rpgxef/Makefile
Walter Julius Hennecke a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00

2738 lines
68 KiB
Makefile

#
# rpgxEF Makefile
#
# GNU Make required
#
COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g')
COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/)
ifeq ($(COMPILE_PLATFORM),sunos)
# Solaris uname and GNU uname differ
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),darwin)
# Apple does some things a little differently...
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/)
endif
ifeq ($(COMPILE_PLATFORM),mingw32)
ifeq ($(COMPILE_ARCH),i386)
COMPILE_ARCH=x86
endif
ifeq ($(COMPILE_ARCH),x86_64)
COMPILE_ARCH=x64
endif
endif
ifndef BUILD_STANDALONE
BUILD_STANDALONE =
endif
ifndef BUILD_CLIENT
BUILD_CLIENT = 0
endif
ifndef BUILD_CLIENT_SMP
BUILD_CLIENT_SMP =
endif
ifndef BUILD_SERVER
BUILD_SERVER = 0
endif
ifndef BUILD_GAME_SO
BUILD_GAME_SO = 1
endif
ifndef BUILD_GAME_QVM
BUILD_GAME_QVM = 0
endif
ifndef BUILD_BASEGAME
BUILD_BASEGAME =
endif
ifndef BUILD_MISSIONPACK
BUILD_MISSIONPACK= 0
endif
BUILD_ELITEFORCE = 1
BUILD_XTRA = 1
ifneq ($(PLATFORM),darwin)
BUILD_CLIENT_SMP = 0
endif
#############################################################################
#
# If you require a different configuration from the defaults below, create a
# new file named "Makefile.local" in the same directory as this file and define
# your parameters there. This allows you to change configuration without
# causing problems with keeping up to date with the repository.
#
#############################################################################
-include Makefile.local
ifndef PLATFORM
PLATFORM=$(COMPILE_PLATFORM)
endif
export PLATFORM
ifeq ($(COMPILE_ARCH),powerpc)
COMPILE_ARCH=ppc
endif
ifeq ($(COMPILE_ARCH),powerpc64)
COMPILE_ARCH=ppc64
endif
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
CROSS_COMPILING=1
else
CROSS_COMPILING=0
ifneq ($(ARCH),$(COMPILE_ARCH))
CROSS_COMPILING=1
endif
endif
export CROSS_COMPILING
ifndef VERSION
ifeq ($(BUILD_ELITEFORCE),1)
VERSION=1.38
else
VERSION=1.36
endif
endif
ifeq ($(BUILD_XTRA),1)
VERSION=1.0
endif
ifndef CLIENTBIN
ifeq ($(BUILD_XTRA),1)
CLIENTBIN=rpgxEF
else
CLIENTBIN=ioquake3
endif
endif
ifndef SERVERBIN
ifeq ($(BUILD_XTRA),1)
SERVERBIN=rpgxEFded
else
SERVERBIN=ioq3ded
endif
endif
ifndef BASEGAME
BASEGAME=rpgxEF
endif
ifndef BASEGAME_CFLAGS
BASEGAME_CFLAGS=
endif
ifndef MISSIONPACK
MISSIONPACK=missionpack
endif
ifndef MISSIONPACK_CFLAGS
MISSIONPACK_CFLAGS=-DMISSIONPACK
endif
ifndef COPYDIR
COPYDIR="/usr/local/games/quake3"
endif
ifndef COPYBINDIR
COPYBINDIR=$(COPYDIR)
endif
ifndef MOUNT_DIR
MOUNT_DIR=code
endif
ifndef BUILD_DIR
BUILD_DIR=build
endif
ifndef TEMPDIR
TEMPDIR=/tmp
endif
ifndef GENERATE_DEPENDENCIES
GENERATE_DEPENDENCIES=1
endif
ifndef USE_OPENAL
USE_OPENAL=1
endif
ifndef USE_OPENAL_DLOPEN
USE_OPENAL_DLOPEN=1
endif
ifndef USE_CURL
USE_CURL=1
endif
ifndef USE_CURL_DLOPEN
ifeq ($(PLATFORM),mingw32)
USE_CURL_DLOPEN=0
else
USE_CURL_DLOPEN=1
endif
endif
ifndef USE_CODEC_VORBIS
USE_CODEC_VORBIS=0
endif
ifndef USE_CODEC_MP3
USE_CODEC_MP3=0
endif
ifndef USE_MUMBLE
USE_MUMBLE=1
endif
ifndef USE_VOIP
USE_VOIP=1
endif
ifndef USE_INTERNAL_SPEEX
USE_INTERNAL_SPEEX=1
endif
ifndef USE_INTERNAL_ZLIB
USE_INTERNAL_ZLIB=1
endif
ifndef USE_INTERNAL_JPEG
USE_INTERNAL_JPEG=1
endif
ifndef USE_LOCAL_HEADERS
USE_LOCAL_HEADERS=1
endif
ifndef USE_RENDERER_DLOPEN
USE_RENDERER_DLOPEN=1
endif
ifndef DEBUG_CFLAGS
DEBUG_CFLAGS=-g -O0
endif
ifndef USE_OLD_VM64
USE_OLD_VM64=0
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
CMDIR=$(MOUNT_DIR)/qcommon
SDLDIR=$(MOUNT_DIR)/sdl
ASMDIR=$(MOUNT_DIR)/asm
SYSDIR=$(MOUNT_DIR)/sys
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
BLIBDIR=$(MOUNT_DIR)/botlib
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
Q3UIDIR=$(MOUNT_DIR)/ui
JPDIR=$(MOUNT_DIR)/jpeg-8c
SPEEXDIR=$(MOUNT_DIR)/libspeex
ZDIR=$(MOUNT_DIR)/zlib
Q3ASMDIR=$(MOUNT_DIR)/tools/asm
LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
LOKISETUPDIR=misc/setup
NSISDIR=misc/nsis
SDLHDIR=$(MOUNT_DIR)/SDL12
LIBSDIR=$(MOUNT_DIR)/libs
ifeq ($(BUILD_ELITEFORCE),1)
CFLAGS += -DELITEFORCE
endif
ifeq ($(BUILD_XTRA),1)
CFLAGS += -DXTRA
endif
bin_path=$(shell which $(1) 2> /dev/null)
# We won't need this if we only build the server
ifneq ($(BUILD_CLIENT),0)
# set PKG_CONFIG_PATH to influence this, e.g.
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
ifneq ($(call bin_path, pkg-config),)
CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl)
CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl)
OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal)
OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal)
SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl|sed 's/-Dmain=SDL_main//')
SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl)
endif
# Use sdl-config if all else fails
ifeq ($(SDL_CFLAGS),)
ifneq ($(call bin_path, sdl-config),)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LIBS=$(shell sdl-config --libs)
endif
endif
endif
# Add svn version info
USE_SVN=
ifeq ($(wildcard .svn),.svn)
SVN_REV=$(shell LANG=C svnversion .)
ifneq ($(SVN_REV),)
VERSION:=$(VERSION)_SVN$(SVN_REV)
USE_SVN=1
endif
else
ifeq ($(wildcard .git/svn/.metadata),.git/svn/.metadata)
SVN_REV=$(shell LANG=C git svn info | awk '$$1 == "Revision:" {print $$2; exit 0}')
ifneq ($(SVN_REV),)
VERSION:=$(VERSION)_SVN$(SVN_REV)
endif
endif
endif
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
## Defaults
LIB=lib
INSTALL=install
MKDIR=mkdir
ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
ifeq ($(ARCH),axp)
ARCH=alpha
else
ifeq ($(ARCH),x86_64)
LIB=lib64
else
ifeq ($(ARCH),ppc64)
LIB=lib64
else
ifeq ($(ARCH),s390x)
LIB=lib64
endif
endif
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
ifeq ($(USE_CODEC_MP3),1)
BASE_CFLAGS += -DUSE_CODEC_MP3
CLIENT_LIBS += -lmad
endif
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
ifeq ($(ARCH),x86_64)
OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),i386)
OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),sparc)
OPTIMIZE += -mtune=ultrasparc3 -mv8plus
OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
HAVE_VM_COMPILED=true
endif
ifeq ($(ARCH),alpha)
# According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
# -ffast-math will cause the client to die with SIGFPE on Alpha
OPTIMIZE = $(OPTIMIZEVM)
endif
endif
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC -fvisibility=hidden
SHLIBLDFLAGS=-shared $(LDFLAGS) -pthread
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
THREAD_LIBS=-lpthread
LIBS=-ldl -lm
LIBS += -L/emul/linux/x86/usr/lib
CLIENT_LIBS=$(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_CODEC_MP3),1)
CLIENT_LIBS += -lmad
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_LIBS += -lrt
endif
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -I$(SDLHDIR)/include
endif
ifeq ($(ARCH),i386)
