::ProcessSlope(float inSlope)
|
||
|
{
|
||
|
this->mSlope = inSlope;
|
||
|
|
||
|
// Steepen and saturate, ala Q3
|
||
|
uint8 kMaxValue = uint8(-1);
|
||
|
for(int j = 0; j < 3; j++)
|
||
|
{
|
||
|
for(int i = 0; i < 256; i++)
|
||
|
{
|
||
|
int theBaseOffset = j*256 + i;
|
||
|
uint16 theWord = ((uint16*)this->mBaseData)[theBaseOffset];
|
||
|
uint8 theBaseColor = (theWord & 0xFF00) >> 8;
|
||
|
uint8 theNewColor = (uint8)min(theBaseColor*inSlope, (float)kMaxValue);
|
||
|
uint16 theNewWord = theNewColor << 8;
|
||
|
((uint16*)this->mSlopeData)[theBaseOffset] = theNewWord;
|
||
|
}
|
||
|
}
|
||
|
}
|