mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-10 15:21:34 +00:00
a39565b783
... not quite content with where the project files lie but it is ok for now. ... compiling works fine so far (only tested mingw32 right now)
40 lines
789 B
C
40 lines
789 B
C
// sound lib for lua
|
|
|
|
#include "g_lua.h"
|
|
|
|
#ifdef G_LUA
|
|
|
|
// sound.PlaySound(entity ent, string sound, integer chan)
|
|
// * ent the entity the sound will be played on
|
|
// * sound the sound file which will be played
|
|
// * chan the sound channel the sound will be played on
|
|
static int Sound_PlaySound(lua_State *L) {
|
|
char *sound;
|
|
int snd;
|
|
int chan;
|
|
lent_t *l;
|
|
|
|
l = Lua_GetEntity(L,1);
|
|
if(!l || !l->e) return 1;
|
|
|
|
sound = (char*)luaL_checkstring(L,2);
|
|
if(!sound[0]) return 1;
|
|
|
|
chan = luaL_checknumber(L,3);
|
|
|
|
snd = G_SoundIndex(sound);
|
|
G_AddEvent(l->e, EV_SCRIPT_SOUND, snd + (chan << 8));
|
|
|
|
return 1;
|
|
}
|
|
|
|
static const luaL_Reg lib_sound[] = {
|
|
{"PlaySound", Sound_PlaySound},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int Luaopen_Sound(lua_State *L) {
|
|
luaL_register(L, "sound", lib_sound);
|
|
return 1;
|
|
}
|
|
#endif
|