# linux32 make ...
BASE_CFLAGS += -m32
else
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -m64
endif
endif
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- MAC OS X
#############################################################################
ifeq ($(PLATFORM),darwin)
HAVE_VM_COMPILED=true
LIBS = -framework Cocoa
CLIENT_LIBS=
RENDERER_LIBS=
OPTIMIZEVM=
BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -arch ppc -faltivec -mmacosx-version-min=10.2
OPTIMIZEVM += -O3
endif
ifeq ($(ARCH),ppc64)
BASE_CFLAGS += -arch ppc64 -faltivec -mmacosx-version-min=10.2
endif
ifeq ($(ARCH),i386)
OPTIMIZEVM += -march=prescott -mfpmath=sse
# x86 vm will crash without -mstackrealign since MMX instructions will be
# used no matter what and they corrupt the frame pointer in VM calls
BASE_CFLAGS += -arch i386 -m32 -mstackrealign
endif
ifeq ($(ARCH),x86_64)
OPTIMIZEVM += -arch x86_64 -mfpmath=sse
endif
BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += -framework OpenAL
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_CODEC_MP3),1)
BASE_CFLAGS += -DUSE_CODEC_MP3
CLIENT_LIBS += -lmad
endif
BASE_CFLAGS += -D_THREAD_SAFE=1
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -I$(SDLHDIR)/include
endif
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN=$(B)/libSDLmain.a
LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
CLIENT_LIBS += -framework IOKit \
$(LIBSDIR)/macosx/libSDL-1.2.0.dylib
RENDERER_LIBS += -framework OpenGL $(LIBSDIR)/macosx/libSDL-1.2.0.dylib
OPTIMIZEVM += -falign-loops=16
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=dylib
SHLIBCFLAGS=-fPIC -fno-common
SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec -pthread
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
NOTSHLIBCFLAGS=-mdynamic-no-pic
TOOLS_CFLAGS += -DMACOS_X
else # ifeq darwin
#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################
ifeq ($(PLATFORM),mingw32)
# Some MinGW installations define CC to cc, but don't actually provide cc,
# so explicitly use gcc instead (which is the only option anyway)
ifeq ($(call bin_path, $(CC)),)
CC=gcc
endif
ifndef WINDRES
WINDRES=windres
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON
# In the absence of wspiapi.h, require Windows XP or later
ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
BASE_CFLAGS += -DWINVER=0x501
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += $(OPENAL_CFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += $(OPENAL_LDFLAGS)
endif
endif
ifeq ($(USE_CODEC_MP3),1)
BASE_CFLAGS += -DUSE_CODEC_MP3
CLIENT_LIBS += -lmad
endif
ifeq ($(ARCH),x64)
OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) --fast-math
HAVE_VM_COMPILED = true
endif
ifeq ($(ARCH),x86)
OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
-falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
HAVE_VM_COMPILED = true
endif
SHLIBEXT=dll
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared $(LDFLAGS)
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
BINEXT=.exe
LIBS= -lws2_32 -lwinmm -lpsapi
CLIENT_LDFLAGS += -mwindows
CLIENT_LIBS = -lgdi32 -lole32
RENDERER_LIBS = -lgdi32 -lole32 -lopengl32
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
ifneq ($(USE_CURL_DLOPEN),1)
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -DCURL_STATICLIB
ifeq ($(ARCH),x64)
CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a
else
CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a
endif
else
CLIENT_LIBS += $(CURL_LIBS)
endif
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_CODEC_MP3),1)
ifeq ($(ARCH),x64)
CLIENT_LIBS += $(LIBSDIR)/win64/libmad.a
else
CLIENT_LIBS += $(LIBSDIR)/win32/libmad.a
endif
endif
ifeq ($(ARCH),x86)
# build 32bit
BASE_CFLAGS += -m32
else
BASE_CFLAGS += -m64
endif
# libmingw32 must be linked before libSDLmain
CLIENT_LIBS += -lmingw32
RENDERER_LIBS += -lmingw32
ifeq ($(USE_LOCAL_HEADERS),1)
CLIENT_CFLAGS += -I$(SDLHDIR)/include
ifeq ($(ARCH), x86)
CLIENT_LIBS += $(LIBSDIR)/win32/libSDLmain.a \
$(LIBSDIR)/win32/libSDL.dll.a
RENDERER_LIBS += $(LIBSDIR)/win32/libSDLmain.a \
$(LIBSDIR)/win32/libSDL.dll.a
else
CLIENT_LIBS += $(LIBSDIR)/win64/libSDLmain.a \
$(LIBSDIR)/win64/libSDL64.dll.a
RENDERER_LIBS += $(LIBSDIR)/win64/libSDLmain.a \
$(LIBSDIR)/win64/libSDL64.dll.a
endif
else
CLIENT_CFLAGS += $(SDL_CFLAGS)
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS += $(SDL_LIBS)
endif
BUILD_CLIENT_SMP = 0
else # ifeq mingw32
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
# flags
BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
-Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
HAVE_VM_COMPILED = true
OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS) -lpthread
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
THREAD_LIBS=-lpthread
# don't need -ldl (FreeBSD)
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
# optional features/libraries
ifeq ($(USE_OPENAL),1)
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifeq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_CODEC_MP3),1)
CLIENT_CFLAGS += -DUSE_CODEC_MP3
CLIENT_LIBS += -lmad
endif
# cross-compiling tweaks
ifeq ($(ARCH),i386)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m32
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(CROSS_COMPILING),1)
BASE_CFLAGS += -m64
endif
endif
>>>>>>> .r2058
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- OPENBSD
#############################################################################
ifeq ($(PLATFORM),openbsd)
ARCH=$(shell uname -m)
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
CLIENT_CFLAGS += $(SDL_CFLAGS)
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += $(CURL_CFLAGS)
USE_CURL_DLOPEN=0
endif
SHLIBEXT=so
SHLIBNAME=.$(SHLIBEXT)
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS) -lpthread
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
THREAD_LIBS=-pthread
LIBS=-lm
CLIENT_LIBS =
CLIENT_LIBS += $(SDL_LIBS)
RENDERER_LIBS = $(SDL_LIBS) -lGL
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LIBS += $(THREAD_LIBS) -lossaudio -lopenal
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LIBS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LIBS += -lcurl
endif
endif
else # ifeq openbsd
#############################################################################
# SETUP AND BUILD -- NETBSD
#############################################################################
ifeq ($(PLATFORM),netbsd)
ifeq ($(shell uname -m),i386)
ARCH=i386
endif
LIBS=-lm
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS) -lpthread
THREAD_LIBS=-lpthread
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),i386)
HAVE_VM_COMPILED=true
endif
BUILD_CLIENT = 0
else # ifeq netbsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix64)
