mirror of
https://github.com/UberGames/rpgxEF.git
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9cac290629
- Fixed all errors that occured due to using c++ compiler - changed c++ standart to c++17 - removed lua, added library instead - made all bg_* and q_* file into a shared item project
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// bg_local.h -- local definitions for the bg (both games) files
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#ifndef BG_LOCAL_H_
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#define BG_LOCAL_H_
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#ifdef _MSC_VER
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#include <cstddef>
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#endif
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#include <cstdint>
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static const double MIN_WALK_NORMAL = 0.7; // can't walk on very steep slopes
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static const uint32_t STEPSIZE = 18;
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static const uint32_t JUMP_VELOCITY = 270;
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static const uint32_t TIMER_LAND = 130;
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static const uint32_t TIMER_GESTURE = (34 * 66 + 50);
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static const double OVERCLIP = 1.001;
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// all of the locals will be zeroed before each
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// pmove, just to make damn sure we don't have
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// any differences when running on client or server
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typedef struct {
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vec3_t forward, right, up;
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double frametime;
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int32_t msec;
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qboolean walking;
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qboolean groundPlane;
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trace_t groundTrace;
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double impactSpeed;
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vec3_t previous_origin;
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vec3_t previous_velocity;
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int32_t previous_waterlevel;
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} pml_t;
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extern pmove_t* pm;
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extern pml_t pml;
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extern int32_t c_pmove;
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void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, double overbounce );
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void PM_AddTouchEnt( int32_t entityNum );
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void PM_AddEvent( int32_t newEvent );
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qboolean PM_SlideMove( qboolean gravity );
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void PM_StepSlideMove( qboolean gravity );
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#endif /* BG_LOCAL_H_ */
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