mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-13 00:24:06 +00:00
3164fdfa33
-replaced target_safezone with target_sone (backwardscompability is in place) --It now servers for more purposes than just escapepods. Also included in the MSD-System -Removed list-iteration for safezones. --They gave me such a hard time and put unneeded limits in place (like one time shots) --now we loop trough all entities instead and find those with the right criteria and go from there -For safezones clients are now tagged in the backend (new gclients_t-field) --only those that aren't taggesd this way will be killed --Closed FS#30 -First version of shiphealth HUD (FS#8, needs testing) --There were som modifications made to the full UI as well -Both Selfdestruct and Shiphealth communication to the client go via command now, the events got removed -new Version Notation: RPG-X V 2.3 CB 4 Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
388 lines
14 KiB
C
388 lines
14 KiB
C
/**********************************************************************
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UI_msd.C
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User interface trigger from within game
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**********************************************************************/
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#include "ui_local.h"
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typedef struct //static
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{
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menuframework_s menu;
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menubitmap_s quitmenu;
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int maxhull;
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int currhull;
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int maxshield;
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int currshield;
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int shieldstate;
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int warpstate;
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int turbostate;
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int transstate;
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int alertstate;
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const char *model;
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} msd_t;
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msd_t s_msd;
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//s_msd.maxhull
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#define ID_QUIT 10
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void UI_msdMenu_Cache (void);
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/*
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=================
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M_msd_Event
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=================
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*/
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static void M_msd_Event (void* ptr, int notification)
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{
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int id;
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//menubitmap_s *holdLocation;
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//menubitmap_s *holdServer;
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id = ((menucommon_s*)ptr)->id;
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/*if ( notification != QM_ACTIVATED )
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{
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return;
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}*/
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if ((id == ID_QUIT) && (notification == QM_ACTIVATED))
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UI_PopMenu();
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}
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/*
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=================
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msdMenu_Key
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=================
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*/
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sfxHandle_t msdMenu_Key (int key)
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{
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return ( Menu_DefaultKey( &s_msd.menu, key ) );
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}
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extern qhandle_t leftRound;
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extern qhandle_t corner_ul_24_60;
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extern qhandle_t corner_ll_12_60;
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qhandle_t loading1;
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qhandle_t loading2;
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qhandle_t loading3;
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qhandle_t loading4;
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qhandle_t loading5;
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qhandle_t redalert;
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qhandle_t yellowalert;
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qhandle_t bluealert;
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qhandle_t model;
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/*
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=================
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M_msdMenu_Graphics
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=================
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*/
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static void M_msdMenu_Graphics (void)
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{
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/*Notes:
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Color-Types in Frame:
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trap_R_SetColor( colorTable[CT_DKPURPLE3]);
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Blue Alert:
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trap_R_SetColor( colorTable[CT_BLUE] );
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Yellow Alert:
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trap_R_SetColor( colorTable[CT_YELLOW] );
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Red Alert:
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trap_R_SetColor( colorTable[CT_RED] );
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*/
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//menubitmap_s *holdDeck;
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//int i;
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int length,xTurboStart, lengthshield, lengthhull;
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//int numColor, roundColor;
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// Draw the basic screen frame
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// Upper corners
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trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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UI_DrawHandlePic( 20, 24, 64, 32, corner_ul_24_60); // Upper corner
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// Lower corners
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//colorTable[CT_VDKPURPLE2]
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trap_R_SetColor( colorTable[CT_DKPURPLE3]);
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UI_DrawHandlePic( 20, 440, 64, 16, corner_ll_12_60); //
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xTurboStart = 604;
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length = UI_ProportionalStringWidth( "MASTER SYSTEMS DISPLAY",UI_BIGFONT);
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length += 4;
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// Upper half
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
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UI_DrawHandlePic( 79, 24, xTurboStart - (79 + length), PROP_BIG_HEIGHT, uis.whiteShader); // Top left line
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UI_DrawHandlePic( 20, 60, 60, 40, uis.whiteShader); //
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trap_R_SetColor( colorTable[CT_DKPURPLE3]);
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UI_DrawHandlePic( 20, 106, 60, 11, uis.whiteShader); //
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if(s_msd.alertstate == 2){
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UI_DrawHandlePic( 20, 123, 60, 250, redalert); // Alert Fade Red