ARCH=mips
CC = c99
MKDIR = mkdir -p
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
-I. -I$(ROOT)/usr/include
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared -lptrhead
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
LIBS=-ldl -lm -lgen
# FIXME: The X libraries probably aren't necessary?
CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \
-lX11 -lXext -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- SunOS
#############################################################################
ifeq ($(PLATFORM),sunos)
CC=gcc
INSTALL=ginstall
MKDIR=gmkdir
COPYDIR="/usr/local/share/games/quake3"
ifneq (,$(findstring i86pc,$(shell uname -m)))
ARCH=i386
else #default to sparc
ARCH=sparc
endif
ifneq ($(ARCH),i386)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-pipe -DUSE_ICON
CLIENT_CFLAGS += $(SDL_CFLAGS)
OPTIMIZEVM = -O3 -funroll-loops
ifeq ($(ARCH),sparc)
OPTIMIZEVM += -O3 \
-fstrength-reduce -falign-functions=2 \
-mtune=ultrasparc3 -mv8plus -mno-faster-structs
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),i386)
OPTIMIZEVM += -march=i586 -fomit-frame-pointer \
-falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
BASE_CFLAGS += -m32
CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA
CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA
endif
endif
OPTIMIZE = $(OPTIMIZEVM) -ffast-math
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS) -pthread
ifeq ($(VM_USE_SQL), 1)
SHLIBCFLAGS+=-DSQL
endif
THREAD_LIBS=-lpthread
LIBS=-lsocket -lnsl -ldl -lm
BOTCFLAGS=-O0
CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm
RENDERER_LIBS = $(SDL_LIBS) -lGL
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
BASE_CFLAGS=
OPTIMIZE = -O3
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
endif #Linux
endif #darwin
endif #mingw32
endif #FreeBSD
endif #OpenBSD
endif #NetBSD
endif #IRIX
endif #SunOS
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
BUILD_GAME_QVM=0
endif
TARGETS =
ifndef FULLBINEXT
FULLBINEXT=.$(ARCH)$(BINEXT)
endif
ifndef SHLIBNAME
SHLIBNAME=$(ARCH).$(SHLIBEXT)
endif
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME)
endif
else
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/$(CLIENTBIN)-smp$(FULLBINEXT)
endif
endif
endif
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
TARGETS += \
$(B)/$(BASEGAME)/cgame$(SHLIBNAME) \
$(B)/$(BASEGAME)/qagame$(SHLIBNAME) \
$(B)/$(BASEGAME)/ui$(SHLIBNAME)
endif
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME) \
$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME) \
$(B)/$(MISSIONPACK)/ui$(SHLIBNAME)
endif
endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(CROSS_COMPILING),1)
ifneq ($(BUILD_BASEGAME),0)
TARGETS += \
$(B)/$(BASEGAME)/vm/cgame.qvm \
$(B)/$(BASEGAME)/vm/qagame.qvm \
$(B)/$(BASEGAME)/vm/ui.qvm
endif
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/$(MISSIONPACK)/vm/qagame.qvm \
$(B)/$(MISSIONPACK)/vm/cgame.qvm \
$(B)/$(MISSIONPACK)/vm/ui.qvm
endif
endif
endif
ifeq ($(USE_OPENAL),1)
CLIENT_CFLAGS += -DUSE_OPENAL
ifeq ($(USE_OPENAL_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
endif
endif
ifeq ($(USE_CURL),1)
CLIENT_CFLAGS += -DUSE_CURL
ifeq ($(USE_CURL_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_CURL_DLOPEN
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
endif
ifeq ($(USE_RENDERER_DLOPEN),1)
CLIENT_CFLAGS += -DUSE_RENDERER_DLOPEN
endif
ifeq ($(USE_MUMBLE),1)
CLIENT_CFLAGS += -DUSE_MUMBLE
endif
ifeq ($(USE_VOIP),1)
CLIENT_CFLAGS += -DUSE_VOIP
SERVER_CFLAGS += -DUSE_VOIP
ifeq ($(USE_INTERNAL_SPEEX),1)
CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
else
CLIENT_LIBS += -lspeex -lspeexdsp
endif
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
BASE_CFLAGS += -DNO_GZIP
BASE_CFLAGS += -I$(ZDIR)
else
LIBS += -lz
endif
ifeq ($(USE_INTERNAL_JPEG),1)
BASE_CFLAGS += -DUSE_INTERNAL_JPEG
BASE_CFLAGS += -I$(JPDIR)
else
RENDERER_LIBS += -ljpeg
endif
ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
BASE_CFLAGS += -Qunused-arguments
endif
ifdef DEFAULT_BASEDIR
BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -DUSE_LOCAL_HEADERS
endif
ifeq ($(BUILD_STANDALONE),1)
BASE_CFLAGS += -DSTANDALONE
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
DEPEND_CFLAGS = -MMD
else
DEPEND_CFLAGS =
endif
ifeq ($(NO_STRIP),1)
STRIP_FLAG =
else
STRIP_FLAG = -s
endif
BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
BASE_CFLAGS += -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral
BASE_CFLAGS += -Wstrict-aliasing=2 -Wmissing-format-attribute
BASE_CFLAGS += -Wdisabled-optimization
BASE_CFLAGS += -Werror-implicit-function-declaration
ifeq ($(V),1)
echo_cmd=@:
Q=
else
echo_cmd=@echo
Q=@
endif
define DO_CC
$(echo_cmd) "CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_REF_CC
$(echo_cmd) "REF_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_SMP_CC
$(echo_cmd) "SMP_CC $<"
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -DSMP -o $@ -c $<
endef
define DO_BOT_CC
$(echo_cmd) "BOT_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $<
endef
ifeq ($(GENERATE_DEPENDENCIES),1)
DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
endif
define DO_SHLIB_CC
$(echo_cmd) "SHLIB_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC
$(echo_cmd) "GAME_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DQAGAME -DLUA_COMPAT_ALL $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC
$(echo_cmd) "CGAME_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME -DLUA_COMPAT_ALL $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC
$(echo_cmd) "UI_CC $<"
$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_SHLIB_CC_MISSIONPACK
$(echo_cmd) "SHLIB_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_GAME_CC_MISSIONPACK
$(echo_cmd) "GAME_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_CGAME_CC_MISSIONPACK
$(echo_cmd) "CGAME_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_UI_CC_MISSIONPACK
$(echo_cmd) "UI_CC_MISSIONPACK $<"
$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
$(Q)$(DO_QVM_DEP)
endef
define DO_AS
$(echo_cmd) "AS $<"
$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $<
endef
define DO_DED_CC
$(echo_cmd) "DED_CC $<"
$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) -o $@ -c $<
endef
define DO_WINDRES
$(echo_cmd) "WINDRES $<"
$(Q)$(WINDRES) -i $< -o $@
endef
#############################################################################
# MAIN TARGETS
#############################################################################
default: release
all: debug release
debug:
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
release:
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \
CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
# Create the build directories, check libraries and print out
# an informational message, then start building
targets: makedirs
@echo ""
@echo "Building $(CLIENTBIN) in $(B):"
@echo " PLATFORM: $(PLATFORM)"
