rpgxef/code/ui/ui_msd.cpp
Walter Julius Hennecke 9cac290629 Make all game code projects compile as cpp code
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00

419 lines
14 KiB
C++

/**********************************************************************
UI_msd.C
User interface trigger from within game
**********************************************************************/
#include "ui_local.h"
#include "ui_logger.h"
typedef struct //static
{
menuframework_s menu;
menubitmap_s quitmenu;
int32_t maxhull;
int32_t currhull;
int32_t maxshield;
int32_t currshield;
int32_t shieldstate;
int32_t warpstate;
int32_t turbostate;
int32_t transstate;
int32_t alertstate;
const char *model;
} msd_t;
msd_t s_msd;
//s_msd.maxhull
enum ui_msdIDs {
ID_QUIT = 10
};
void UI_msdMenu_Cache(void);
/*
=================
M_msd_Event
=================
*/
static void M_msd_Event(void* ptr, int32_t notification)
{
UI_LogFuncBegin();
int32_t id;
//menubitmap_s *holdLocation;
//menubitmap_s *holdServer;
id = ((menucommon_s*)ptr)->id;
/*if ( notification != QM_ACTIVATED )
{
return;
}*/
if ((id == ID_QUIT) && (notification == QM_ACTIVATED))
UI_PopMenu();
UI_LogFuncEnd();
}
/*
=================
msdMenu_Key
=================
*/
sfxHandle_t msdMenu_Key(int32_t key)
{
return (Menu_DefaultKey(&s_msd.menu, key));
}
extern qhandle_t leftRound;
extern qhandle_t corner_ul_24_60;
extern qhandle_t corner_ll_12_60;
qhandle_t msd_loading1;
qhandle_t msd_loading2;
qhandle_t msd_loading3;
qhandle_t msd_loading4;
qhandle_t msd_loading5;
qhandle_t redalert;
qhandle_t yellowalert;
qhandle_t bluealert;
qhandle_t model;
/*
=================
M_msdMenu_Graphics
=================
*/
static void M_msdMenu_Graphics(void)
{
UI_LogFuncBegin();
/*Notes:
Color-Types in Frame:
trap_R_SetColor( colorTable[CT_DKPURPLE3]);
Blue Alert:
trap_R_SetColor( colorTable[CT_BLUE] );
Yellow Alert:
trap_R_SetColor( colorTable[CT_YELLOW] );
Red Alert:
trap_R_SetColor( colorTable[CT_RED] );
*/
//menubitmap_s *holdDeck;
//int32_t i;
int32_t length, xTurboStart, lengthshield, lengthhull;
//int32_t numColor, roundColor;
// Draw the basic screen frame
// Upper corners
trap_R_SetColor(colorTable[CT_DKPURPLE1]);
UI_DrawHandlePic(20, 24, 64, 32, corner_ul_24_60); // Upper corner
// Lower corners
//colorTable[CT_VDKPURPLE2]
trap_R_SetColor(colorTable[CT_DKPURPLE3]);
UI_DrawHandlePic(20, 440, 64, 16, corner_ll_12_60); //
xTurboStart = 604;
length = UI_ProportionalStringWidth("MASTER SYSTEMS DISPLAY", UI_BIGFONT);
length += 4;
// Upper half
trap_R_SetColor(colorTable[CT_DKPURPLE1]); //DKGOLD1
UI_DrawHandlePic(79, 24, xTurboStart - (79 + length), PROP_BIG_HEIGHT, uis.whiteShader); // Top left line
UI_DrawHandlePic(20, 60, 60, 40, uis.whiteShader); //
trap_R_SetColor(colorTable[CT_DKPURPLE3]);
UI_DrawHandlePic(20, 106, 60, 11, uis.whiteShader); //
if (s_msd.alertstate == 2){
UI_DrawHandlePic(20, 123, 60, 250, redalert); // Alert Fade Red
}
else if (s_msd.alertstate == 1){
UI_DrawHandlePic(20, 123, 60, 250, yellowalert); // Alert Fade Yellow
}
else if (s_msd.alertstate == 3){
UI_DrawHandlePic(20, 123, 60, 250, bluealert); // Alert Fade Blue
}
else{
trap_R_SetColor(colorTable[CT_DKPURPLE1]); //DKGOLD1
UI_DrawHandlePic(20, 123, 60, 250, uis.whiteShader); // Left hand column
}
// Lower half
trap_R_SetColor(colorTable[CT_DKPURPLE3]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(20, 380, 60, 70, uis.whiteShader); // Left Column
// Bottom line
trap_R_SetColor(colorTable[CT_DKPURPLE3]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(69, 443, 287, 12, uis.whiteShader); //
trap_R_SetColor(colorTable[CT_DKPURPLE1]); //colorTable[CT_DKGOLD1]
UI_DrawHandlePic(364, 443, 260, 12, uis.whiteShader); // Bottom line
if (s_msd.alertstate == 2)
UI_DrawProportionalString(xTurboStart, 24,
"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_RED]);
else if (s_msd.alertstate == 1)
UI_DrawProportionalString(xTurboStart, 24,
"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_YELLOW]);
else if (s_msd.alertstate == 3)
UI_DrawProportionalString(xTurboStart, 24,
"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_BLUE]);
else
UI_DrawProportionalString(xTurboStart, 24,
"MASTER SYSTEMS DISPLAY", UI_BIGFONT | UI_RIGHT, colorTable[CT_WHITE]);
trap_R_SetColor(colorTable[CT_DKPURPLE1]); //DKGOLD1
UI_DrawHandlePic(607, 24, -16, 32, leftRound);
// MSD Model
UI_DrawHandlePic(100, 60, 500, 250, model);
// health Bars
lengthshield = (int32_t)(498 * s_msd.currshield / s_msd.maxshield);
lengthhull = (int32_t)(498 * s_msd.currhull / s_msd.maxhull);
trap_R_SetColor(colorTable[CT_BLACK]);
