ns/releases/3.02/source/utils/vgui/include/VGUI_ScrollPanel.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_SCROLLPANEL_H
#define VGUI_SCROLLPANEL_H
#include<VGUI.h>
#include<VGUI_Panel.h>
//NOTE: You need to call validate anytime you change a scrollbar
namespace vgui
{
class ScrollBar;
class VGUIAPI ScrollPanel : public Panel
{
private:
Panel* _clientClip;
Panel* _client;
ScrollBar* _horizontalScrollBar;
ScrollBar* _verticalScrollBar;
bool _autoVisible[2];
public:
ScrollPanel(int x,int y,int wide,int tall);
protected:
virtual void setSize(int wide,int tall);
public:
virtual void setScrollBarVisible(bool horizontal,bool vertical);
virtual void setScrollBarAutoVisible(bool horizontal,bool vertical);
virtual Panel* getClient();
virtual Panel* getClientClip();
virtual void setScrollValue(int horizontal,int vertical);
virtual void getScrollValue(int& horizontal,int& vertical);
virtual void recomputeClientSize();
virtual ScrollBar* getHorizontalScrollBar();
virtual ScrollBar* getVerticalScrollBar();
virtual void validate();
public: //bullshit public
virtual void recomputeScroll();
};
}
#endif