@echo " ARCH: $(ARCH)"
@echo " VERSION: $(VERSION)"
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
@echo " CC: $(CC)"
@echo ""
@echo " CFLAGS:"
-@for i in $(CFLAGS); \
do \
echo " $$i"; \
done
-@for i in $(OPTIMIZE); \
do \
echo " $$i"; \
done
@echo ""
@echo " CLIENT_CFLAGS:"
-@for i in $(CLIENT_CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " SERVER_CFLAGS:"
-@for i in $(SERVER_CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " LDFLAGS:"
-@for i in $(LDFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " LIBS:"
-@for i in $(LIBS); \
do \
echo " $$i"; \
done
@echo ""
@echo " CLIENT_LIBS:"
-@for i in $(CLIENT_LIBS); \
do \
echo " $$i"; \
done
@echo ""
@echo " Output:"
-@for i in $(TARGETS); \
do \
echo " $$i"; \
done
@echo ""
ifneq ($(TARGETS),)
@$(MAKE) $(TARGETS) V=$(V)
endif
makedirs:
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
@if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi
@if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
@if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi
@if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi
@if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi
@if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi
@if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi
@if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi
@if [ ! -d $(B)/$(MISSIONPACK) ];then $(MKDIR) $(B)/$(MISSIONPACK);fi
@if [ ! -d $(B)/$(MISSIONPACK)/cgame ];then $(MKDIR) $(B)/$(MISSIONPACK)/cgame;fi
@if [ ! -d $(B)/$(MISSIONPACK)/game ];then $(MKDIR) $(B)/$(MISSIONPACK)/game;fi
@if [ ! -d $(B)/$(MISSIONPACK)/ui ];then $(MKDIR) $(B)/$(MISSIONPACK)/ui;fi
@if [ ! -d $(B)/$(MISSIONPACK)/qcommon ];then $(MKDIR) $(B)/$(MISSIONPACK)/qcommon;fi
@if [ ! -d $(B)/$(MISSIONPACK)/vm ];then $(MKDIR) $(B)/$(MISSIONPACK)/vm;fi
@if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
@if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
@if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
@if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
@if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
@if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
#############################################################################
# QVM BUILD TOOLS
#############################################################################
TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
-DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
-I$(Q3LCCSRCDIR) \
-I$(LBURGDIR)
TOOLS_LIBS =
TOOLS_LDFLAGS =
ifeq ($(GENERATE_DEPENDENCIES),1)
TOOLS_CFLAGS += -MMD
endif
define DO_TOOLS_CC
$(echo_cmd) "TOOLS_CC $<"
$(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $<
endef
define DO_TOOLS_CC_DAGCHECK
$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
$(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
endef
LBURG = $(B)/tools/lburg/lburg$(BINEXT)
DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
Q3RCC = $(B)/tools/q3rcc$(BINEXT)
Q3CPP = $(B)/tools/q3cpp$(BINEXT)
Q3LCC = $(B)/tools/q3lcc$(BINEXT)
Q3ASM = $(B)/tools/q3asm$(BINEXT)
LBURGOBJ= \
$(B)/tools/lburg/lburg.o \
$(B)/tools/lburg/gram.o
$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
$(DO_TOOLS_CC)
$(LBURG): $(LBURGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3RCCOBJ = \
$(B)/tools/rcc/alloc.o \
$(B)/tools/rcc/bind.o \
$(B)/tools/rcc/bytecode.o \
$(B)/tools/rcc/dag.o \
$(B)/tools/rcc/dagcheck.o \
$(B)/tools/rcc/decl.o \
$(B)/tools/rcc/enode.o \
$(B)/tools/rcc/error.o \
$(B)/tools/rcc/event.o \
$(B)/tools/rcc/expr.o \
$(B)/tools/rcc/gen.o \
$(B)/tools/rcc/init.o \
$(B)/tools/rcc/inits.o \
$(B)/tools/rcc/input.o \
$(B)/tools/rcc/lex.o \
$(B)/tools/rcc/list.o \
$(B)/tools/rcc/main.o \
$(B)/tools/rcc/null.o \
$(B)/tools/rcc/output.o \
$(B)/tools/rcc/prof.o \
$(B)/tools/rcc/profio.o \
$(B)/tools/rcc/simp.o \
$(B)/tools/rcc/stmt.o \
$(B)/tools/rcc/string.o \
$(B)/tools/rcc/sym.o \
$(B)/tools/rcc/symbolic.o \
$(B)/tools/rcc/trace.o \
$(B)/tools/rcc/tree.o \
$(B)/tools/rcc/types.o
$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
$(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
$(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
$(DO_TOOLS_CC_DAGCHECK)
$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3RCC): $(Q3RCCOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3CPPOBJ = \
$(B)/tools/cpp/cpp.o \
$(B)/tools/cpp/lex.o \
$(B)/tools/cpp/nlist.o \
$(B)/tools/cpp/tokens.o \
$(B)/tools/cpp/macro.o \
$(B)/tools/cpp/eval.o \
$(B)/tools/cpp/include.o \
$(B)/tools/cpp/hideset.o \
$(B)/tools/cpp/getopt.o \
$(B)/tools/cpp/unix.o
$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
$(DO_TOOLS_CC)
$(Q3CPP): $(Q3CPPOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
Q3LCCOBJ = \
$(B)/tools/etc/lcc.o \
$(B)/tools/etc/bytecode.o
$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
$(DO_TOOLS_CC)
$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
define DO_Q3LCC
$(echo_cmd) "Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $<
endef
define DO_CGAME_Q3LCC
$(echo_cmd) "CGAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $<
endef
define DO_GAME_Q3LCC
$(echo_cmd) "GAME_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DQAGAME -o $@ $<
endef
define DO_UI_Q3LCC
$(echo_cmd) "UI_Q3LCC $<"
$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $<
endef
define DO_Q3LCC_MISSIONPACK
$(echo_cmd) "Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -o $@ $<
endef
define DO_CGAME_Q3LCC_MISSIONPACK
$(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DCGAME -o $@ $<
endef
define DO_GAME_Q3LCC_MISSIONPACK
$(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DQAGAME -o $@ $<
endef
define DO_UI_Q3LCC_MISSIONPACK
$(echo_cmd) "UI_Q3LCC_MISSIONPACK $<"
$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DUI -o $@ $<
endef
Q3ASMOBJ = \
$(B)/tools/asm/q3asm.o \
$(B)/tools/asm/cmdlib.o
$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
$(DO_TOOLS_CC)
$(Q3ASM): $(Q3ASMOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
#############################################################################
# CLIENT/SERVER
#############################################################################
Q3OBJ = \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
$(B)/client/cl_input.o \
$(B)/client/cl_keys.o \
$(B)/client/cl_main.o \
$(B)/client/cl_net_chan.o \
$(B)/client/cl_parse.o \
$(B)/client/cl_scrn.o \
$(B)/client/cl_ui.o \
$(B)/client/cl_avi.o \
\
$(B)/client/cm_load.o \
$(B)/client/cm_patch.o \
$(B)/client/cm_polylib.o \
$(B)/client/cm_test.o \
$(B)/client/cm_trace.o \
\
$(B)/client/cmd.o \
$(B)/client/common.o \
$(B)/client/cvar.o \
$(B)/client/files.o \
$(B)/client/md4.o \
$(B)/client/md5.o \
$(B)/client/msg.o \
$(B)/client/net_chan.o \
$(B)/client/net_ip.o \
$(B)/client/huffman.o \
\
$(B)/client/snd_adpcm.o \
$(B)/client/snd_dma.o \
$(B)/client/snd_mem.o \
$(B)/client/snd_mix.o \
