rpgxef/code/cgame
Walter Julius Hennecke 8f345fbfde Udate to precache files
* updated precache file format
* prevention of duplicate shaders in file generated with the
genPrecacheFile command
2012-12-18 19:02:33 +01:00
..
cg_anims.h
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_env.c
cg_event.c
cg_info.c
cg_lensflares.c
cg_local.h
cg_localents.c
cg_lua.c
cg_lua.h
cg_main.c Udate to precache files 2012-12-18 19:02:33 +01:00
cg_main.c.orig
cg_marks.c
cg_motionblur.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_public.h
cg_scoreboard.c
cg_screenfx.c
cg_screenfx.h
cg_servercmds.c
cg_snapshot.c
cg_syscalls.asm
cg_syscalls.c
cg_text.h
cg_view.c
cg_weapons.c
cgame.def
cgame.dsp
cgame.dsw
cgame.opt
cgame.plg
cgame.q3asm
cgame.vcproj
cgame.vcxproj
cgame.vcxproj.filters
cgame.vcxproj.user
fx_compression.c
fx_disruptor.c
fx_grenade.c
fx_hypospray.c
fx_item.c
fx_lib.c
fx_local.h
fx_misc.c
fx_phaser.c
fx_quantum.c
fx_tetrion.c
fx_transporter.c
lua_cent.c
lua_cfx.c
lua_refent.c
Makefile
README-RPG-X2.txt
STEF Game Source License.doc
Todo.txt
tr_types.h