rpgxef/code/ui/ui.vcproj.old
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

313 lines
6.9 KiB
XML

<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="ui"
SccProjectName="&quot;$/StarTrek/Code-DM/ui&quot;, EGJBAAAA"
SccLocalPath=".">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
OptimizeForProcessor="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/ui.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="4"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../Release/uix86.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
ProgramDatabaseFile=".\Release/uix86.pdb"
GenerateMapFile="TRUE"
MapFileName=".\Release/uix86.map"
BaseAddress="0x40000000"
ImportLibrary=".\Release/uix86.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/ui.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="../debug/uix86.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="../Debug/ui.pdb"
GenerateMapFile="TRUE"
MapFileName=".\Debug/uix86.map"
BaseAddress="0x40000000"
ImportLibrary=".\Debug/uix86.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/ui.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc">
<File
RelativePath="..\game\bg_lib.c">
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCLCompilerTool"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\bg_misc.c">
</File>
<File
RelativePath="..\game\q_math.c">
</File>
<File
RelativePath="..\game\q_shared.c">
</File>
<File
RelativePath=".\ui_addbots.c">
</File>
<File
RelativePath=".\ui_atoms.c">
</File>
<File
RelativePath=".\ui_cdkey.c">
</File>
<File
RelativePath=".\ui_confirm.c">
</File>
<File
RelativePath=".\ui_connect.c">
</File>
<File
RelativePath=".\ui_controls2.c">
</File>
<File
RelativePath=".\ui_cvars.c">
</File>
<File
RelativePath=".\ui_demo2.c">
</File>
<File
RelativePath=".\ui_fonts.c">
</File>
<File
RelativePath=".\ui_gameinfo.c">
</File>
<File
RelativePath=".\ui_ingame.c">
</File>
<File
RelativePath=".\ui_main.c">
</File>
<File
RelativePath=".\ui_menu.c">
</File>
<File
RelativePath=".\ui_mfield.c">
</File>
<File
RelativePath=".\ui_mods.c">
</File>
<File
RelativePath=".\ui_network.c">
</File>
<File
RelativePath=".\ui_playermodel.c">
</File>
<File
RelativePath=".\ui_players.c">
</File>
<File
RelativePath=".\ui_playersettings.c">
</File>
<File
RelativePath=".\ui_preferences.c">
</File>
<File
RelativePath=".\ui_qmenu.c">
</File>
<File
RelativePath=".\ui_removebots.c">
</File>
<File
RelativePath=".\ui_serverinfo.c">
</File>
<File
RelativePath=".\ui_servers2.c">
</File>
<File
RelativePath=".\ui_sound.c">
</File>
<File
RelativePath=".\ui_sparena.c">
</File>
<File
RelativePath=".\ui_specifyserver.c">
</File>
<File
RelativePath=".\ui_splevel.c">
</File>
<File
RelativePath=".\ui_sppostgame.c">
</File>
<File
RelativePath=".\ui_spskill.c">
</File>
<File
RelativePath=".\ui_startserver.c">
</File>
<File
RelativePath=".\ui_syscalls.c">
</File>
<File
RelativePath=".\ui_team.c">
</File>
<File
RelativePath=".\ui_teamorders.c">
</File>
<File
RelativePath=".\ui_video.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\game\bg_public.h">
</File>
<File
RelativePath=".\keycodes.h">
</File>
<File
RelativePath="..\game\q_shared.h">
</File>
<File
RelativePath="..\qcommon\stv_version.h">
</File>
<File
RelativePath="..\game\surfaceflags.h">
</File>
<File
RelativePath="..\cgame\tr_types.h">
</File>
<File
RelativePath=".\ui.def">
</File>
<File
RelativePath=".\ui_local.h">
</File>
<File
RelativePath=".\ui_public.h">
</File>
</Filter>
<File
RelativePath=".\ui.bat">
</File>
<File
RelativePath=".\ui.q3asm">
</File>
<File
RelativePath=".\ui_syscalls.asm">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>