ns/releases/3.02/source/external/vgui/include/VGUI_InputSignal.h

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#ifndef VGUI_INPUTSIGNAL_H
#define VGUI_INPUTSIGNAL_H
#include<VGUI.h>
namespace vgui
{
enum MouseCode;
enum KeyCode;
class Panel;
//these are lumped into one for simplicity sake right now
class VGUIAPI InputSignal
{
public:
virtual void cursorMoved(int x,int y,Panel* panel)=0;
virtual void cursorEntered(Panel* panel)=0;
virtual void cursorExited(Panel* panel)=0;
virtual void mousePressed(MouseCode code,Panel* panel)=0;
virtual void mouseDoublePressed(MouseCode code,Panel* panel)=0;
virtual void mouseReleased(MouseCode code,Panel* panel)=0;
virtual void mouseWheeled(int delta,Panel* panel)=0;
virtual void keyPressed(KeyCode code,Panel* panel)=0;
virtual void keyTyped(KeyCode code,Panel* panel)=0;
virtual void keyReleased(KeyCode code,Panel* panel)=0;
virtual void keyFocusTicked(Panel* panel)=0;
};
}
#endif