$(B)/client/snd_wavelet.o \
\
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
$(B)/client/snd_codec_ogg.o \
$(B)/client/snd_codec_mp3.o \
\
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
$(B)/client/cl_curl.o \
\
$(B)/client/sv_bot.o \
$(B)/client/sv_ccmds.o \
$(B)/client/sv_client.o \
$(B)/client/sv_game.o \
$(B)/client/sv_init.o \
$(B)/client/sv_main.o \
$(B)/client/sv_net_chan.o \
$(B)/client/sv_snapshot.o \
$(B)/client/sv_world.o \
\
$(B)/client/q_math.o \
$(B)/client/q_shared.o \
\
$(B)/client/unzip.o \
$(B)/client/ioapi.o \
$(B)/client/puff.o \
$(B)/client/vm.o \
$(B)/client/vm_interpreted.o \
\
$(B)/client/be_aas_bspq3.o \
$(B)/client/be_aas_cluster.o \
$(B)/client/be_aas_debug.o \
$(B)/client/be_aas_entity.o \
$(B)/client/be_aas_file.o \
$(B)/client/be_aas_main.o \
$(B)/client/be_aas_move.o \
$(B)/client/be_aas_optimize.o \
$(B)/client/be_aas_reach.o \
$(B)/client/be_aas_route.o \
$(B)/client/be_aas_routealt.o \
$(B)/client/be_aas_sample.o \
$(B)/client/be_ai_char.o \
$(B)/client/be_ai_chat.o \
$(B)/client/be_ai_gen.o \
$(B)/client/be_ai_goal.o \
$(B)/client/be_ai_move.o \
$(B)/client/be_ai_weap.o \
$(B)/client/be_ai_weight.o \
$(B)/client/be_ea.o \
$(B)/client/be_interface.o \
$(B)/client/l_crc.o \
$(B)/client/l_libvar.o \
$(B)/client/l_log.o \
$(B)/client/l_memory.o \
$(B)/client/l_precomp.o \
$(B)/client/l_script.o \
$(B)/client/l_struct.o \
\
$(B)/client/sdl_input.o \
$(B)/client/sdl_snd.o \
\
$(B)/client/con_passive.o \
$(B)/client/con_log.o \
$(B)/client/sys_main.o
Q3ROBJ = \
$(B)/renderer/tr_animation.o \
$(B)/renderer/tr_backend.o \
$(B)/renderer/tr_bsp.o \
$(B)/renderer/tr_cmds.o \
$(B)/renderer/tr_curve.o \
$(B)/renderer/tr_flares.o \
$(B)/renderer/tr_font.o \
$(B)/renderer/tr_image.o \
$(B)/renderer/tr_image_png.o \
$(B)/renderer/tr_image_jpg.o \
$(B)/renderer/tr_image_bmp.o \
$(B)/renderer/tr_image_tga.o \
$(B)/renderer/tr_image_pcx.o \
$(B)/renderer/tr_init.o \
$(B)/renderer/tr_light.o \
$(B)/renderer/tr_main.o \
$(B)/renderer/tr_marks.o \
$(B)/renderer/tr_mesh.o \
$(B)/renderer/tr_model.o \
$(B)/renderer/tr_model_iqm.o \
$(B)/renderer/tr_noise.o \
$(B)/renderer/tr_scene.o \
$(B)/renderer/tr_shade.o \
$(B)/renderer/tr_shade_calc.o \
$(B)/renderer/tr_shader.o \
$(B)/renderer/tr_shadows.o \
$(B)/renderer/tr_sky.o \
$(B)/renderer/tr_surface.o \
$(B)/renderer/tr_world.o \
\
$(B)/renderer/sdl_gamma.o
ifneq ($(USE_RENDERER_DLOPEN), 0)
Q3ROBJ += \
$(B)/renderer/q_shared.o \
$(B)/renderer/puff.o \
$(B)/renderer/q_math.o \
$(B)/renderer/tr_subs.o
endif
ifneq ($(USE_INTERNAL_JPEG),0)
Q3ROBJ += \
$(B)/renderer/jaricom.o \
$(B)/renderer/jcapimin.o \
$(B)/renderer/jcapistd.o \
$(B)/renderer/jcarith.o \
$(B)/renderer/jccoefct.o \
$(B)/renderer/jccolor.o \
$(B)/renderer/jcdctmgr.o \
$(B)/renderer/jchuff.o \
$(B)/renderer/jcinit.o \
$(B)/renderer/jcmainct.o \
$(B)/renderer/jcmarker.o \
$(B)/renderer/jcmaster.o \
$(B)/renderer/jcomapi.o \
$(B)/renderer/jcparam.o \
$(B)/renderer/jcprepct.o \
$(B)/renderer/jcsample.o \
$(B)/renderer/jctrans.o \
$(B)/renderer/jdapimin.o \
$(B)/renderer/jdapistd.o \
$(B)/renderer/jdarith.o \
$(B)/renderer/jdatadst.o \
$(B)/renderer/jdatasrc.o \
$(B)/renderer/jdcoefct.o \
$(B)/renderer/jdcolor.o \
$(B)/renderer/jddctmgr.o \
$(B)/renderer/jdhuff.o \
$(B)/renderer/jdinput.o \
$(B)/renderer/jdmainct.o \
$(B)/renderer/jdmarker.o \
$(B)/renderer/jdmaster.o \
$(B)/renderer/jdmerge.o \
$(B)/renderer/jdpostct.o \
$(B)/renderer/jdsample.o \
$(B)/renderer/jdtrans.o \
$(B)/renderer/jerror.o \
$(B)/renderer/jfdctflt.o \
$(B)/renderer/jfdctfst.o \
$(B)/renderer/jfdctint.o \
$(B)/renderer/jidctflt.o \
$(B)/renderer/jidctfst.o \
$(B)/renderer/jidctint.o \
$(B)/renderer/jmemmgr.o \
$(B)/renderer/jmemnobs.o \
$(B)/renderer/jquant1.o \
$(B)/renderer/jquant2.o \
$(B)/renderer/jutils.o
endif
ifeq ($(ARCH),i386)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),amd64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(ARCH),x64)
Q3OBJ += \
$(B)/client/snapvector.o \
$(B)/client/ftola.o
endif
ifeq ($(USE_VOIP),1)
ifeq ($(USE_INTERNAL_SPEEX),1)
Q3OBJ += \
$(B)/client/bits.o \
$(B)/client/buffer.o \
$(B)/client/cb_search.o \
$(B)/client/exc_10_16_table.o \
$(B)/client/exc_10_32_table.o \
$(B)/client/exc_20_32_table.o \
$(B)/client/exc_5_256_table.o \
$(B)/client/exc_5_64_table.o \
$(B)/client/exc_8_128_table.o \
$(B)/client/fftwrap.o \
$(B)/client/filterbank.o \
$(B)/client/filters.o \
$(B)/client/gain_table.o \
$(B)/client/gain_table_lbr.o \
$(B)/client/hexc_10_32_table.o \
$(B)/client/hexc_table.o \
$(B)/client/high_lsp_tables.o \
$(B)/client/jitter.o \
$(B)/client/kiss_fft.o \
$(B)/client/kiss_fftr.o \
$(B)/client/lpc.o \
$(B)/client/lsp.o \
$(B)/client/lsp_tables_nb.o \
$(B)/client/ltp.o \
$(B)/client/mdf.o \
$(B)/client/modes.o \
$(B)/client/modes_wb.o \
$(B)/client/nb_celp.o \
$(B)/client/preprocess.o \
$(B)/client/quant_lsp.o \
$(B)/client/resample.o \
$(B)/client/sb_celp.o \
$(B)/client/smallft.o \
$(B)/client/speex.o \
$(B)/client/speex_callbacks.o \
$(B)/client/speex_header.o \
$(B)/client/stereo.o \
$(B)/client/vbr.o \
$(B)/client/vq.o \
$(B)/client/window.o
endif
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3OBJ += \
$(B)/client/adler32.o \
$(B)/client/crc32.o \
$(B)/client/inffast.o \
$(B)/client/inflate.o \
$(B)/client/inftrees.o \
$(B)/client/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3OBJ += \
$(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),x64)
ifeq ($(USE_OLD_VM64),1)
Q3OBJ += \
$(B)/client/vm_x86_64.o \
$(B)/client/vm_x86_64_assembler.o
else
Q3OBJ += \
$(B)/client/vm_x86.o
endif
endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
ifeq ($(ARCH),ppc64)
Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
endif
ifeq ($(ARCH),sparc)
Q3OBJ += $(B)/client/vm_sparc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3OBJ += \
$(B)/client/win_resource.o \
$(B)/client/sys_win32.o
else
Q3OBJ += \
$(B)/client/sys_unix.o
endif
ifeq ($(PLATFORM),darwin)
Q3OBJ += \
$(B)/client/sys_osx.o
endif
ifeq ($(USE_MUMBLE),1)
Q3OBJ += \
$(B)/client/libmumblelink.o
endif
Q3POBJ += \
$(B)/renderer/sdl_glimp.o
Q3POBJ_SMP += \
$(B)/renderersmp/sdl_glimp.o
ifneq ($(USE_RENDERER_DLOPEN),0)
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
$(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ_SMP)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ_SMP) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
else
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/$(CLIENTBIN)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
endif
ifneq ($(strip $(LIBSDLMAIN)),)
ifneq ($(strip $(LIBSDLMAINSRC)),)
$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
cp $< $@
ranlib $@
endif
endif
$(B)/client/snd_codec_mp3.o : $(CDIR)/snd_codec_mp3.c; $(DO_CC)
#############################################################################
# DEDICATED SERVER
#############################################################################
