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https://github.com/unknownworlds/NS.git
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140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
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#include "mod/AvHCloakable.h"
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#include "dlls/extdll.h"
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#include "dlls/util.h"
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#include "util/Balance.h"
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AvHCloakable::AvHCloakable()
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{
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this->Init();
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}
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void AvHCloakable::Init()
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{
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this->mCurrentSpeed = 0.0f;
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this->mMaxSpeed = 0.0f;
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this->mMaxWalkSpeed = 0.0f;
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this->mTimeOfLastCloak = -1;
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this->mTimeOfLastUncloak = -1;
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this->mOpacity = 1.0f;
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this->mTimeOfLastUpdate = 0;
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}
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bool AvHCloakable::GetCanCloak() const
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{
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bool theCanCloak = ((this->mTimeOfLastUncloak == -1) || (this->GetTime() > this->mTimeOfLastUncloak + this->GetUncloakTime()));
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if(!theCanCloak)
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{
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int a = 0;
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}
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return theCanCloak;
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}
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float AvHCloakable::GetCloakTime() const
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{
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return BALANCE_VAR(kCloakTime);
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}
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bool AvHCloakable::GetIsCloaked() const
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{
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return (this->mOpacity < 0.1f);
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}
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bool AvHCloakable::GetIsPartiallyCloaked() const
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{
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return (this->mOpacity < 0.6f);
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}
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float AvHCloakable::GetUncloakTime() const
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{
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return BALANCE_VAR(kUncloakTime);
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}
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void AvHCloakable::ResetCloaking()
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{
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this->Init();
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}
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void AvHCloakable::Update()
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{
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float theCurrentTime = this->GetTime();
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float theTimePassed = theCurrentTime - this->mTimeOfLastUpdate;
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float theOldOpacity=this->mOpacity;
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if((this->mTimeOfLastCloak != -1) || (this->mTimeOfLastUncloak != -1))
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{
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if( this->mTimeOfLastCloak > this->mTimeOfLastUncloak )
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{
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// Cloaking
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this->mOpacity -= theTimePassed/this->GetCloakTime();
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if ( this->mOpacity < 0.45f && this->mCurrentSpeed > this->mMaxWalkSpeed )
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{
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float theExtraSpeed = max(0.0f, this->mCurrentSpeed - this->mMaxWalkSpeed);
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float theSpeedRange = max(0.0f, this->mMaxSpeed - this->mMaxWalkSpeed);
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float thePercent=theExtraSpeed/theSpeedRange;
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this->mOpacity=0.30f * thePercent;
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if ( this->mCurrentSpeed > this->mMaxSpeed ) {
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//ALERT(at_console, "exceeded the speed limit %f\n", this->mCurrentSpeed);
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this->mOpacity=0.30f + 0.30f * ((this->mCurrentSpeed - this->mMaxSpeed) / this->mMaxSpeed / 2.0f );
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}
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this->mOpacity = min(max(0.0f, this->mOpacity), 0.45f);
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}
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}
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else
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{
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// Uncloaking
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this->mOpacity += theTimePassed/this->GetUncloakTime();
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}
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this->mOpacity = min(max(0.0f, this->mOpacity), 1.0f);
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}
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this->mTimeOfLastUpdate = theCurrentTime;
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}
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float AvHCloakable::GetOpacity() const
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{
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return this->mOpacity;
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}
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void AvHCloakable::SetSpeeds(float inCurrentSpeed, float inMaxSpeed, float inMaxWalkSpeed)
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{
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this->mCurrentSpeed=inCurrentSpeed;
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this->mMaxSpeed=inMaxSpeed;
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this->mMaxWalkSpeed=inMaxWalkSpeed;
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}
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void AvHCloakable::Cloak(bool inNoFade)
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{
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// puzl: 864
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if ( (this->GetTime() > this->mTimeOfLastUncloak + BALANCE_VAR(kRecloakTime)) || inNoFade ) {
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if(this->GetCanCloak())
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{
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this->mTimeOfLastCloak = this->GetTime();
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this->mTimeOfLastUncloak = -1;
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if(inNoFade)
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{
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this->mOpacity = 0.0f;
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}
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}
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}
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}
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void AvHCloakable::Uncloak(bool inNoFade)
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{
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this->mTimeOfLastUncloak = this->GetTime();
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this->mTimeOfLastCloak = -1;
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if(inNoFade)
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{
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this->mOpacity = 1.0f;
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}
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}
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float AvHCloakable::GetTime() const
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{
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return gpGlobals->time;
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}
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