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66 lines
1.4 KiB
C
66 lines
1.4 KiB
C
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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_HEADERPANEL_H
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#define VGUI_HEADERPANEL_H
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#include<VGUI.h>
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#include<VGUI_Panel.h>
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#include<VGUI_Dar.h>
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#include<VGUI_Cursor.h>
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namespace vgui
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{
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enum MouseCode;
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class ChangeSignal;
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class VGUIAPI HeaderPanel : public Panel
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{
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private:
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Dar<Panel*> _sliderPanelDar;
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Dar<Panel*> _sectionPanelDar;
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Dar<ChangeSignal*> _changeSignalDar;
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Panel* _sectionLayer;
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int _sliderWide;
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bool _dragging;
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int _dragSliderIndex;
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int _dragSliderStartPos;
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int _dragSliderStartX;
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public:
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HeaderPanel(int x,int y,int wide,int tall);
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protected:
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virtual void performLayout();
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public:
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virtual void addSectionPanel(Panel* panel);
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virtual void setSliderPos(int sliderIndex,int pos);
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virtual int getSectionCount();
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virtual void getSectionExtents(int sectionIndex,int& x0,int& x1);
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virtual void addChangeSignal(ChangeSignal* s);
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public: //bullshit public
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virtual void fireChangeSignal();
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virtual void privateCursorMoved(int x,int y,Panel* panel);
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virtual void privateMousePressed(MouseCode code,Panel* panel);
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virtual void privateMouseReleased(MouseCode code,Panel* panel);
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};
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}
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#endif
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