ns/releases/valve/source/external/vgui/include/VGUI_Frame.h

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#ifndef VGUI_FRAME_H
#define VGUI_FRAME_H
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
class Button;
class FrameSignal;
class VGUIAPI Frame : public Panel
{
public:
Frame(int x,int y,int wide,int tall);
public:
virtual void setSize(int wide,int tall);
virtual void setInternal(bool state);
virtual void paintBackground();
virtual bool isInternal();
virtual Panel* getClient();
virtual void setTitle(const char* title);
virtual void getTitle(char* buf,int bufLen);
virtual void setMoveable(bool state);
virtual void setSizeable(bool state);
virtual bool isMoveable();
virtual bool isSizeable();
virtual void addFrameSignal(FrameSignal* s);
virtual void setVisible(bool state);
virtual void setMenuButtonVisible(bool state);
virtual void setTrayButtonVisible(bool state);
virtual void setMinimizeButtonVisible(bool state);
virtual void setMaximizeButtonVisible(bool state);
virtual void setCloseButtonVisible(bool state);
public: //bullshit public
virtual void fireClosingSignal();
virtual void fireMinimizingSignal();
protected:
char* _title;
bool _internal;
bool _sizeable;
bool _moveable;
Panel* _topGrip;
Panel* _bottomGrip;
Panel* _leftGrip;
Panel* _rightGrip;
Panel* _topLeftGrip;
Panel* _topRightGrip;
Panel* _bottomLeftGrip;
Panel* _bottomRightGrip;
Panel* _captionGrip;
Panel* _client;
Button* _trayButton;
Button* _minimizeButton;
Button* _maximizeButton;
Button* _closeButton;
Button* _menuButton;
Dar<FrameSignal*> _frameSignalDar;
Frame* _resizeable;
};
}
#endif