Q3DOBJ = \
$(B)/ded/sv_bot.o \
$(B)/ded/sv_client.o \
$(B)/ded/sv_ccmds.o \
$(B)/ded/sv_game.o \
$(B)/ded/sv_init.o \
$(B)/ded/sv_main.o \
$(B)/ded/sv_net_chan.o \
$(B)/ded/sv_snapshot.o \
$(B)/ded/sv_world.o \
\
$(B)/ded/cm_load.o \
$(B)/ded/cm_patch.o \
$(B)/ded/cm_polylib.o \
$(B)/ded/cm_test.o \
$(B)/ded/cm_trace.o \
$(B)/ded/cmd.o \
$(B)/ded/common.o \
$(B)/ded/cvar.o \
$(B)/ded/files.o \
$(B)/ded/md4.o \
$(B)/ded/msg.o \
$(B)/ded/net_chan.o \
$(B)/ded/net_ip.o \
$(B)/ded/huffman.o \
\
$(B)/ded/q_math.o \
$(B)/ded/q_shared.o \
\
$(B)/ded/unzip.o \
$(B)/ded/ioapi.o \
$(B)/ded/vm.o \
$(B)/ded/vm_interpreted.o \
\
$(B)/ded/be_aas_bspq3.o \
$(B)/ded/be_aas_cluster.o \
$(B)/ded/be_aas_debug.o \
$(B)/ded/be_aas_entity.o \
$(B)/ded/be_aas_file.o \
$(B)/ded/be_aas_main.o \
$(B)/ded/be_aas_move.o \
$(B)/ded/be_aas_optimize.o \
$(B)/ded/be_aas_reach.o \
$(B)/ded/be_aas_route.o \
$(B)/ded/be_aas_routealt.o \
$(B)/ded/be_aas_sample.o \
$(B)/ded/be_ai_char.o \
$(B)/ded/be_ai_chat.o \
$(B)/ded/be_ai_gen.o \
$(B)/ded/be_ai_goal.o \
$(B)/ded/be_ai_move.o \
$(B)/ded/be_ai_weap.o \
$(B)/ded/be_ai_weight.o \
$(B)/ded/be_ea.o \
$(B)/ded/be_interface.o \
$(B)/ded/l_crc.o \
$(B)/ded/l_libvar.o \
$(B)/ded/l_log.o \
$(B)/ded/l_memory.o \
$(B)/ded/l_precomp.o \
$(B)/ded/l_script.o \
$(B)/ded/l_struct.o \
\
$(B)/ded/null_client.o \
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o \
\
$(B)/ded/con_log.o \
$(B)/ded/sys_main.o
ifeq ($(ARCH),i386)
Q3DOBJ += \
$(B)/ded/matha.o \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/matha.o \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),amd64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(ARCH),x64)
Q3DOBJ += \
$(B)/ded/snapvector.o \
$(B)/ded/ftola.o
endif
ifeq ($(USE_INTERNAL_ZLIB),1)
Q3DOBJ += \
$(B)/ded/adler32.o \
$(B)/ded/crc32.o \
$(B)/ded/inffast.o \
$(B)/ded/inflate.o \
$(B)/ded/inftrees.o \
$(B)/ded/zutil.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),i386)
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),amd64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),x64)
ifeq ($(USE_OLD_VM64),1)
Q3DOBJ += \
$(B)/ded/vm_x86_64.o \
$(B)/ded/vm_x86_64_assembler.o
else
Q3DOBJ += \
$(B)/ded/vm_x86.o
endif
endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif
ifeq ($(ARCH),ppc64)
Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
endif
ifeq ($(ARCH),sparc)
Q3DOBJ += $(B)/ded/vm_sparc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3DOBJ += \
$(B)/ded/win_resource.o \
$(B)/ded/sys_win32.o \
$(B)/ded/con_win32.o
else
Q3DOBJ += \
$(B)/ded/sys_unix.o \
$(B)/ded/con_tty.o
endif
ifeq ($(PLATFORM),darwin)
Q3DOBJ += \
$(B)/ded/sys_osx.o
endif
$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
#############################################################################
## BASEQ3 CGAME
#############################################################################
CGLUAOBJ = \
$(B)/$(BASEGAME)/cgame/lapi.o \
$(B)/$(BASEGAME)/cgame/lauxlib.o \
$(B)/$(BASEGAME)/cgame/lbaselib.o \
$(B)/$(BASEGAME)/cgame/lbitlib.o \
$(B)/$(BASEGAME)/cgame/lcode.o \
$(B)/$(BASEGAME)/cgame/lcorolib.o \
$(B)/$(BASEGAME)/cgame/lctype.o \
$(B)/$(BASEGAME)/cgame/ldblib.o \
$(B)/$(BASEGAME)/cgame/ldebug.o \
$(B)/$(BASEGAME)/cgame/ldo.o \
$(B)/$(BASEGAME)/cgame/ldump.o \
$(B)/$(BASEGAME)/cgame/lfunc.o \
$(B)/$(BASEGAME)/cgame/lgc.o \
$(B)/$(BASEGAME)/cgame/linit.o \
$(B)/$(BASEGAME)/cgame/liolib.o \
$(B)/$(BASEGAME)/cgame/llex.o \
$(B)/$(BASEGAME)/cgame/lmathlib.o \
$(B)/$(BASEGAME)/cgame/lmem.o \
$(B)/$(BASEGAME)/cgame/loadlib.o \
$(B)/$(BASEGAME)/cgame/lobject.o \
$(B)/$(BASEGAME)/cgame/lopcodes.o \
$(B)/$(BASEGAME)/cgame/loslib.o \
$(B)/$(BASEGAME)/cgame/lparser.o \
$(B)/$(BASEGAME)/cgame/lstate.o \
$(B)/$(BASEGAME)/cgame/lstring.o \
$(B)/$(BASEGAME)/cgame/lstrlib.o \
$(B)/$(BASEGAME)/cgame/ltable.o \
$(B)/$(BASEGAME)/cgame/ltablib.o \
$(B)/$(BASEGAME)/cgame/ltm.o \
$(B)/$(BASEGAME)/cgame/lua.o \
$(B)/$(BASEGAME)/cgame/luac.o \
$(B)/$(BASEGAME)/cgame/lundump.o \
$(B)/$(BASEGAME)/cgame/lvm.o \
$(B)/$(BASEGAME)/cgame/lzio.o
Q3CGOBJ_ = \
$(B)/$(BASEGAME)/cgame/cg_main.o \
$(B)/$(BASEGAME)/cgame/bg_misc.o \
$(B)/$(BASEGAME)/cgame/bg_pmove.o \
$(B)/$(BASEGAME)/cgame/bg_slidemove.o \
$(B)/$(BASEGAME)/cgame/cg_consolecmds.o \
$(B)/$(BASEGAME)/cgame/cg_draw.o \
$(B)/$(BASEGAME)/cgame/cg_drawtools.o \
$(B)/$(BASEGAME)/cgame/cg_effects.o \
$(B)/$(BASEGAME)/cgame/cg_ents.o \
$(B)/$(BASEGAME)/cgame/cg_event.o \
$(B)/$(BASEGAME)/cgame/cg_env.o \
$(B)/$(BASEGAME)/cgame/cg_localents.o \
$(B)/$(BASEGAME)/cgame/cg_info.o \
$(B)/$(BASEGAME)/cgame/cg_marks.o \
$(B)/$(BASEGAME)/cgame/cg_players.o \
$(B)/$(BASEGAME)/cgame/cg_playerstate.o \
$(B)/$(BASEGAME)/cgame/cg_predict.o \
$(B)/$(BASEGAME)/cgame/cg_screenfx.o \
$(B)/$(BASEGAME)/cgame/cg_scoreboard.o \
$(B)/$(BASEGAME)/cgame/cg_servercmds.o \
$(B)/$(BASEGAME)/cgame/cg_snapshot.o \
$(B)/$(BASEGAME)/cgame/cg_view.o \
$(B)/$(BASEGAME)/cgame/cg_weapons.o \
$(B)/$(BASEGAME)/cgame/cg_lua.o \
$(B)/$(BASEGAME)/cgame/lua_vector.o \
$(B)/$(BASEGAME)/cgame/lua_qmath.o \
$(B)/$(BASEGAME)/cgame/lua_cfx.o \
$(B)/$(BASEGAME)/cgame/lua_cent.o \
$(B)/$(BASEGAME)/cgame/lua_refent.o \
$(B)/$(BASEGAME)/cgame/fx_transporter.o \
$(B)/$(BASEGAME)/cgame/fx_tetrion.o \
$(B)/$(BASEGAME)/cgame/fx_disruptor.o \
$(B)/$(BASEGAME)/cgame/fx_hypospray.o \
$(B)/$(BASEGAME)/cgame/fx_quantum.o \
$(B)/$(BASEGAME)/cgame/fx_phaser.o \
$(B)/$(BASEGAME)/cgame/fx_misc.o \
$(B)/$(BASEGAME)/cgame/fx_lib.o \
$(B)/$(BASEGAME)/cgame/fx_item.o \
$(B)/$(BASEGAME)/cgame/fx_grenade.o \
$(B)/$(BASEGAME)/cgame/fx_compression.o \
\
$(B)/$(BASEGAME)/cgame/q_math.o \
$(B)/$(BASEGAME)/cgame/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o $(CGLUAOBJ)
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(Q3CGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## MISSIONPACK CGAME
#############################################################################
MPCGOBJ_ = \
$(B)/$(MISSIONPACK)/cgame/bg_misc.o \
$(B)/$(MISSIONPACK)/cgame/bg_pmove.o \
$(B)/$(MISSIONPACK)/cgame/bg_slidemove.o \
$(B)/$(MISSIONPACK)/cgame/bg_lib.o \
$(B)/$(MISSIONPACK)/cgame/cg_consolecmds.o \
$(B)/$(MISSIONPACK)/cgame/cg_newdraw.o \
$(B)/$(MISSIONPACK)/cgame/cg_draw.o \
$(B)/$(MISSIONPACK)/cgame/cg_drawtools.o \
$(B)/$(MISSIONPACK)/cgame/cg_effects.o \
$(B)/$(MISSIONPACK)/cgame/cg_ents.o \
$(B)/$(MISSIONPACK)/cgame/cg_event.o \
$(B)/$(MISSIONPACK)/cgame/cg_info.o \
$(B)/$(MISSIONPACK)/cgame/cg_localents.o \
$(B)/$(MISSIONPACK)/cgame/cg_marks.o \
$(B)/$(MISSIONPACK)/cgame/cg_main.o \
$(B)/$(MISSIONPACK)/cgame/cg_particles.o \
$(B)/$(MISSIONPACK)/cgame/cg_players.o \
$(B)/$(MISSIONPACK)/cgame/cg_playerstate.o \
$(B)/$(MISSIONPACK)/cgame/cg_predict.o \
$(B)/$(MISSIONPACK)/cgame/cg_scoreboard.o \
$(B)/$(MISSIONPACK)/cgame/cg_servercmds.o \
$(B)/$(MISSIONPACK)/cgame/cg_snapshot.o \