UI_DrawHandlePic(100, 320, 500, 49, uis.whiteShader); //background
trap_R_SetColor(colorTable[CT_VDKBLUE1]);
//trap_R_SetColor( colorTable[CT_VDKPURPLE2] );
UI_DrawHandlePic(101, 321, 498, 23, uis.whiteShader); //Shield Bar BG
trap_R_SetColor(colorTable[CT_VDKRED1]);
//trap_R_SetColor( colorTable[CT_VDKORANGE] );
UI_DrawHandlePic(101, 345, 498, 23, uis.whiteShader); //Health Bar BG
//Shield Bar
if (s_msd.shieldstate == 1){
trap_R_SetColor(colorTable[CT_DKBLUE1]);
UI_DrawHandlePic(101, 321, lengthshield, 23, uis.whiteShader);
UI_DrawProportionalString(103, 323, va("Shields at %.1f Percent", (lengthshield / 4.98)), UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.shieldstate == 0){
UI_DrawProportionalString(103, 323, "Shields are on standby", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.shieldstate == -2){
UI_DrawProportionalString(103, 323, "Shields are offline", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.shieldstate == -1){
UI_DrawProportionalString(103, 323, "Shields are inoperable", UI_TINYFONT, colorTable[CT_MDGREY]);
}
trap_R_SetColor(colorTable[CT_DKRED1]);
UI_DrawHandlePic(101, 345, lengthhull, 23, uis.whiteShader); //Health Bar
UI_DrawProportionalString(103, 347, va("Structural Integity at %.1f Percent", (lengthhull / 4.98)), UI_TINYFONT, colorTable[CT_MDGREY]);
//Sub System indicators
//Shields
trap_R_SetColor(colorTable[CT_WHITE]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(100, 380, 90, 45, uis.whiteShader);
if (s_msd.shieldstate == 1){
trap_R_SetColor(colorTable[CT_GREEN]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(101, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(101, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.shieldstate == 0){
trap_R_SetColor(colorTable[CT_YELLOW]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(101, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(101, 397, "on standby", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.shieldstate == -2){
trap_R_SetColor(colorTable[CT_RED]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(101, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(101, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.shieldstate == -1){
trap_R_SetColor(colorTable[CT_RED]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(101, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(101, 382, "Shields are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(101, 397, "inoperable", UI_TINYFONT, colorTable[CT_MDGREY]);
}
//Warp Drive
trap_R_SetColor(colorTable[CT_WHITE]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(195, 380, 90, 45, uis.whiteShader);
if (s_msd.warpstate == 1){
trap_R_SetColor(colorTable[CT_GREEN]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(196, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(197, 382, "Warp Drive is", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(197, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.warpstate == 0){
trap_R_SetColor(colorTable[CT_RED]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(196, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(197, 382, "Warp Drive is", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(197, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.warpstate == 2){
trap_R_SetColor(colorTable[CT_RED]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(196, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(197, 382, "Warp Core is", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(197, 397, "ejected", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.warpstate == -2){//-2, no info available
trap_R_SetColor(colorTable[CT_YELLOW]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(196, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(197, 382, "Warp-Core-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(197, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
}
//Turbolift
trap_R_SetColor(colorTable[CT_WHITE]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(290, 380, 90, 45, uis.whiteShader);
if (s_msd.turbostate == 1){
trap_R_SetColor(colorTable[CT_GREEN]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(291, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(292, 382, "Turbolifts are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(292, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.turbostate == 0){
trap_R_SetColor(colorTable[CT_RED]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(291, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(292, 382, "Turbolifts are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(292, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.turbostate == -2){//-2, no info available
