ns/releases/3.02/source/utils/vgui/include/VGUI_App.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_APP_H
#define VGUI_APP_H
#include<VGUI.h>
#include<VGUI_MouseCode.h>
#include<VGUI_KeyCode.h>
#include<VGUI_Dar.h>
#include<VGUI_Cursor.h>
namespace vgui
{
enum MouseCode;
enum KeyCode;
class Panel;
class TickSignal;
class Scheme;
class TickSignal;
class SurfaceBase;
class VGUIAPI App
{
public:
App();
App(bool externalMain);
public:
static App* getInstance();
//TODO: the public and public bullshit are all messed up, need to organize
//TODO: actually all of the access needs to be properly thought out while you are at it
public:
virtual void start();
virtual void stop();
virtual void externalTick();
virtual bool wasMousePressed(MouseCode code,Panel* panel);
virtual bool wasMouseDoublePressed(MouseCode code,Panel* panel);
virtual bool isMouseDown(MouseCode code,Panel* panel);
virtual bool wasMouseReleased(MouseCode code,Panel* panel);
virtual bool wasKeyPressed(KeyCode code,Panel* panel);
virtual bool isKeyDown(KeyCode code,Panel* panel);
virtual bool wasKeyTyped(KeyCode code,Panel* panel);
virtual bool wasKeyReleased(KeyCode code,Panel* panel);
virtual void addTickSignal(TickSignal* s);
virtual void setCursorPos(int x,int y);
virtual void getCursorPos(int& x,int& y);
virtual void setMouseCapture(Panel* panel);
virtual void setMouseArena(int x0,int y0,int x1,int y1,bool enabled);
virtual void setMouseArena(Panel* panel);
virtual void requestFocus(Panel* panel);
virtual Panel* getFocus();
virtual void repaintAll();
virtual void setScheme(Scheme* scheme);
virtual Scheme* getScheme();
virtual void enableBuildMode();
virtual long getTimeMillis();
virtual char getKeyCodeChar(KeyCode code,bool shifted);
virtual void getKeyCodeText(KeyCode code,char* buf,int buflen);
virtual int getClipboardTextCount();
virtual void setClipboardText(const char* text,int textLen);
virtual int getClipboardText(int offset,char* buf,int bufLen);
virtual void reset();
virtual void internalSetMouseArena(int x0,int y0,int x1,int y1,bool enabled);
virtual bool setRegistryString(const char* key,const char* value);
virtual bool getRegistryString(const char* key,char* value,int valueLen);
virtual bool setRegistryInteger(const char* key,int value);
virtual bool getRegistryInteger(const char* key,int& value);
virtual void setCursorOveride(Cursor* cursor);
virtual Cursor* getCursorOveride();
virtual void setMinimumTickMillisInterval(int interval);
public: //bullshit public stuff
virtual void main(int argc,char* argv[])=0;
virtual void run();
virtual void internalCursorMoved(int x,int y,SurfaceBase* surfaceBase); //expects input in surface space
virtual void internalMousePressed(MouseCode code,SurfaceBase* surfaceBase);
virtual void internalMouseDoublePressed(MouseCode code,SurfaceBase* surfaceBase);
virtual void internalMouseReleased(MouseCode code,SurfaceBase* surfaceBase);
virtual void internalMouseWheeled(int delta,SurfaceBase* surfaceBase);
virtual void internalKeyPressed(KeyCode code,SurfaceBase* surfaceBase);
virtual void internalKeyTyped(KeyCode code,SurfaceBase* surfaceBase);
virtual void internalKeyReleased(KeyCode code,SurfaceBase* surfaceBase);
private:
virtual void init();
virtual void updateMouseFocus(int x,int y,SurfaceBase* surfaceBase);
virtual void setMouseFocus(Panel* newMouseFocus);
protected:
virtual void surfaceBaseCreated(SurfaceBase* surfaceBase);
virtual void surfaceBaseDeleted(SurfaceBase* surfaceBase);
virtual void platTick();
virtual void internalTick();
protected:
static App* _instance;
protected:
bool _running;
bool _externalMain;
Dar<SurfaceBase*> _surfaceBaseDar;
Panel* _keyFocus;
Panel* _oldMouseFocus;
Panel* _mouseFocus;
Panel* _mouseCapture;
Panel* _wantedKeyFocus;
bool _mousePressed[MOUSE_LAST];
bool _mouseDoublePressed[MOUSE_LAST];
bool _mouseDown[MOUSE_LAST];
bool _mouseReleased[MOUSE_LAST];
bool _keyPressed[KEY_LAST];
bool _keyTyped[KEY_LAST];
bool _keyDown[KEY_LAST];
bool _keyReleased[KEY_LAST];
Dar<TickSignal*> _tickSignalDar;
Scheme* _scheme;
bool _buildMode;
bool _wantedBuildMode;
Panel* _mouseArenaPanel;
Cursor* _cursor[Cursor::DefaultCursor::dc_last];
Cursor* _cursorOveride;
private:
long _nextTickMillis;
long _minimumTickMillisInterval;
friend class SurfaceBase;
};
}
#endif