ns/releases/3.02/manual/weapons_welders.html

255 lines
15 KiB
HTML
Raw Normal View History

<HTML>
<HEAD>
<TITLE>Natural Selection Manual</TITLE>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<link rel="stylesheet" href="css/marine.css" type="text/css">
<script language="JavaScript">
<!--
function MM_swapImgRestore() { //v3.0
var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}
function MM_preloadImages() { //v3.0
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}
function MM_findObj(n, d) { //v4.0
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && document.getElementById) x=document.getElementById(n); return x;
}
function MM_swapImage() { //v3.0
var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
//-->
</script>
</HEAD>
<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
<tr>
<td> <img src="images/design/spacer.gif" width=40 height=1></td>
<td> <img src="images/design/spacer.gif" width=33 height=1></td>
<td> <img src="images/design/spacer.gif" width=24 height=1></td>
<td> <img src="images/design/spacer.gif" width=375 height=1></td>
<td> <img src="images/design/spacer.gif" width=82 height=1></td>
<td> <img src="images/design/spacer.gif" width=175 height=1></td>
<td> <img src="images/design/spacer.gif" width=39 height=1></td>
</tr>
<tr>
<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
</tr>
<tr>
<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
<td colspan=3 height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
</tr>
<tr>
<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
Data</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_marine.html">Marine</a></span><span class="sectiontext">
:: </span><span class="sectionlink"><a href="weapons_main.html">Weaponry</a></span><span class="sectiontext">:
<font color="#FF6600">Welders</font></span></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
<td height="103" valign="top">
<table border="0" cellspacing="0" cellpadding="0" height="103">
<tr>
<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
</tr>
<tr>
<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
</tr>
<tr>
<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
</tr>
<tr>
<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
</tr>
</table>
</td>
<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
</tr>
<tr>
<td height="103" valign="top" colspan="7">
<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
<tr>
<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
<td width="472" background="images/design/background.gif" valign="top">
<p><img src="images/design/background_n.gif" width="689" height="16"></p>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
<tr>
<td align="center" valign="top">
<table width="100" border="0" cellspacing="0" cellpadding="0">
<tr>
<td><img src="images/titles/weapons_welders.gif" width="628" height="25" hspace="25"></td>
</tr>
<tr>
<td>&nbsp;</td>
</tr>
<tr>
<td>
<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
<tr>
<td>
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="32%" height="77"><img src="images/tech_10/knife.gif" width="15" height="15">
<a href="weapons_knife.html"> Knife</a><br>
<img src="images/tech_10/shotgun.gif" width="15" height="15">
<a href="weapons_shotgun.html">Shotgun</a><br>
<img src="images/tech_10/mines.gif" width="15" height="15">
<a href="weapons_mines.html">Trip Mine</a><br>
<img src="images/tech_10/jetpacks2.gif" width="15" height="15">
<a href="weapons_jetpack.html">Jet Pack</a></td>
<td width="34%" height="77"><img src="images/tech_10/pistol.gif" width="15" height="15">
<a href="weapons_pistol.html">Pistol</a><br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_hmg.html">Heavy Machine Gun</a><br>
<img src="images/tech_10/welder.gif" width="15" height="15">
Welder<br>
<img src="images/tech_10/hmg.gif" width="15" height="15">
<a href="weapons_ha.html">Heavy Armor</a></td>
<td width="34%" height="77"><img src="images/tech_10/lmg.gif" width="15" height="15">
<a href="weapons_lmg.html">Light Machine Gun</a><br>
<img src="images/tech_10/grenadel.gif" width="15" height="15">
<a href="weapons_grenadelauncher.html">Grenade
Launcher</a><br>
<img src="images/tech_10/turret.gif" width="15" height="15">
<a href="weapons_turrets.html">Turret</a><br>
<img src="images/tech_10/siege.gif" width="15" height="15">
<a href="weapons_siege.html">Siege Turret</a></td>
</tr>
</table>
</td>
</tr>
</table>
<table width="628" border="0" cellspacing="0" cellpadding="5" align="center">
<tr>
<td>
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td height="77">
<p><b>Desc.: </b><font color="#0B7BEE">portable
welder, plastic/ceramic construction, closes
when not in use.<br>
</font><br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Use:</font> </b>can
open or seal weldable areas, repair <a href="structures.html">structures</a>,
and repair <a href="front_armor.html">regular</a>
or <a href="weapons_ha.html">heavy armor</a>.
Also destroys <a href="alien_gorge_hive.html">webs</a>.
Replaces the <a href="weapons_pistol.html">pistol</a>.<br>
<br>
<img src="images/images/splitter.gif" width="100%" height="1"><br>
<b><font color="#0B7BEE">Data:</font></b>
taken almost directly from industrial designs,
the N-Welder is half &quot;traditional&quot;
welder (self-combusting nanites create a
metal melting hot point), and half nano-tool
(sending a stream of construction nanites
into the softened metal). It is designed
to repair structures in the field, saving
resources and strengthening defenses between
attacks. It is also the only way to repair
damaged armor, so is especially useful in
squads using <a href="weapons_ha.html">heavy
armor</a>. The N-Welder can safely destroy
<a href="alien_gorge_hive.html">webs</a>,
without triggering them. As an <a href="front_building.html">authorized
maintenance tool</a> it has one final, incredibly
useful function &#150; it can seal or unseal
certain doors and vents, or open or close
control panels that may allow all manner
of actions. Weldable objects are marked
by special icons on the marine HUD.<br>
</p>
<table width="406" border="1" cellspacing="0" cellpadding="2" align="center" bordercolor="#0B7BEE">
<tr bgcolor="#000033">
<td colspan="3" height="23">
<p><b class="sectiontext">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;N-Welder</b></p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_damage.gif" width="10" height="10">
Damage</p>
</td>
<td colspan="2">
<p>heals armor and structures</p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_clip.gif" width="10" height="10">
Clip</p>
</td>
<td colspan="2">
<p>n/a</p>
</td>
</tr>
<tr>
<td width="32%">
<p><img src="images/images/10_note.gif" width="10" height="10">
Note </p>
</td>
<td colspan="2">
<p>can weld certain areas</p>
</td>
</tr>
</table>
</td>
<td width="34%" height="77"><img src="images/images/welder.gif" width="200" height="200"></td>
</tr>
</table>
</td>
</tr>
</table>
</td>
</tr>
</table>
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
<tr>
<td align="center" valign="top">
<div align="center"> </div>
</td>
</tr>
</table>
</td>
</tr>
</table>
</td>
<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
</tr>
<tr>
<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
</tr>
</table>
</td>
</tr>
</table>
</BODY>
</HTML>