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https://github.com/UberGames/rpgxEF.git
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a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
19 lines
332 B
C
19 lines
332 B
C
#include "cg_lua.h"
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#ifdef CG_LUA
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void Lua_CFX_ParseMapFxFile(fileHandle_t *f) {
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// TODO
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}
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void Lua_CFX_LoadMapFxFile(void) {
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char filename[MAX_QPATH];
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fileHandle_t file;
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sprintf(filename, "maps/%s.fx", cgs.mapname);
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trap_FS_FOpenFile(filename, &file, FS_READ);
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if(!file) return;
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Lua_CFX_ParseMapFxFile(&file);
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}
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#endif
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