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}else if(s_msd.alertstate == 1){
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UI_DrawHandlePic( 20, 123, 60, 250, yellowalert); // Alert Fade Yellow
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}else if(s_msd.alertstate == 3){
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UI_DrawHandlePic( 20, 123, 60, 250, bluealert); // Alert Fade Blue
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}else{
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
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UI_DrawHandlePic( 20, 123, 60, 250, uis.whiteShader); // Left hand column
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}
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// Lower half
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trap_R_SetColor( colorTable[CT_DKPURPLE3] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 20, 380, 60, 70, uis.whiteShader); // Left Column
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// Bottom line
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trap_R_SetColor( colorTable[CT_DKPURPLE3] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 69, 443, 287, 12, uis.whiteShader); //
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //colorTable[CT_DKGOLD1]
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UI_DrawHandlePic(364, 443, 260, 12, uis.whiteShader); // Bottom line
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if(s_msd.alertstate == 2)
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UI_DrawProportionalString( xTurboStart, 24,
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"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_RED]);
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else if(s_msd.alertstate == 1)
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UI_DrawProportionalString( xTurboStart, 24,
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"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_YELLOW]);
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else if(s_msd.alertstate == 3)
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UI_DrawProportionalString( xTurboStart, 24,
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"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_BLUE]);
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else
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UI_DrawProportionalString( xTurboStart, 24,
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"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_WHITE]);
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trap_R_SetColor( colorTable[CT_DKPURPLE1]); //DKGOLD1
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UI_DrawHandlePic( 607, 24, -16, 32, leftRound);
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// MSD Model
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UI_DrawHandlePic( 100, 60, 500, 250, model);
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// health Bars
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lengthshield = (int)(498 * s_msd.currshield / s_msd.maxshield);
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lengthhull = (int)(498 * s_msd.currhull / s_msd.maxhull);
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trap_R_SetColor( colorTable[CT_BLACK] );
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UI_DrawHandlePic( 100, 320, 500, 49, uis.whiteShader); //background
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trap_R_SetColor( colorTable[CT_VDKBLUE1] );
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//trap_R_SetColor( colorTable[CT_VDKPURPLE2] );
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UI_DrawHandlePic( 101, 321, 498, 23, uis.whiteShader); //Shield Bar BG
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trap_R_SetColor( colorTable[CT_VDKRED1] );
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//trap_R_SetColor( colorTable[CT_VDKORANGE] );
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UI_DrawHandlePic( 101, 345, 498, 23, uis.whiteShader); //Health Bar BG
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//Shield Bar
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if(s_msd.shieldstate == 1){
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trap_R_SetColor( colorTable[CT_DKBLUE1] );
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UI_DrawHandlePic( 101, 321, lengthshield, 23, uis.whiteShader);
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UI_DrawProportionalString(103, 323, va("Shields at %.1f Percent", (lengthshield / 4.98)), UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == 0){
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UI_DrawProportionalString(103, 323, "Shields are on standby", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -2){
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UI_DrawProportionalString(103, 323, "Shields are offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -1){
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UI_DrawProportionalString(103, 323, "Shields are inoperable", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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trap_R_SetColor( colorTable[CT_DKRED1] );
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UI_DrawHandlePic( 101, 345, lengthhull, 23, uis.whiteShader); //Health Bar
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UI_DrawProportionalString(103, 347, va("Structural Integity at %.1f Percent", (lengthhull / 4.98)), UI_TINYFONT, colorTable[CT_MDGREY]);
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//Sub System indicators
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//Shields
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trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 100, 380, 90, 45, uis.whiteShader);
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if(s_msd.shieldstate == 1){
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trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == 0){
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trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "on standby", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -2){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.shieldstate == -1){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 101, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(101, 397, "inoperable", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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//Warp Drive
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trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 195, 380, 90, 45, uis.whiteShader);
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if(s_msd.warpstate == 1){
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trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp Drive is", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.warpstate == 0){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp Drive is", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.warpstate == 2){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp Core is", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "ejected", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.warpstate == -2){//-2, no info available
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trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 196, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(197, 382, "Warp-Core-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(197, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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//Turbolift
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trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 290, 380, 90, 45, uis.whiteShader);
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if(s_msd.turbostate == 1){
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trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 291, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(292, 382, "Turbolifts are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(292, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.turbostate == 0){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 291, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(292, 382, "Turbolifts are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(292, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.turbostate == -2){//-2, no info available
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trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 291, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(292, 382, "Turbolift-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(292, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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//Transporter
