ns/releases/3.02/source/dlls/roach.h

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#ifndef ROACH_H
#define ROACH_H
#include "cbase.h"
#define kRoachClassName "Roach"
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
class CRoach : public CBaseMonster
{
public:
void Spawn( void );
void Precache( void );
void SetYawSpeed( void );
void EXPORT MonsterThink ( void );
void Move ( float flInterval );
void PickNewDest ( int iCondition );
void EXPORT Touch ( CBaseEntity *pOther );
void Killed( entvars_t *pevAttacker, int iGib );
float m_flLastLightLevel;
float m_flNextSmellTime;
int Classify ( void );
void Look ( int iDistance );
int ISoundMask ( void );
// UNDONE: These don't necessarily need to be save/restored, but if we add more data, it may
BOOL m_fLightHacked;
int m_iMode;
// -----------------------------
};
#endif