ns/releases/3.02/source/utils/vgui/include/VGUI_HeaderPanel.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_HEADERPANEL_H
#define VGUI_HEADERPANEL_H
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
#include<VGUI_Cursor.h>
namespace vgui
{
enum MouseCode;
class ChangeSignal;
class VGUIAPI HeaderPanel : public Panel
{
private:
Dar<Panel*> _sliderPanelDar;
Dar<Panel*> _sectionPanelDar;
Dar<ChangeSignal*> _changeSignalDar;
Panel* _sectionLayer;
int _sliderWide;
bool _dragging;
int _dragSliderIndex;
int _dragSliderStartPos;
int _dragSliderStartX;
public:
HeaderPanel(int x,int y,int wide,int tall);
protected:
virtual void performLayout();
public:
virtual void addSectionPanel(Panel* panel);
virtual void setSliderPos(int sliderIndex,int pos);
virtual int getSectionCount();
virtual void getSectionExtents(int sectionIndex,int& x0,int& x1);
virtual void addChangeSignal(ChangeSignal* s);
public: //bullshit public
virtual void fireChangeSignal();
virtual void privateCursorMoved(int x,int y,Panel* panel);
virtual void privateMousePressed(MouseCode code,Panel* panel);
virtual void privateMouseReleased(MouseCode code,Panel* panel);
};
}
#endif