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trap_R_SetColor( colorTable[CT_WHITE] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 385, 380, 90, 45, uis.whiteShader);
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if(s_msd.transstate == 1){
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trap_R_SetColor( colorTable[CT_GREEN] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 386, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(387, 382, "Transporters are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(387, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.transstate == 0){
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trap_R_SetColor( colorTable[CT_RED] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 386, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(387, 382, "Transporters are", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(387, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
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} else if(s_msd.transstate == -2){//-2, no info available
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trap_R_SetColor( colorTable[CT_YELLOW] ); //colorTable[CT_VDKPURPLE2]
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UI_DrawHandlePic( 386, 381, 88, 43, uis.whiteShader);
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UI_DrawProportionalString(386, 382, "Transporter-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
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UI_DrawProportionalString(387, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
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}
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}
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/*
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===============
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msdMenu_Draw
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===============
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*/
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static void msdMenu_Draw(void)
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{
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// Draw graphics particular to Main Menu
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M_msdMenu_Graphics();
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Menu_Draw( &s_msd.menu );
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}
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/*
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===============
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UI_msdMenu_Cache
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===============
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*/
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void UI_msdMenu_Cache (void)
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{
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leftRound = trap_R_RegisterShaderNoMip("menu/common/halfroundl_24.tga");
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corner_ul_24_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_24_60.tga");
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corner_ll_12_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ll_12_60.tga");
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loading1 = trap_R_RegisterShaderNoMip("menu/new/nav_y.tga");
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loading2 = trap_R_RegisterShaderNoMip("menu/new/nav_mb.tga");
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loading3 = trap_R_RegisterShaderNoMip("menu/new/nav_lb.tga");
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loading4 = trap_R_RegisterShaderNoMip("menu/new/nav_db.tga");
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loading5 = trap_R_RegisterShaderNoMip("menu/new/nab_o.tga");
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redalert = trap_R_RegisterShaderNoMip("menu/alert/red");
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yellowalert = trap_R_RegisterShaderNoMip("menu/alert/yellow");
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bluealert = trap_R_RegisterShaderNoMip("menu/alert/blue");
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model = trap_R_RegisterShaderNoMip(s_msd.model);
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}
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/*
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===============
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msdMenu_Init
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===============
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*/
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void msdMenu_Init(void)
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{
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s_msd.menu.nitems = 0;
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s_msd.menu.draw = msdMenu_Draw;
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s_msd.menu.key = msdMenu_Key;
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s_msd.menu.wrapAround = qtrue;
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s_msd.menu.descX = MENU_DESC_X;
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s_msd.menu.descY = MENU_DESC_Y;
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s_msd.menu.titleX = MENU_TITLE_X;
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s_msd.menu.titleY = MENU_TITLE_Y;
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s_msd.quitmenu.generic.type = MTYPE_BITMAP;
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s_msd.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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s_msd.quitmenu.generic.x = 490;
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s_msd.quitmenu.generic.y = 380;
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s_msd.quitmenu.generic.name = GRAPHIC_BUTTONLEFT;
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s_msd.quitmenu.generic.id = ID_QUIT;
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s_msd.quitmenu.generic.callback = M_msd_Event;
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s_msd.quitmenu.width = MENU_BUTTON_MED_WIDTH-20;
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s_msd.quitmenu.height = PROP_BIG_HEIGHT;
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s_msd.quitmenu.color = CT_DKPURPLE1;
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s_msd.quitmenu.color2 = CT_LTPURPLE1;
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s_msd.quitmenu.textX = MENU_BUTTON_TEXT_X;
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s_msd.quitmenu.textY = 12;
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s_msd.quitmenu.textEnum = MBT_RETURNMENU;
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s_msd.quitmenu.textcolor = CT_BLACK;
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s_msd.quitmenu.textcolor2 = CT_WHITE;
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s_msd.quitmenu.textStyle = UI_TINYFONT;
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Menu_AddItem( &s_msd.menu, &s_msd.quitmenu );
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}
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/*
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===============
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UI_msdMenu
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===============
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*/
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void UI_msdMenu(int maxhull, int currhull, int maxshield, int currshield, int shieldstate, int warpstate, int turbostate, int transstate, int alertstate, char *model)
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{
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memset( &s_msd, 0, sizeof( s_msd ) );
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s_msd.maxhull = maxhull;
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s_msd.currhull = currhull;
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s_msd.maxshield = maxshield;
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s_msd.currshield = currshield;
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s_msd.shieldstate = shieldstate;
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s_msd.warpstate = warpstate;
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s_msd.turbostate = turbostate;
|
|
s_msd.transstate = transstate;
|
|
s_msd.alertstate = alertstate;
|
|
s_msd.model = model;
|
|
|
|
uis.menusp = 0;
|
|
|
|
ingameFlag = qtrue; // true when in game menu is in use
|
|
|
|
Mouse_Show();
|
|
|
|
UI_msdMenu_Cache();
|
|
|
|
msdMenu_Init();
|
|
|
|
UI_PushMenu( &s_msd.menu );
|
|
|
|
Menu_AdjustCursor( &s_msd.menu, 1 );
|
|
}
|