rpgxef/code/game/lbitlib.c
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

163 lines
2.9 KiB
C

/*
** $Id: lbitlib.c,v 1.13 2010/11/22 18:06:33 roberto Exp $
** Standard library for bitwise operations
** See Copyright Notice in lua.h
*/
#define lbitlib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
/* number of bits to consider in a number */
#define NBITS 32
#define ALLONES (~(((~(lua_Unsigned)0) << (NBITS - 1)) << 1))
/* mask to trim extra bits */
#define trim(x) ((x) & ALLONES)
typedef lua_Unsigned b_uint;
#define getuintarg(L,arg) luaL_checkunsigned(L,arg)
static b_uint andaux (lua_State *L) {
int i, n = lua_gettop(L);
b_uint r = ~(b_uint)0;
for (i = 1; i <= n; i++)
r &= getuintarg(L, i);
return trim(r);
}
static int b_and (lua_State *L) {
b_uint r = andaux(L);
lua_pushunsigned(L, r);
return 1;
}
static int b_test (lua_State *L) {
b_uint r = andaux(L);
lua_pushboolean(L, r != 0);
return 1;
}
static int b_or (lua_State *L) {
int i, n = lua_gettop(L);
b_uint r = 0;
for (i = 1; i <= n; i++)
r |= getuintarg(L, i);
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_xor (lua_State *L) {
int i, n = lua_gettop(L);
b_uint r = 0;
for (i = 1; i <= n; i++)
r ^= getuintarg(L, i);
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_not (lua_State *L) {
b_uint r = ~getuintarg(L, 1);
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_shift (lua_State *L, b_uint r, int i) {
if (i < 0) { /* shift right? */
i = -i;
r = trim(r);
if (i >= NBITS) r = 0;
else r >>= i;
}
else { /* shift left */
if (i >= NBITS) r = 0;
else r <<= i;
r = trim(r);
}
lua_pushunsigned(L, r);
return 1;
}
static int b_lshift (lua_State *L) {
return b_shift(L, getuintarg(L, 1), luaL_checkint(L, 2));
}
static int b_rshift (lua_State *L) {
return b_shift(L, getuintarg(L, 1), -luaL_checkint(L, 2));
}
static int b_arshift (lua_State *L) {
b_uint r = getuintarg(L, 1);
int i = luaL_checkint(L, 2);
if (i < 0 || !(r & ((b_uint)1 << (NBITS - 1))))
return b_shift(L, r, -i);
else { /* arithmetic shift for 'negative' number */
if (i >= NBITS) r = ALLONES;
else
r = trim((r >> i) | ~(~(b_uint)0 >> i)); /* add signal bit */
lua_pushunsigned(L, r);
return 1;
}
}
static int b_rot (lua_State *L, int i) {
b_uint r = getuintarg(L, 1);
i &= (NBITS - 1); /* i = i % NBITS */
r = trim(r);
r = (r << i) | (r >> (NBITS - i));
lua_pushunsigned(L, trim(r));
return 1;
}
static int b_lrot (lua_State *L) {
return b_rot(L, luaL_checkint(L, 2));
}
static int b_rrot (lua_State *L) {
return b_rot(L, -luaL_checkint(L, 2));
}
static const luaL_Reg bitlib[] = {
{"arshift", b_arshift},
{"band", b_and},
{"bnot", b_not},
{"bor", b_or},
{"bxor", b_xor},
{"lrotate", b_lrot},
{"lshift", b_lshift},
{"rrotate", b_rrot},
{"rshift", b_rshift},
{"btest", b_test},
{NULL, NULL}
};
LUAMOD_API int luaopen_bit32 (lua_State *L) {
luaL_newlib(L, bitlib);
return 1;
}