ns/releases/3.05f/source/dlls/cpushable.h

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#ifndef CPUSHABLE_H
#define CPUSHABLE_H
class CPushable : public CBreakable
{
public:
void Spawn ( void );
void Precache( void );
void Touch ( CBaseEntity *pOther );
void Move( CBaseEntity *pMover, int push );
void KeyValue( KeyValueData *pkvd );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT StopSound( void );
// virtual void SetActivator( CBaseEntity *pActivator ) { m_pPusher = pActivator; }
virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_CONTINUOUS_USE; }
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
inline float MaxSpeed( void ) { return m_maxSpeed; }
// breakables use an overridden takedamage
virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
static TYPEDESCRIPTION m_SaveData[];
static char *m_soundNames[3];
int m_lastSound; // no need to save/restore, just keeps the same sound from playing twice in a row
float m_maxSpeed;
float m_soundTime;
};
#endif