$(B)/$(MISSIONPACK)/cgame/cg_view.o \
$(B)/$(MISSIONPACK)/cgame/cg_weapons.o \
$(B)/$(MISSIONPACK)/ui/ui_shared.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPCGOBJ = $(MPCGOBJ_) $(B)/$(MISSIONPACK)/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME): $(MPCGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## BASEQ3 GAME
#############################################################################
GLUAOBJ = \
$(B)/$(BASEGAME)/game/lapi.o \
$(B)/$(BASEGAME)/game/lauxlib.o \
$(B)/$(BASEGAME)/game/lbaselib.o \
$(B)/$(BASEGAME)/game/lbitlib.o \
$(B)/$(BASEGAME)/game/lcode.o \
$(B)/$(BASEGAME)/game/lcorolib.o \
$(B)/$(BASEGAME)/game/lctype.o \
$(B)/$(BASEGAME)/game/ldblib.o \
$(B)/$(BASEGAME)/game/ldebug.o \
$(B)/$(BASEGAME)/game/ldo.o \
$(B)/$(BASEGAME)/game/ldump.o \
$(B)/$(BASEGAME)/game/lfunc.o \
$(B)/$(BASEGAME)/game/lgc.o \
$(B)/$(BASEGAME)/game/linit.o \
$(B)/$(BASEGAME)/game/liolib.o \
$(B)/$(BASEGAME)/game/llex.o \
$(B)/$(BASEGAME)/game/lmathlib.o \
$(B)/$(BASEGAME)/game/lmem.o \
$(B)/$(BASEGAME)/game/loadlib.o \
$(B)/$(BASEGAME)/game/lobject.o \
$(B)/$(BASEGAME)/game/lopcodes.o \
$(B)/$(BASEGAME)/game/loslib.o \
$(B)/$(BASEGAME)/game/lparser.o \
$(B)/$(BASEGAME)/game/lstate.o \
$(B)/$(BASEGAME)/game/lstring.o \
$(B)/$(BASEGAME)/game/lstrlib.o \
$(B)/$(BASEGAME)/game/ltable.o \
$(B)/$(BASEGAME)/game/ltablib.o \
$(B)/$(BASEGAME)/game/ltm.o \
$(B)/$(BASEGAME)/game/lua.o \
$(B)/$(BASEGAME)/game/luac.o \
$(B)/$(BASEGAME)/game/lundump.o \
$(B)/$(BASEGAME)/game/lvm.o \
$(B)/$(BASEGAME)/game/lzio.o
Q3GOBJ_ = \
$(B)/$(BASEGAME)/game/g_main.o \
$(B)/$(BASEGAME)/game/ai_chat.o \
$(B)/$(BASEGAME)/game/ai_cmd.o \
$(B)/$(BASEGAME)/game/ai_dmnet.o \
$(B)/$(BASEGAME)/game/ai_dmq3.o \
$(B)/$(BASEGAME)/game/ai_main.o \
$(B)/$(BASEGAME)/game/ai_team.o \
$(B)/$(BASEGAME)/game/bg_misc.o \
$(B)/$(BASEGAME)/game/bg_pmove.o \
$(B)/$(BASEGAME)/game/bg_slidemove.o \
$(B)/$(BASEGAME)/game/bg_oums.o \
$(B)/$(BASEGAME)/game/g_active.o \
$(B)/$(BASEGAME)/game/g_arenas.o \
$(B)/$(BASEGAME)/game/g_bot.o \
$(B)/$(BASEGAME)/game/g_client.o \
$(B)/$(BASEGAME)/game/g_cmds.o \
$(B)/$(BASEGAME)/game/g_combat.o \
$(B)/$(BASEGAME)/game/g_items.o \
$(B)/$(BASEGAME)/game/g_mem.o \
$(B)/$(BASEGAME)/game/g_misc.o \
$(B)/$(BASEGAME)/game/g_missile.o \
$(B)/$(BASEGAME)/game/g_mover.o \
$(B)/$(BASEGAME)/game/g_session.o \
$(B)/$(BASEGAME)/game/g_spawn.o \
$(B)/$(BASEGAME)/game/g_svcmds.o \
$(B)/$(BASEGAME)/game/g_target.o \
$(B)/$(BASEGAME)/game/g_team.o \
$(B)/$(BASEGAME)/game/g_trigger.o \
$(B)/$(BASEGAME)/game/g_utils.o \
$(B)/$(BASEGAME)/game/g_weapon.o \
$(B)/$(BASEGAME)/game/g_ui.o \
$(B)/$(BASEGAME)/game/g_lua.o \
$(B)/$(BASEGAME)/game/g_usable.o \
$(B)/$(BASEGAME)/game/g_turrets.o \
$(B)/$(BASEGAME)/game/g_log.o \
$(B)/$(BASEGAME)/game/g_fx.o \
$(B)/$(BASEGAME)/game/g_sql.o \
$(B)/$(BASEGAME)/game/g_breakable.o \
$(B)/$(BASEGAME)/game/g_cinematic.o \
$(B)/$(BASEGAME)/game/lua_game.o \
$(B)/$(BASEGAME)/game/lua_entity.o \
$(B)/$(BASEGAME)/game/lua_vector.o \
$(B)/$(BASEGAME)/game/lua_mover.o \
$(B)/$(BASEGAME)/game/lua_qmath.o \
$(B)/$(BASEGAME)/game/lua_cinematic.o \
$(B)/$(BASEGAME)/game/lua_sound.o \
$(B)/$(BASEGAME)/game/lua_weapons.o \
$(B)/$(BASEGAME)/game/lua_trace.o \
$(B)/$(BASEGAME)/game/lua_cvar.o \
$(B)/$(BASEGAME)/game/sqlite3.o \
$(B)/$(BASEGAME)/game/md5.o \
$(B)/$(BASEGAME)/game/list.o \
\
$(B)/$(BASEGAME)/game/q_math.o \
$(B)/$(BASEGAME)/game/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o $(GLUAOBJ)
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/qagame$(SHLIBNAME): $(Q3GOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## MISSIONPACK GAME
#############################################################################
MPGOBJ_ = \
$(B)/$(MISSIONPACK)/game/g_main.o \
$(B)/$(MISSIONPACK)/game/ai_chat.o \
$(B)/$(MISSIONPACK)/game/ai_cmd.o \
$(B)/$(MISSIONPACK)/game/ai_dmnet.o \
$(B)/$(MISSIONPACK)/game/ai_dmq3.o \
$(B)/$(MISSIONPACK)/game/ai_main.o \
$(B)/$(MISSIONPACK)/game/ai_team.o \
$(B)/$(MISSIONPACK)/game/ai_vcmd.o \
$(B)/$(MISSIONPACK)/game/bg_misc.o \
$(B)/$(MISSIONPACK)/game/bg_pmove.o \
$(B)/$(MISSIONPACK)/game/bg_slidemove.o \
$(B)/$(MISSIONPACK)/game/bg_lib.o \
$(B)/$(MISSIONPACK)/game/g_active.o \
$(B)/$(MISSIONPACK)/game/g_arenas.o \
$(B)/$(MISSIONPACK)/game/g_bot.o \
$(B)/$(MISSIONPACK)/game/g_client.o \
$(B)/$(MISSIONPACK)/game/g_cmds.o \
$(B)/$(MISSIONPACK)/game/g_combat.o \
$(B)/$(MISSIONPACK)/game/g_items.o \
$(B)/$(MISSIONPACK)/game/g_mem.o \
$(B)/$(MISSIONPACK)/game/g_misc.o \
$(B)/$(MISSIONPACK)/game/g_missile.o \
$(B)/$(MISSIONPACK)/game/g_mover.o \
$(B)/$(MISSIONPACK)/game/g_session.o \
$(B)/$(MISSIONPACK)/game/g_spawn.o \
$(B)/$(MISSIONPACK)/game/g_svcmds.o \
$(B)/$(MISSIONPACK)/game/g_target.o \
$(B)/$(MISSIONPACK)/game/g_team.o \
$(B)/$(MISSIONPACK)/game/g_trigger.o \
$(B)/$(MISSIONPACK)/game/g_utils.o \
$(B)/$(MISSIONPACK)/game/g_weapon.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPGOBJ = $(MPGOBJ_) $(B)/$(MISSIONPACK)/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME): $(MPGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## BASEQ3 UI
#############################################################################
Q3UIOBJ_ = \
$(B)/$(BASEGAME)/ui/ui_main.o \
$(B)/$(BASEGAME)/ui/bg_misc.o \
$(B)/$(BASEGAME)/ui/ui_addbots.o \
$(B)/$(BASEGAME)/ui/ui_atoms.o \
$(B)/$(BASEGAME)/ui/ui_cdkey.o \
$(B)/$(BASEGAME)/ui/ui_confirm.o \
$(B)/$(BASEGAME)/ui/ui_connect.o \
$(B)/$(BASEGAME)/ui/ui_controls2.o \
$(B)/$(BASEGAME)/ui/ui_credits.o \
$(B)/$(BASEGAME)/ui/ui_demo2.o \
$(B)/$(BASEGAME)/ui/ui_gameinfo.o \
$(B)/$(BASEGAME)/ui/ui_ingame.o \
$(B)/$(BASEGAME)/ui/ui_menu.o \
$(B)/$(BASEGAME)/ui/ui_mfield.o \
$(B)/$(BASEGAME)/ui/ui_mods.o \
$(B)/$(BASEGAME)/ui/ui_network.o \
$(B)/$(BASEGAME)/ui/ui_playermodel.o \
$(B)/$(BASEGAME)/ui/ui_players.o \
$(B)/$(BASEGAME)/ui/ui_playersettings.o \
$(B)/$(BASEGAME)/ui/ui_preferences.o \
$(B)/$(BASEGAME)/ui/ui_qmenu.o \
$(B)/$(BASEGAME)/ui/ui_removebots.o \
$(B)/$(BASEGAME)/ui/ui_serverinfo.o \
$(B)/$(BASEGAME)/ui/ui_servers2.o \
$(B)/$(BASEGAME)/ui/ui_sound.o \
$(B)/$(BASEGAME)/ui/ui_sparena.o \
$(B)/$(BASEGAME)/ui/ui_specifyserver.o \
$(B)/$(BASEGAME)/ui/ui_splevel.o \
$(B)/$(BASEGAME)/ui/ui_sppostgame.o \
$(B)/$(BASEGAME)/ui/ui_spskill.o \
$(B)/$(BASEGAME)/ui/ui_startserver.o \
$(B)/$(BASEGAME)/ui/ui_team.o \
$(B)/$(BASEGAME)/ui/ui_teamorders.o \
$(B)/$(BASEGAME)/ui/ui_video.o \
$(B)/$(BASEGAME)/ui/ui_turbolift.o \
$(B)/$(BASEGAME)/ui/ui_transporter.o \
$(B)/$(BASEGAME)/ui/ui_motd.o \
$(B)/$(BASEGAME)/ui/ui_admin.o \
$(B)/$(BASEGAME)/ui/ui_fonts.o \
$(B)/$(BASEGAME)/ui/ui_emotes.o \
$(B)/$(BASEGAME)/ui/ui_cvars.o \
\
$(B)/$(BASEGAME)/ui/q_math.o \
$(B)/$(BASEGAME)/ui/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(Q3UIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## MISSIONPACK UI
#############################################################################
