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45 lines
1.8 KiB
C
45 lines
1.8 KiB
C
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#ifndef DIRECTOR_CONST_H
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#define DIRECTOR_CONST_H
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// not needed anymore
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//#define SVC_HLTV 50
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#define SVC_DIRECTOR 51 // messsage for director module in proxy
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// sub commands of svc_director:
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#define DRC_CMD_NONE 0 // NULL director command
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#define DRC_CMD_START 1 // start director mode
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#define DRC_CMD_EVENT 2 // informs about director event
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#define DRC_CMD_MODE 3 // switches camera modes
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#define DRC_CMD_CAMERA 4 // sets camera registers
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#define DRC_CMD_TIMESCALE 5 // sets time scale
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#define DRC_CMD_MESSAGE 6 // send HUD centerprint
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#define DRC_CMD_SOUND 7 // plays a particular sound
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#define DRC_CMD_STATUS 8 // status info about broadcast
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#define DRC_CMD_BANNER 9 // banner file name for HLTV gui
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#define DRC_CMD_FADE 10 // send screen fade command
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#define DRC_CMD_SHAKE 11 // send screen shake command
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#define DRC_CMD_STUFFTEXT 12 // like the normal svc_stufftext but as director command
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#define DRC_CMD_LAST 12
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// HLTV_EVENT event flags
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_SIDE (1<<4) //
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#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
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#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
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#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
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#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
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#define DRC_FLAG_FINAL (1<<9) // is a final scene
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#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
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// Size of message (command length in bytes = (1+2+2+4))
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#define DIRECTOR_MESSAGE_SIZE 9
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// prxoy director stuff
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//#define DRC_EVENT 3 // informs the dircetor about ann important game event
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_DRAMATIC (1<<5)
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#endif
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