ns/releases/3.1/source/game_shared/vgui_defaultinputsignal.h

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//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_DEFAULTINPUTSIGNAL_H
#define VGUI_DEFAULTINPUTSIGNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_inputsignal.h"
namespace vgui
{
// This class derives from vgui::InputSignal and implements empty defaults for all of its functions.
class CDefaultInputSignal : public vgui::InputSignal
{
public:
virtual void cursorMoved(int x,int y,Panel* panel) {}
virtual void cursorEntered(Panel* panel) {}
virtual void cursorExited(Panel* panel) {}
virtual void mousePressed(MouseCode code,Panel* panel) {}
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}
virtual void mouseReleased(MouseCode code,Panel* panel) {}
virtual void mouseWheeled(int delta,Panel* panel) {}
virtual void keyPressed(KeyCode code,Panel* panel) {}
virtual void keyTyped(KeyCode code,Panel* panel) {}
virtual void keyReleased(KeyCode code,Panel* panel) {}
virtual void keyFocusTicked(Panel* panel) {}
};
}
#endif // VGUI_DEFAULTINPUTSIGNAL_H