trap_R_SetColor(colorTable[CT_YELLOW]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(291, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(292, 382, "Turbolift-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(292, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
}
//Transporter
trap_R_SetColor(colorTable[CT_WHITE]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(385, 380, 90, 45, uis.whiteShader);
if (s_msd.transstate == 1){
trap_R_SetColor(colorTable[CT_GREEN]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(386, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(387, 382, "Transporters are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(387, 397, "online", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.transstate == 0){
trap_R_SetColor(colorTable[CT_RED]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(386, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(387, 382, "Transporters are", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(387, 397, "offline", UI_TINYFONT, colorTable[CT_MDGREY]);
}
else if (s_msd.transstate == -2){//-2, no info available
trap_R_SetColor(colorTable[CT_YELLOW]); //colorTable[CT_VDKPURPLE2]
UI_DrawHandlePic(386, 381, 88, 43, uis.whiteShader);
UI_DrawProportionalString(386, 382, "Transporter-ODN-", UI_TINYFONT, colorTable[CT_MDGREY]);
UI_DrawProportionalString(387, 397, "Update required", UI_TINYFONT, colorTable[CT_MDGREY]);
}
UI_LogFuncEnd();
}
/*
===============
msdMenu_Draw
===============
*/
static void msdMenu_Draw(void)
{
// Draw graphics particular to Main Menu
UI_LogFuncBegin();
M_msdMenu_Graphics();
Menu_Draw(&s_msd.menu);
UI_LogFuncEnd();
}
/*
===============
UI_msdMenu_Cache
===============
*/
void UI_msdMenu_Cache(void)
{
UI_LogFuncBegin();
leftRound = trap_R_RegisterShaderNoMip("menu/common/halfroundl_24.tga");
corner_ul_24_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_24_60.tga");
corner_ll_12_60 = trap_R_RegisterShaderNoMip("menu/common/corner_ll_12_60.tga");
msd_loading1 = trap_R_RegisterShaderNoMip("menu/new/nav_y.tga");
msd_loading2 = trap_R_RegisterShaderNoMip("menu/new/nav_mb.tga");
msd_loading3 = trap_R_RegisterShaderNoMip("menu/new/nav_lb.tga");
msd_loading4 = trap_R_RegisterShaderNoMip("menu/new/nav_db.tga");
msd_loading5 = trap_R_RegisterShaderNoMip("menu/new/nab_o.tga");
redalert = trap_R_RegisterShaderNoMip("menu/alert/red");
yellowalert = trap_R_RegisterShaderNoMip("menu/alert/yellow");
bluealert = trap_R_RegisterShaderNoMip("menu/alert/blue");
model = trap_R_RegisterShaderNoMip(s_msd.model);
UI_LogFuncEnd();
}
/*
===============
msdMenu_Init
===============
*/
void msdMenu_Init(void)
{
UI_LogFuncBegin();
s_msd.menu.nitems = 0;
s_msd.menu.draw = msdMenu_Draw;
s_msd.menu.key = msdMenu_Key;
s_msd.menu.wrapAround = qtrue;
s_msd.menu.descX = MENU_DESC_X;
s_msd.menu.descY = MENU_DESC_Y;
s_msd.menu.titleX = MENU_TITLE_X;
s_msd.menu.titleY = MENU_TITLE_Y;
s_msd.quitmenu.generic.type = MTYPE_BITMAP;
s_msd.quitmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_msd.quitmenu.generic.x = 490;
s_msd.quitmenu.generic.y = 380;
s_msd.quitmenu.generic.name = GRAPHIC_BUTTONLEFT;
s_msd.quitmenu.generic.id = ID_QUIT;
s_msd.quitmenu.generic.callback = M_msd_Event;
s_msd.quitmenu.width = MENU_BUTTON_MED_WIDTH - 20;
s_msd.quitmenu.height = PROP_BIG_HEIGHT;
s_msd.quitmenu.color = CT_DKPURPLE1;
s_msd.quitmenu.color2 = CT_LTPURPLE1;
s_msd.quitmenu.textX = MENU_BUTTON_TEXT_X;
s_msd.quitmenu.textY = 12;
s_msd.quitmenu.textEnum = MBT_RETURNMENU;
s_msd.quitmenu.textcolor = CT_BLACK;
s_msd.quitmenu.textcolor2 = CT_WHITE;
s_msd.quitmenu.textStyle = UI_TINYFONT;
Menu_AddItem(&s_msd.menu, &s_msd.quitmenu);
UI_LogFuncEnd();
}
/*
===============
UI_msdMenu
===============
*/
void UI_msdMenu(int32_t maxhull, int32_t currhull, int32_t maxshield, int32_t currshield, int32_t shieldstate, int32_t warpstate, int32_t turbostate, int32_t transstate, int32_t alertstate, char *model)
{
UI_LogFuncBegin();
memset(&s_msd, 0, sizeof(s_msd));
s_msd.maxhull = maxhull;
s_msd.currhull = currhull;
s_msd.maxshield = maxshield;
s_msd.currshield = currshield;
s_msd.shieldstate = shieldstate;
s_msd.warpstate = warpstate;
s_msd.turbostate = turbostate;
s_msd.transstate = transstate;
s_msd.alertstate = alertstate;
s_msd.model = model;
uis.menusp = 0;
ingameFlag = qtrue; // true when in game menu is in use
Mouse_Show();
UI_msdMenu_Cache();
msdMenu_Init();
UI_PushMenu(&s_msd.menu);
Menu_AdjustCursor(&s_msd.menu, 1);
UI_LogFuncEnd();
}