MPUIOBJ_ = \
$(B)/$(MISSIONPACK)/ui/ui_main.o \
$(B)/$(MISSIONPACK)/ui/ui_atoms.o \
$(B)/$(MISSIONPACK)/ui/ui_gameinfo.o \
$(B)/$(MISSIONPACK)/ui/ui_players.o \
$(B)/$(MISSIONPACK)/ui/ui_shared.o \
\
$(B)/$(MISSIONPACK)/ui/bg_misc.o \
$(B)/$(MISSIONPACK)/ui/bg_lib.o \
\
$(B)/$(MISSIONPACK)/qcommon/q_math.o \
$(B)/$(MISSIONPACK)/qcommon/q_shared.o
MPUIOBJ = $(MPUIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm)
$(B)/$(MISSIONPACK)/ui$(SHLIBNAME): $(MPUIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## CLIENT/SERVER RULES
#############################################################################
$(B)/client/%.o: $(ASMDIR)/%.s
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/client/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/client/%.o: $(CDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(CMDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/client/%.o: $(SPEEXDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(ZDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDLDIR)/%.c
$(DO_CC)
$(B)/renderersmp/%.o: $(SDLDIR)/%.c
$(DO_SMP_CC)
$(B)/client/%.o: $(SYSDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.m
$(DO_CC)
$(B)/client/%.o: $(SYSDIR)/%.rc
$(DO_WINDRES)
$(B)/renderer/%.o: $(CMDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(SDLDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(JPDIR)/%.c
$(DO_REF_CC)
$(B)/renderer/%.o: $(RDIR)/%.c
$(DO_REF_CC)
$(B)/ded/%.o: $(ASMDIR)/%.s
$(DO_AS)
# k8 so inline assembler knows about SSE
$(B)/ded/%.o: $(ASMDIR)/%.c
$(DO_CC) -march=k8
$(B)/ded/%.o: $(SDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(CMDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(ZDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/ded/%.o: $(SYSDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(SYSDIR)/%.m
$(DO_DED_CC)
$(B)/ded/%.o: $(SYSDIR)/%.rc
$(DO_WINDRES)
$(B)/ded/%.o: $(NDIR)/%.c
$(DO_DED_CC)
# Extra dependencies to ensure the SVN version is incorporated
ifeq ($(USE_SVN),1)
$(B)/client/cl_console.o : .svn/entries
$(B)/client/common.o : .svn/entries
$(B)/ded/common.o : .svn/entries
endif
#############################################################################
## GAME MODULE RULES
#############################################################################
$(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/l%.o: $(GDIR)/l%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/q_%.o: $(GDIR)/q_%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC)
$(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/$(MISSIONPACK)/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/$(MISSIONPACK)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/game/q_%.o: $(GDIR)/q_%.c
$(DO_GAME_CC)
$(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC)
$(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC)
$(B)/$(MISSIONPACK)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC)
$(B)/$(BASEGAME)/ui/q_%.o: $(GDIR)/q_%.c
$(DO_UI_CC)
$(B)/$(BASEGAME)/ui/%.o: $(Q3UIDIR)/%.c
$(DO_UI_CC)
$(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/$(BASEGAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/$(MISSIONPACK)/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/%.o: $(UIDIR)/%.c
$(DO_UI_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/$(MISSIONPACK)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC)
$(B)/$(MISSIONPACK)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC_MISSIONPACK)
$(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC_MISSIONPACK)
#############################################################################
# MISC
#############################################################################
OBJ = $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3ROBJ) $(Q3DOBJ) \
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
copyfiles: release
@if [ ! -d $(COPYDIR)/$(BASEGAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASEGAME)
endif
ifneq ($(BUILD_MISSIONPACK),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/$(MISSIONPACK)
endif
endif
ifneq ($(BUILD_CLIENT),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
endif
endif
# Don't copy the SMP until it's working together with SDL.
ifneq ($(BUILD_CLIENT_SMP),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
else
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)-smp$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)-smp$(FULLBINEXT)
endif
endif
ifneq ($(BUILD_SERVER),0)
@if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \
fi
endif
ifneq ($(BUILD_GAME_SO),0)
ifneq ($(BUILD_BASEGAME),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/cgame$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/qagame$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/ui$(SHLIBNAME) \
$(COPYDIR)/$(BASEGAME)/.
endif
ifneq ($(BUILD_MISSIONPACK),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/cgame$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/qagame$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/ui$(SHLIBNAME) \
$(COPYDIR)/$(MISSIONPACK)/.
endif
endif
clean: clean-debug clean-release
ifeq ($(PLATFORM),mingw32)
@$(MAKE) -C $(NSISDIR) clean
else
@$(MAKE) -C $(LOKISETUPDIR) clean
endif
clean-debug:
@$(MAKE) clean2 B=$(BD)
clean-release:
@$(MAKE) clean2 B=$(BR)
clean2:
@echo "CLEAN $(B)"
@rm -f $(OBJ)
@rm -f $(OBJ_D_FILES)
@rm -f $(TARGETS)
toolsclean: toolsclean-debug toolsclean-release
toolsclean-debug:
@$(MAKE) toolsclean2 B=$(BD)
toolsclean-release:
@$(MAKE) toolsclean2 B=$(BR)
toolsclean2:
@echo "TOOLS_CLEAN $(B)"
@rm -f $(TOOLSOBJ)
@rm -f $(TOOLSOBJ_D_FILES)
@rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
distclean: clean toolsclean
@rm -rf $(BUILD_DIR)
installer: release
ifeq ($(PLATFORM),mingw32)
@$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) \
USE_RENDERER_DLOPEN=$(USE_RENDERER_DLOPEN) \
USE_OPENAL_DLOPEN=$(USE_OPENAL_DLOPEN) \
USE_CURL_DLOPEN=$(USE_CURL_DLOPEN) \
USE_INTERNAL_SPEEX=$(USE_INTERNAL_SPEEX) \
USE_INTERNAL_ZLIB=$(USE_INTERNAL_ZLIB) \
USE_INTERNAL_JPEG=$(USE_INTERNAL_JPEG)
else
@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V)
endif
dist:
rm -rf $(CLIENTBIN)-$(VERSION)
svn export . $(CLIENTBIN)-$(VERSION)
tar --owner=root --group=root --force-local -cjf $(CLIENTBIN)-$(VERSION).tar.bz2 $(CLIENTBIN)-$(VERSION)
rm -rf $(CLIENTBIN)-$(VERSION)
#############################################################################
# DEPENDENCIES
#############################################################################
ifneq ($(B),)
OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
-include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
endif
.PHONY: all clean clean2 clean-debug clean-release copyfiles \
debug default dist distclean installer makedirs \
release targets \
toolsclean toolsclean2 toolsclean-debug toolsclean-release \
$(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)